1) I'm assuming the following is correct about the Undertake a Perilous Journey move:
a) The destination was the Goblin Slave Pits of the nefarious Black City of the Fallen Dwarves.
b) They knew their way there either via map, they'd been there before, a guide, instruction of some sort.
Remember if both (a) and (b) aren't in play, you don't UaPJ, its just typical move structure as you set out to wander the wild in search of x. For UaPJ, the move requires, hostile terrain, a destination, and the PCs know where they're going.
2) What were the results of the UaPJ move (the mechanics and the fallout you put on the group, please)?
Their destination, specifically, was the Black City. I guess in my mind I had it planned to put them in the Slave Pits to start the session. Perhaps wrong?
They were given instructions to pass through the Fungal Forest to get to the Black City.
The UaPJ move was done at the end of the previous session, which due to real life issues was over three weeks ago (and before I started this thread), so I don't recall a lot of the details. I think the trailblazer and scout succeeded on a 10+ and the quartermaster got a 7-9, losing some of their rations (which as we discussed above, wasn't a harsh enough move).
How did you convey the fiction (your soft move) after the player made their move? As close to verbatim as you can get off recollection, please.
What GM move did you attempt to make (from the list)? How successful do you think you were at it?
The goblins are startled and back away from your group.
Barbarian: "We come in peace, as ambassadors, to speak to your leader."
Me: "You're trying to win them over by talking to them. That's a Defy Danger - Charisma."
Barbarian - rolls a 7-9.
Me: "The goblins stare at you in confusion for a moment, before turning tail and racing towards the orc overseers. You think you could overtake them before they reach their destination, leaving the rest of your party behind."
Sorry that the language wasn't as descriptive or creative as what you wrote. So in this case I gave a hard choice - splitting the party and attacking the goblins (destroying their credibility as ambassadors) or allowing the goblins to flee and summon their bosses.
I think it led to a fun combat and an entertaining session. So I guess it was successful on that front? Just not sure if I'm "doing it right."