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<blockquote data-quote="Cadence" data-source="post: 8889018" data-attributes="member: 6701124"><p>Room 46 - Horvath the Storyteller</p><p></p><p>The double doors to this 20'x20' room are locked with an arcane lock keyed only to Horvath (or anyone wearing his cloak; DC 25 to break, DC 28 to unlock) but there is a cold iron knocker to attract his attention if he is there. Inside the room are velvet curtains swirled with black, scarlet, and three shades of green - there are two slits that can be pushed through, or one could lift up the weighted bottoms and go under.</p><p></p><p>When out and about, the human Horvath is happy to socialize and regale folks with tales he has uncovered during his travels as a minstrel.</p><p></p><p>Except he's actually a Warlock of the Great Old One. At night he often secretly ventures to the lower levels or guest rooms to see if he can find anyone to help train his menagerie - the current Anabelle is one of his accidents (although she has had that memory excised), and he is much more careful now. Horvath has a cloak of invisibility and a dagger of paralysis (in addition to five other daggers and a set of thieves tools). The cloak is large enough to also hide an unconscious victim or a dead body under it at double the normal cost. It will not hide a second conscious living creature. The dagger of paralysis is as dagger of poison except the effect is as hold person (DC 15 Wisdom save).</p><p></p><p>In addition to a bed of cold iron nails, his room has a chamber pot (that he leaves in the hall for Cornwallow to deal with as necessary), a chest with his clothes, three large amphora with lids that are fastened to the floor next to a set of manacles and a mouth gag that can hold a humanoid in a sitting position, and something that looks like an astrolabe.</p><p></p><p>Two of the amphora have Oblex Spawn currently in them (1 - no personalities yet, 2 - a human paladin) and no-one is currently in chains. Once per new moon the astrolabe can be used to contact other plane with one of the great old ones (advantage on the save if you are one of their servants, disadvantage if not). Arcana or Religion DC 15 to figure out the basic idea of (not the advantage or disadvantage) and Arcana or Religion DC 20 to figure out how to operate.</p><p></p><p></p><p>[ATTACH=full]271999[/ATTACH]</p><p></p><p>The next room created (#34) is in post #239 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8891128" target="_blank">D&D General - #Dungeon23</a></p></blockquote><p></p>
[QUOTE="Cadence, post: 8889018, member: 6701124"] Room 46 - Horvath the Storyteller The double doors to this 20'x20' room are locked with an arcane lock keyed only to Horvath (or anyone wearing his cloak; DC 25 to break, DC 28 to unlock) but there is a cold iron knocker to attract his attention if he is there. Inside the room are velvet curtains swirled with black, scarlet, and three shades of green - there are two slits that can be pushed through, or one could lift up the weighted bottoms and go under. When out and about, the human Horvath is happy to socialize and regale folks with tales he has uncovered during his travels as a minstrel. Except he's actually a Warlock of the Great Old One. At night he often secretly ventures to the lower levels or guest rooms to see if he can find anyone to help train his menagerie - the current Anabelle is one of his accidents (although she has had that memory excised), and he is much more careful now. Horvath has a cloak of invisibility and a dagger of paralysis (in addition to five other daggers and a set of thieves tools). The cloak is large enough to also hide an unconscious victim or a dead body under it at double the normal cost. It will not hide a second conscious living creature. The dagger of paralysis is as dagger of poison except the effect is as hold person (DC 15 Wisdom save). In addition to a bed of cold iron nails, his room has a chamber pot (that he leaves in the hall for Cornwallow to deal with as necessary), a chest with his clothes, three large amphora with lids that are fastened to the floor next to a set of manacles and a mouth gag that can hold a humanoid in a sitting position, and something that looks like an astrolabe. Two of the amphora have Oblex Spawn currently in them (1 - no personalities yet, 2 - a human paladin) and no-one is currently in chains. Once per new moon the astrolabe can be used to contact other plane with one of the great old ones (advantage on the save if you are one of their servants, disadvantage if not). Arcana or Religion DC 15 to figure out the basic idea of (not the advantage or disadvantage) and Arcana or Religion DC 20 to figure out how to operate. [ATTACH type="full" alt="1673404233857.png"]271999[/ATTACH] The next room created (#34) is in post #239 [URL='https://www.enworld.org/threads/dungeon23.693859/post-8891128']D&D General - #Dungeon23[/URL] [/QUOTE]
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