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<blockquote data-quote="Cadence" data-source="post: 8908038" data-attributes="member: 6701124"><p>Room 73 - On Guard(ish)</p><p></p><p>A 15'x15' room with doors in the center of each wall. No doors are locked, although the east door has a table in front of it.</p><p></p><p>The west door leads to west door in 72.</p><p>The north door leads to the south door in 71.</p><p>The east door leads to the east door in 75.</p><p>The south door leads to the north door in 76.</p><p></p><p>The four Derro in this room (Ari, Migrim, Miirn, and Xeer) have lost the thread of what they are doing. They know they're supposed to wait for Inka Krigran to give the order to finally attack -- but they can't remember quite why they hate Edyllin Fallshine (who apparently provides them food -- the way Inka looks at the food makes them suspicious he is up to something). They worried about becoming absent minded for the first week or so, and just don't care so much now and have stopped doing the mental exercises they were told to. They are supposed to check on their companions in 75, but that group has been annoying lately... and so they may or may not have been passing the food over. Just in case they have the table sitting in front of that door. Leaving the table in front of the door means they can't use one side and so sit on the floor to play cards instead of at the table. Beyond the table, stools, and cards, all the room has otherwise is a chamber pot that they sometimes quickly empty into 76 to releave the boredom - especially if they have just retrieved it from lending it to Inka in 72.</p><p></p><p>Migrim and Miirn are in training to be savants. They each have 20hp and can do mage hand and prestidigitation at will. Migrim can cast invisibility once per day and Miirn can cast sleep once per day. They each suspect the other of cheating with their cantrips and so keep a close eye on each other.</p><p></p><p>Ari's hooked spear (Knee cruncher) is +1 and both knocks the opponent prone and does damage on a critical. </p><p></p><p></p><p>With thanks to <a href="https://derropedia.wordpress.com/2016/02/01/derro-names/" target="_blank">Derro Names</a> for some names.</p><p></p><p>[ATTACH=full]273180[/ATTACH]</p><p></p><p>The next room created (#75) is in post #347 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8909826" target="_blank">D&D General - #Dungeon23</a></p></blockquote><p></p>
[QUOTE="Cadence, post: 8908038, member: 6701124"] Room 73 - On Guard(ish) A 15'x15' room with doors in the center of each wall. No doors are locked, although the east door has a table in front of it. The west door leads to west door in 72. The north door leads to the south door in 71. The east door leads to the east door in 75. The south door leads to the north door in 76. The four Derro in this room (Ari, Migrim, Miirn, and Xeer) have lost the thread of what they are doing. They know they're supposed to wait for Inka Krigran to give the order to finally attack -- but they can't remember quite why they hate Edyllin Fallshine (who apparently provides them food -- the way Inka looks at the food makes them suspicious he is up to something). They worried about becoming absent minded for the first week or so, and just don't care so much now and have stopped doing the mental exercises they were told to. They are supposed to check on their companions in 75, but that group has been annoying lately... and so they may or may not have been passing the food over. Just in case they have the table sitting in front of that door. Leaving the table in front of the door means they can't use one side and so sit on the floor to play cards instead of at the table. Beyond the table, stools, and cards, all the room has otherwise is a chamber pot that they sometimes quickly empty into 76 to releave the boredom - especially if they have just retrieved it from lending it to Inka in 72. Migrim and Miirn are in training to be savants. They each have 20hp and can do mage hand and prestidigitation at will. Migrim can cast invisibility once per day and Miirn can cast sleep once per day. They each suspect the other of cheating with their cantrips and so keep a close eye on each other. Ari's hooked spear (Knee cruncher) is +1 and both knocks the opponent prone and does damage on a critical. With thanks to [URL='https://derropedia.wordpress.com/2016/02/01/derro-names/']Derro Names[/URL] for some names. [ATTACH type="full" alt="1674189296429.png"]273180[/ATTACH] The next room created (#75) is in post #347 [URL='https://www.enworld.org/threads/dungeon23.693859/post-8909826']D&D General - #Dungeon23[/URL] [/QUOTE]
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