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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8884455" data-attributes="member: 11760"><p>So, how are we all doing, one week in?</p><p></p><p>I spent the week working on background, which I find helps inform my later creative decisions ("well, if King Astorbath's tomb was robbed, there should be a few hallways of activated traps and possibly a few chambers that remain unlocked that were too much of a hassle for previous thieves") and learning a new writing software package (Scrivener) which will work better with my writing process generally and which definitely lends itself to 52 weeks of content creation.</p><p></p><p>Today, I'll get all of the background written up and overall structure created and begin work on the first overland encounter areas. Each of these three weeks will be a different overland area, each with their own entry point into the dungeon. The harder it is to find the entry point, the deeper it'll go as a reward (?). (Honestly, I'm not sure first level characters getting an express train to the fifth level is much of a reward, but they'll appreciate finding a quick exit to the surface later on.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8884455, member: 11760"] So, how are we all doing, one week in? I spent the week working on background, which I find helps inform my later creative decisions ("well, if King Astorbath's tomb was robbed, there should be a few hallways of activated traps and possibly a few chambers that remain unlocked that were too much of a hassle for previous thieves") and learning a new writing software package (Scrivener) which will work better with my writing process generally and which definitely lends itself to 52 weeks of content creation. Today, I'll get all of the background written up and overall structure created and begin work on the first overland encounter areas. Each of these three weeks will be a different overland area, each with their own entry point into the dungeon. The harder it is to find the entry point, the deeper it'll go as a reward (?). (Honestly, I'm not sure first level characters getting an express train to the fifth level is much of a reward, but they'll appreciate finding a quick exit to the surface later on.) [/QUOTE]
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