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<blockquote data-quote="gorice" data-source="post: 8913766" data-attributes="member: 7032863"><p>A bit late to the party here, but I actually started on Jan 1. I haven't posted anything here, and have struggled to keep up due to life stuff, but now that things are a bit more stable, I want to be more consistent, and share some of my work now and then.</p><p></p><p>I don't use a notebook, but I do have an old <a href="https://thunderboltsandcabbagesblog.blogspot.com/2023/01/dungeon23-l1-a3-r1.html" target="_blank">blog</a> I've been using. The basic dungeon idea is an ancient city/fortress with multiple tiers or terraces that make up most of the levels. The base level is an open ruin, while the higher ones are more like traditional dungeon levels.</p><p></p><p>Here's my most recent:</p><p></p><p><strong>Fortress of Decay, Ring Road</strong></p><p></p><p>Themes: ghoul lair</p><p></p><p></p><p><strong>R1: Midden</strong></p><p></p><p>(o) An indescribable smell. A wound in the earth, 30 foot across at the mouth and 90 down to its gloomy end. The lip, bottom and sides are heaped with sun-dried bodies, broken paving stones, and rubbish.</p><p></p><p>(?) Can be climbed, with danger of falls, snagging, or an avalanche of rocks and bodies.</p><p></p><p>(?) Leads down to demon lair in L2: Necropolis.</p><p></p><p>(??) The gleam of a golden helmet, halfway down the midden.</p><p></p><p></p><p><strong>R2: Watch Tower</strong></p><p></p><p>(o) A stone tower in the shape of colossal entwined bodies. Great bronze doors below; a ring of gaping inhuman mouths above.</p><p></p><p>(!) Lair of a group of ghoul soldiers with hatchets and crossbows, eager for prey. What they don't eat, they throw in the midden.</p><p></p><p>(?) Door is barred on the inside.</p><p></p><p>(?) Mouths are firing ports and lookouts. Give a good view of the city.</p><p></p><p></p><p><strong>R3: 1st Water Mouth</strong></p><p></p><p>(o) White marble pond with dregs with algal water. A great, open-mouthed stone face looms in the wall, 30 feet above.</p><p></p><p>(?) A tiny trickle of water stains the wall, running down from the lips of the mouth.</p><p></p><p>(!) Algal water is sickening to drink.</p><p></p><p>(??) The irrigation channel inside the mouth is closed by a sluice. Breaking or prying it open releases a flood of water and leads to the 1st Sluice in L4: Forest Garden.</p></blockquote><p></p>
[QUOTE="gorice, post: 8913766, member: 7032863"] A bit late to the party here, but I actually started on Jan 1. I haven't posted anything here, and have struggled to keep up due to life stuff, but now that things are a bit more stable, I want to be more consistent, and share some of my work now and then. I don't use a notebook, but I do have an old [URL='https://thunderboltsandcabbagesblog.blogspot.com/2023/01/dungeon23-l1-a3-r1.html']blog[/URL] I've been using. The basic dungeon idea is an ancient city/fortress with multiple tiers or terraces that make up most of the levels. The base level is an open ruin, while the higher ones are more like traditional dungeon levels. Here's my most recent: [B]Fortress of Decay, Ring Road[/B] Themes: ghoul lair [B]R1: Midden[/B] (o) An indescribable smell. A wound in the earth, 30 foot across at the mouth and 90 down to its gloomy end. The lip, bottom and sides are heaped with sun-dried bodies, broken paving stones, and rubbish. (?) Can be climbed, with danger of falls, snagging, or an avalanche of rocks and bodies. (?) Leads down to demon lair in L2: Necropolis. (??) The gleam of a golden helmet, halfway down the midden. [B]R2: Watch Tower[/B] (o) A stone tower in the shape of colossal entwined bodies. Great bronze doors below; a ring of gaping inhuman mouths above. (!) Lair of a group of ghoul soldiers with hatchets and crossbows, eager for prey. What they don't eat, they throw in the midden. (?) Door is barred on the inside. (?) Mouths are firing ports and lookouts. Give a good view of the city. [B]R3: 1st Water Mouth[/B] (o) White marble pond with dregs with algal water. A great, open-mouthed stone face looms in the wall, 30 feet above. (?) A tiny trickle of water stains the wall, running down from the lips of the mouth. (!) Algal water is sickening to drink. (??) The irrigation channel inside the mouth is closed by a sluice. Breaking or prying it open releases a flood of water and leads to the 1st Sluice in L4: Forest Garden. [/QUOTE]
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