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<blockquote data-quote="Xamnam" data-source="post: 8900616" data-attributes="member: 7037765"><p>Week 2: DEATH</p><p>[ATTACH=full]272792[/ATTACH]</p><p>8. The Forgotten Battlefield - Defensive fortifications line either side of this large cavern. What was once an opening to the west has been intentionally destroyed.</p><p>9. Combatants' Cache - A small stockpile of supplies left behind, meant to bolster the frontlines. Several small potions have rolled into a niche.</p><p>10. Rat Jaw - A narrow tunnel rise filled with switchbacks and traps.</p><p>11. The Ossuary - Skeletal trophies of past victories line the hall. Rotted tapestries seem to depict their origin.</p><p>12. Explosive Ordnance Depository - Once a storeroom, now a disaster after accidental detonation of the contents. The floor is wracked with cracks, and may give way with with enough weight.</p><p>13. The Armored Crossroads - Only one route through this room does not trigger the defensive enchanted armors.</p><p>14. The Dragon's Maw - An elaborate facsimile of a dragon skull dominates this room, with a hallway leading down its throat. Attempting to walk directly along the path releases a flock of undead cockatrices as the teeth close behind you.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8900616, member: 7037765"] Week 2: DEATH [ATTACH type="full"]272792[/ATTACH] 8. The Forgotten Battlefield - Defensive fortifications line either side of this large cavern. What was once an opening to the west has been intentionally destroyed. 9. Combatants' Cache - A small stockpile of supplies left behind, meant to bolster the frontlines. Several small potions have rolled into a niche. 10. Rat Jaw - A narrow tunnel rise filled with switchbacks and traps. 11. The Ossuary - Skeletal trophies of past victories line the hall. Rotted tapestries seem to depict their origin. 12. Explosive Ordnance Depository - Once a storeroom, now a disaster after accidental detonation of the contents. The floor is wracked with cracks, and may give way with with enough weight. 13. The Armored Crossroads - Only one route through this room does not trigger the defensive enchanted armors. 14. The Dragon's Maw - An elaborate facsimile of a dragon skull dominates this room, with a hallway leading down its throat. Attempting to walk directly along the path releases a flock of undead cockatrices as the teeth close behind you. [/QUOTE]
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