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[Dungeon] Which TSR Modules are "Classics"?
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<blockquote data-quote="Elaer" data-source="post: 1127335" data-attributes="member: 2680"><p><strong>Monte, Please Read This Post</strong></p><p></p><p>Just a test... how many people remember Monte Cook's Labyrinth of Madness.</p><p></p><p>I never played Tomb of Horrors, but I always figured this is what Tomb of Horrors would have been if the demi-lich had been a little more bored and slightly more twisted. It had all the fun death traps of your normal super-dungeon, plus a strange magical effect that was kind of like a Forbiddance spell that wouldn't really let you heal (or at least, without slowly turning into a reptile). But the kicker was that in order to get to the end, you had to collect these twenty sigils, hidden in places like behind a statue or under a pool of water or stuck inside the eyesocket of a skeleton or something. There were like fifty to seven-five rooms, and you had to get the sigils in order, and that meant backtracking through this deathtrap to get to the next one you need. The kicker was there was no way of knowing that you had to get them in order, and you never even knew there was an order, or why you had to rescue this paladin stupid enough to trapse around in the Labyrinth of Madness...</p><p></p><p>God that thing ate characters like a fat kid eats cupcakes. </p><p></p><p>I just want to say: Thank you, Monte... if I ever meet you, I'm going to make you count the gray hairs that module gave me. In order. And you'll have to backtrack all over my skull to do it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Elaer, post: 1127335, member: 2680"] [b]Monte, Please Read This Post[/b] Just a test... how many people remember Monte Cook's Labyrinth of Madness. I never played Tomb of Horrors, but I always figured this is what Tomb of Horrors would have been if the demi-lich had been a little more bored and slightly more twisted. It had all the fun death traps of your normal super-dungeon, plus a strange magical effect that was kind of like a Forbiddance spell that wouldn't really let you heal (or at least, without slowly turning into a reptile). But the kicker was that in order to get to the end, you had to collect these twenty sigils, hidden in places like behind a statue or under a pool of water or stuck inside the eyesocket of a skeleton or something. There were like fifty to seven-five rooms, and you had to get the sigils in order, and that meant backtracking through this deathtrap to get to the next one you need. The kicker was there was no way of knowing that you had to get them in order, and you never even knew there was an order, or why you had to rescue this paladin stupid enough to trapse around in the Labyrinth of Madness... God that thing ate characters like a fat kid eats cupcakes. I just want to say: Thank you, Monte... if I ever meet you, I'm going to make you count the gray hairs that module gave me. In order. And you'll have to backtrack all over my skull to do it. ;) [/QUOTE]
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