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[Dungeon] Which TSR Modules are "Classics"?
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<blockquote data-quote="Silver Moon" data-source="post: 1122113" data-attributes="member: 8530"><p>Wow, 6 pages into the thread and only a couple of mentions for "I1: Dwellers of the Forbidden City". My group played that one back in 1985, and then turned the city ruins into their base of operations, still living there some 18 years later. The module is very good, with an interesting mix of monsters and other wilderness encounters. </p><p></p><p>I'll also strongly support both "X1: Isle of Dread" (the first D&D game I ever played in) and "B2: The Keep on the Borderlands". </p><p></p><p>And I realize that the thread's focus is on D&D/AD&D modules, but another excellent "classic" TSR module is "BH3: Ballots and Bullets", for the Boot Hill gaming system. I've been using it since last year for a second campaign on a D&D/Boot Hill hybrid game, with great results (related Story Hour currently posted).</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1122113, member: 8530"] Wow, 6 pages into the thread and only a couple of mentions for "I1: Dwellers of the Forbidden City". My group played that one back in 1985, and then turned the city ruins into their base of operations, still living there some 18 years later. The module is very good, with an interesting mix of monsters and other wilderness encounters. I'll also strongly support both "X1: Isle of Dread" (the first D&D game I ever played in) and "B2: The Keep on the Borderlands". And I realize that the thread's focus is on D&D/AD&D modules, but another excellent "classic" TSR module is "BH3: Ballots and Bullets", for the Boot Hill gaming system. I've been using it since last year for a second campaign on a D&D/Boot Hill hybrid game, with great results (related Story Hour currently posted). [/QUOTE]
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[Dungeon] Which TSR Modules are "Classics"?
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