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<blockquote data-quote="Cadence" data-source="post: 8910176" data-attributes="member: 6701124"><p><em>Not really a room, so I'll be adding one later today...</em></p><p></p><p>An introduction to the 365 rooms of</p><p><strong>The Vault of Khesh Morag</strong></p><p></p><p>The Vault - part prison, part former cross-world marketplace, part abducted slice of life from multiple realms - may have come to the attention of the party in many ways, perhaps:</p><p></p><ul> <li data-xf-list-type="ul">Some mystics on the world felt the arrival of a powerful force from beyond.</li> <li data-xf-list-type="ul">An oracle sensed the arrival of a great lich.</li> <li data-xf-list-type="ul">The sages predict the return of the legendary traveling market hall of Magnaemptio that last visited 400 or more years ago.</li> <li data-xf-list-type="ul">The sages predict the return of the rampaging dungeon of Khesh Morag that was last seen between 350 and 400 years ago and spilled death across the countryside.</li> <li data-xf-list-type="ul">The sages predict the return of the prison of Khesh Morag that was last seen sometime in the last 350 years.</li> <li data-xf-list-type="ul">A huge chunk of the local underground has been replaced by something extradimensional -- apparently incorporating parts where some of the locals lived and are now possibly trapped inside.</li> </ul><p></p><p>Millennia ago, Khesh Morag - great old one touched, demon protege, arch-lich - was finally captured. Too powerful for his captors to destroy, he was imprisoned in a heavily enchanted crypt on a small moon of a deserted planet, with a small group of eternally vigilant (supposedly) guards to maintain the wards. Time and forgetfulness conspired to weaken the wards and memories of the guardians until, with vast expenditure of power, the lich was able to warp space and call some aid.</p><p></p><p>For Millennia the traveling market hall of Magnaemptio made its rotation through many worlds. A vast cave that was home to a variety of merchants, it would appear on each world in its rotation for its appropriate time - maybe for a night or a year, maybe once a century or once a millennia - before moving on. And then 400 years ago it showed up somewhere different.</p><p></p><p>For fifty years the merged market and vault rampaged across scores of realms, gradually adding pieces of those worlds to itself. And then finally it hit one with active enough patron deities to try and deal with it, but (again) not enough power to safely do the job completely. Seals were added to ward the vault from outside communications or any teleportation or gating, wards were installed to keep the things inside away from the entrance and the guards, and a great Archon - Kiven Valpus - was installed as warden.</p><p></p><p>The Vault still travels, and once in a while picks up a new addition, but no longer spills death willy-nilly where it arrives.</p><p></p><p>The specifics of the Archon and the rules for interacting with the Vault are in room 2 (link coming when I make it). If the final hook given above is used, the newly missing local environs can be used to replace the section of the vault that starts at room 200 (link coming when I make it).</p><p></p><p>The entryway and room #1 is in post #118 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8875234" target="_blank">D&D General - #Dungeon23</a></p></blockquote><p></p>
[QUOTE="Cadence, post: 8910176, member: 6701124"] [I]Not really a room, so I'll be adding one later today...[/I] An introduction to the 365 rooms of [B]The Vault of Khesh Morag[/B] The Vault - part prison, part former cross-world marketplace, part abducted slice of life from multiple realms - may have come to the attention of the party in many ways, perhaps: [LIST] [*]Some mystics on the world felt the arrival of a powerful force from beyond. [*]An oracle sensed the arrival of a great lich. [*]The sages predict the return of the legendary traveling market hall of Magnaemptio that last visited 400 or more years ago. [*]The sages predict the return of the rampaging dungeon of Khesh Morag that was last seen between 350 and 400 years ago and spilled death across the countryside. [*]The sages predict the return of the prison of Khesh Morag that was last seen sometime in the last 350 years. [*]A huge chunk of the local underground has been replaced by something extradimensional -- apparently incorporating parts where some of the locals lived and are now possibly trapped inside. [/LIST] Millennia ago, Khesh Morag - great old one touched, demon protege, arch-lich - was finally captured. Too powerful for his captors to destroy, he was imprisoned in a heavily enchanted crypt on a small moon of a deserted planet, with a small group of eternally vigilant (supposedly) guards to maintain the wards. Time and forgetfulness conspired to weaken the wards and memories of the guardians until, with vast expenditure of power, the lich was able to warp space and call some aid. For Millennia the traveling market hall of Magnaemptio made its rotation through many worlds. A vast cave that was home to a variety of merchants, it would appear on each world in its rotation for its appropriate time - maybe for a night or a year, maybe once a century or once a millennia - before moving on. And then 400 years ago it showed up somewhere different. For fifty years the merged market and vault rampaged across scores of realms, gradually adding pieces of those worlds to itself. And then finally it hit one with active enough patron deities to try and deal with it, but (again) not enough power to safely do the job completely. Seals were added to ward the vault from outside communications or any teleportation or gating, wards were installed to keep the things inside away from the entrance and the guards, and a great Archon - Kiven Valpus - was installed as warden. The Vault still travels, and once in a while picks up a new addition, but no longer spills death willy-nilly where it arrives. The specifics of the Archon and the rules for interacting with the Vault are in room 2 (link coming when I make it). If the final hook given above is used, the newly missing local environs can be used to replace the section of the vault that starts at room 200 (link coming when I make it). The entryway and room #1 is in post #118 [URL='https://www.enworld.org/threads/dungeon23.693859/post-8875234']D&D General - #Dungeon23[/URL] [/QUOTE]
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