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<blockquote data-quote="Cadence" data-source="post: 8899727" data-attributes="member: 6701124"><p>Room 71 - The Entryway to Madness</p><p></p><p>A 15' x 15' room with a trapdoor in the center of the floor, a grate in the center of the ceiling, and doors in the center of each wall. Only the north door is locked.</p><p></p><p>The sewer grate in the ceiling leads to the floor grate in room 76.</p><p>The trap door in the floor leads through the ceiling in room 70.</p><p>The west door leads to south door in 72.</p><p>The locked north door leads to south door in 74.</p><p>The east door leads to south door in 71.</p><p>The south door leads to north door in 76.</p><p></p><p>The Gibbering Mouther in 76 can see the party through the floor grate in its room and will gibber as soon as either the trap door in the floor is shut or four people are in the room.</p><p></p><p>The two Invisible Guardians in the room (one in NE corner and one in SW corner) will wait until the gibbering (to which they are immune) starts to attack. As Invisible Stalkers except HP are 30 each, to hit bonus are +5, damage are 7 (2d6), and their purpose is to attack things in the room.</p><p></p><p></p><p>[ATTACH=full]272715[/ATTACH]</p><p></p><p>The next room created (#76) is in post #298 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8900811" target="_blank">D&D General - #Dungeon23</a></p></blockquote><p></p>
[QUOTE="Cadence, post: 8899727, member: 6701124"] Room 71 - The Entryway to Madness A 15' x 15' room with a trapdoor in the center of the floor, a grate in the center of the ceiling, and doors in the center of each wall. Only the north door is locked. The sewer grate in the ceiling leads to the floor grate in room 76. The trap door in the floor leads through the ceiling in room 70. The west door leads to south door in 72. The locked north door leads to south door in 74. The east door leads to south door in 71. The south door leads to north door in 76. The Gibbering Mouther in 76 can see the party through the floor grate in its room and will gibber as soon as either the trap door in the floor is shut or four people are in the room. The two Invisible Guardians in the room (one in NE corner and one in SW corner) will wait until the gibbering (to which they are immune) starts to attack. As Invisible Stalkers except HP are 30 each, to hit bonus are +5, damage are 7 (2d6), and their purpose is to attack things in the room. [ATTACH type="full" alt="1673844867301.png"]272715[/ATTACH] The next room created (#76) is in post #298 [URL='https://www.enworld.org/threads/dungeon23.693859/post-8900811']D&D General - #Dungeon23[/URL] [/QUOTE]
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