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<blockquote data-quote="Reynard" data-source="post: 8875752" data-attributes="member: 467"><p>01.02: Guard Alcove</p><p></p><p>Accesses: Door on the north wall leading to the Grounds.</p><p></p><p>Description: This close chamber was once the place where the Alastairn gate guard would stay out of the elements. It is sparsely furnished, including a stone bench and an ancient, rusted brazier where a fire once burned.</p><p></p><p>Weird Flames: If a PC enters the alcove at night and closes the door, sealing themself inside, something strange happens. An immediate sense of anxiety and dread begins to overcome the character and after less than a minute they feel the urge to flee, as if affected by a fear spell. However, the door will not open! Then, the brazier lights with cold blue flames that seem to be dying embers. Through the door they hear a muffled, angry voice say, “Shirk because of a little chill, will you? Then stay in there!” Slowly over the next few moments the brazier’s light fades and deep, killing cold fills the alcove. When the last bit of light from the brazier finally winks out, the character feels a frozen hand grip their own. Once this happens the character (or their companions outside) are free to open the door. There is no evidence of the event and neither the chamber nor the brazier radiate as magical. This haunting only occurs once per night and never twice for the same PC.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8875752, member: 467"] 01.02: Guard Alcove Accesses: Door on the north wall leading to the Grounds. Description: This close chamber was once the place where the Alastairn gate guard would stay out of the elements. It is sparsely furnished, including a stone bench and an ancient, rusted brazier where a fire once burned. Weird Flames: If a PC enters the alcove at night and closes the door, sealing themself inside, something strange happens. An immediate sense of anxiety and dread begins to overcome the character and after less than a minute they feel the urge to flee, as if affected by a fear spell. However, the door will not open! Then, the brazier lights with cold blue flames that seem to be dying embers. Through the door they hear a muffled, angry voice say, “Shirk because of a little chill, will you? Then stay in there!” Slowly over the next few moments the brazier’s light fades and deep, killing cold fills the alcove. When the last bit of light from the brazier finally winks out, the character feels a frozen hand grip their own. Once this happens the character (or their companions outside) are free to open the door. There is no evidence of the event and neither the chamber nor the brazier radiate as magical. This haunting only occurs once per night and never twice for the same PC. [/QUOTE]
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