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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8874467" data-attributes="member: 11760"><p>I was going to go with a four-area dungeon for my overland level, but I think I'm going to make the first quadrant of the "dungeon" be a village in peril, with bandits and cultists and maybe worse lurking behind closed doors, in barns and in basements.</p><p></p><p>This will give the characters a home base to return to periodically during the campaign, a place to protect from the dangers of the mega-dungeon, but also fits the computer RPG vibe I'm going for: This squalid little town is going to have a blacksmith, a sage, a wise bartender, a low level mage skilled in identifying magic items, etc.</p><p></p><p>We'll see how long it'll take my players to jump to their feet and go, "ah ha, you're doing a D&D version of ______," since I think all of them will be familiar with the computer game in question. Still, it's a very sound foundation for a mega-dungeon and my take will naturally evolve into its own thing, especially as I work to Jacquay the dungeon with multiple different connections between the levels.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8874467, member: 11760"] I was going to go with a four-area dungeon for my overland level, but I think I'm going to make the first quadrant of the "dungeon" be a village in peril, with bandits and cultists and maybe worse lurking behind closed doors, in barns and in basements. This will give the characters a home base to return to periodically during the campaign, a place to protect from the dangers of the mega-dungeon, but also fits the computer RPG vibe I'm going for: This squalid little town is going to have a blacksmith, a sage, a wise bartender, a low level mage skilled in identifying magic items, etc. We'll see how long it'll take my players to jump to their feet and go, "ah ha, you're doing a D&D version of ______," since I think all of them will be familiar with the computer game in question. Still, it's a very sound foundation for a mega-dungeon and my take will naturally evolve into its own thing, especially as I work to Jacquay the dungeon with multiple different connections between the levels. [/QUOTE]
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