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<blockquote data-quote="Xamnam" data-source="post: 8884689" data-attributes="member: 7037765"><p>I definitely started the day I said I was gonna, and not today. Credit to <a href="https://www.dungeonscrawl.com/" target="_blank">Dungeon Scrawl | Old-School Maps in Minutes</a> for the mapping software, which made this far more approachable to my mind.</p><p>[ATTACH=full]271735[/ATTACH]</p><p></p><p>[ATTACH=full]271732[/ATTACH]</p><p></p><p>Sticking with McCoy's weekly theme, so we're starting off with <strong>Ancient</strong>, and dipping into <strong>Death</strong> for week 2.</p><p></p><p>1. Crevasse - Recently opened by a mysterious shaking of the grounds. Several tight gaps require time/contortion to safely maneuver.</p><p>2. The Bone Pit - Full of bones. A few are of conspicuously larger size. Skeletons can be roused.</p><p>3. Mess Hall - Long abandoned. Any food left here has been scavenged or decomposed.</p><p>4. Treasure Hoard - Hoard is a kind word for what is actually left here. Some small valuables of note, and a mimic.</p><p>5. Defensive Redoubt - The first intentionally squared off area. Arrow slits flank the southern end of the room.</p><p>6. Emergency Exit - A large, natural looking hole in the ground. Heat and the smell of decomposition rise from below. A stake with a mostly burned away rope is driven into the ground nearby.</p><p>7. Bridge over Troubled Water - A small, steady stream cuts through this section of the cave. The water is cool and clear. This section of the streambed has been artificially deepened. Murals of heroic goblin figures are painted on the northern wall. A gelatinous cube rests here.</p><p>---</p><p>8. The Forgotten Battlefield - Defensive fortifications line either side of this large cavern. What was once an opening to the west has been intentionally destroyed.</p><p>9. Hey, that's for tomorrrow, I don't need to figure this out yet.</p><p></p><p>I can already see that I want to add more to this very linear design, so I'll probably renumber the floor as a whole once I've completed the month.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8884689, member: 7037765"] I definitely started the day I said I was gonna, and not today. Credit to [URL='https://www.dungeonscrawl.com/']Dungeon Scrawl | Old-School Maps in Minutes[/URL] for the mapping software, which made this far more approachable to my mind. [ATTACH type="full" alt="1673216699417.png"]271735[/ATTACH] [ATTACH type="full" alt="1673215319310.png"]271732[/ATTACH] Sticking with McCoy's weekly theme, so we're starting off with [B]Ancient[/B], and dipping into [B]Death[/B] for week 2. 1. Crevasse - Recently opened by a mysterious shaking of the grounds. Several tight gaps require time/contortion to safely maneuver. 2. The Bone Pit - Full of bones. A few are of conspicuously larger size. Skeletons can be roused. 3. Mess Hall - Long abandoned. Any food left here has been scavenged or decomposed. 4. Treasure Hoard - Hoard is a kind word for what is actually left here. Some small valuables of note, and a mimic. 5. Defensive Redoubt - The first intentionally squared off area. Arrow slits flank the southern end of the room. 6. Emergency Exit - A large, natural looking hole in the ground. Heat and the smell of decomposition rise from below. A stake with a mostly burned away rope is driven into the ground nearby. 7. Bridge over Troubled Water - A small, steady stream cuts through this section of the cave. The water is cool and clear. This section of the streambed has been artificially deepened. Murals of heroic goblin figures are painted on the northern wall. A gelatinous cube rests here. --- 8. The Forgotten Battlefield - Defensive fortifications line either side of this large cavern. What was once an opening to the west has been intentionally destroyed. 9. Hey, that's for tomorrrow, I don't need to figure this out yet. I can already see that I want to add more to this very linear design, so I'll probably renumber the floor as a whole once I've completed the month. [/QUOTE]
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