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<blockquote data-quote="uzirath" data-source="post: 8901222" data-attributes="member: 8495"><p><strong>1/16 — Collapsed Passage</strong> (<a href="https://drive.google.com/file/d/1bhTRbRO3WOTTyyNgx0xvS7mU3swEhQcS/view?usp=sharing" target="_blank">map</a>)</p><p></p><p><strong>Description:</strong> The stone in this area has crumbled quite a bit. The floor is strewn with debris and ahead the roof has partially collapsed.</p><p><strong>Vision:</strong> -10 (total darkness)</p><p><strong>Hearing:</strong> Normal</p><p><strong>Exits:</strong> This passage goes roughly east-west and is 1–2 yards wide (dipping just less than that at one or two points).</p><p></p><p><strong>Hazards</strong></p><p><strong>Unsafe Stonework:</strong> If anyone firmly prods the ceiling or walls or if there are loud noises or explosions, roll 3d. On 12+ there is a further collapse with the severity depending on the margin of failure. A 17 or 18 indicates that the passage will be completely blocked.</p><p><strong>Rubble:</strong> PCs can clamber over the ~5 yards of rubble on the southern side of the passage relatively easily if they take care (Move 1). More rapid traversal requires a roll against DX with a failure causing 1d crushing damage to a foot or leg (DR protects normally).</p><p></p><p>[ATTACH=full]272813[/ATTACH]</p></blockquote><p></p>
[QUOTE="uzirath, post: 8901222, member: 8495"] [B]1/16 — Collapsed Passage[/B] ([URL='https://drive.google.com/file/d/1bhTRbRO3WOTTyyNgx0xvS7mU3swEhQcS/view?usp=sharing']map[/URL]) [B]Description:[/B] The stone in this area has crumbled quite a bit. The floor is strewn with debris and ahead the roof has partially collapsed. [B]Vision:[/B] -10 (total darkness) [B]Hearing:[/B] Normal [B]Exits:[/B] This passage goes roughly east-west and is 1–2 yards wide (dipping just less than that at one or two points). [B]Hazards Unsafe Stonework:[/B] If anyone firmly prods the ceiling or walls or if there are loud noises or explosions, roll 3d. On 12+ there is a further collapse with the severity depending on the margin of failure. A 17 or 18 indicates that the passage will be completely blocked. [B]Rubble:[/B] PCs can clamber over the ~5 yards of rubble on the southern side of the passage relatively easily if they take care (Move 1). More rapid traversal requires a roll against DX with a failure causing 1d crushing damage to a foot or leg (DR protects normally). [ATTACH type="full"]272813[/ATTACH] [/QUOTE]
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