Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
#Dungeon23
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadence" data-source="post: 8920462" data-attributes="member: 6701124"><p>Room 63 - The South Fey Hallway</p><p></p><p>This 45'x 10' hallway has a high arched ceiling - 15' at the edges and 18' in the middle. The hall has three doors on each side (well, one is a curtain), and a large painting at the south end. The north end likely had a door at one point but it is missing, and the fountain in 53 can be seen and the bubbling can be heard. The solid stone and brick walls for the hall and rooms in this wing have an off white high-quality stucco applied and the doors are a solid unbound oak with brass handles. The stone floor is covered with flagstone, and the floor in the hall shows scattered chippings that might be from horse hooves (a DC 18 check - DC 12 after seeing the painting - would reveal it is only three hooves). The rooms have 10' ceilings and lighting as noted in their individual descriptions. For the hall, there are four lanterns affixed to the walls (between the doors) illuminated by continual flame. Having light on both sides does much to minimize shadows.</p><p></p><ul> <li data-xf-list-type="ul">The door to room 64 has a 2'x2' square window (with glass!) cut perfectly for someone about 5'2" tall, with blue curtains visible on the inside.</li> <li data-xf-list-type="ul">The doorway to room 65 has a curtain of rough cloth covering the entrance.</li> <li data-xf-list-type="ul">The door to room 66 has a finely printed sign that says "Please Keep Door Closed" (matching the printing used on a note that can be found in 70).</li> <li data-xf-list-type="ul">The door to room 67 is boring.</li> <li data-xf-list-type="ul">The door to room 68 has a finely printed sign that says "Broom Closet" in the same script as the sign on 66.</li> <li data-xf-list-type="ul">The door to room 70 is also boring.</li> </ul><p></p><p>There is a 6' wide by 10' tall painting at the south end of the hallway that radiates an excessive amount of Conjuration magic. For 47 and 5/6 of every 48 days the painting shows a large headless man in black armor, wielding a bone whip with one hand and cradling his head in the other, who is riding a three legged horse under two moons (that move slightly each day). In the middle 4 hours of the 48th night the two moons in the picture join together and the Dullahan will ride out on his Helhest and go after anything in the south hall, fountain room (room 53) , or north hall (room 54).</p><p></p><p>If a move is made to attack the picture while it is occupied, an aura of terror erupts in a 30 foot radius and a DC 15 wisdom saving throw before a move may be made to attack, harm, or cover the picture. Those failing the save also suffer from the frightened condition until the save is made. It is, for 47 and 5/6 days of every 48 just a picture and so is easy to destroy if the save is made. If this happens the Dullahan and Helhest will burst forth to battle the offenders for five rounds before being sucked into a black whirlpool to await Kiven Valpus and the wards failing (see room 2) so it can go home. (The Dullahan, Helhest, and anything else undead trapped in the picture with them will be at full strength if they have been in the picture for at least 24 hours before being brought back out).</p><p> </p><p>Four hours out of each 48 days that it is empty, the painting is actually a doorway to a 20' cube prison of oppressive darkness, dying grass, stale wind, and two small moons seemingly being projected in. Anyone in there when the time is expiring will notice that the hallway appears to be going into the distance and the wind is slowing. They will have to fight past the returning occupants (assuming they haven't been defeated already) and leave the picture in 1d6+1 rounds, or they will then be frozen in the picture for either 47 and 2/3 days or until someone destroys the picture. (Freeing them for good in the condition they were imprisoned - and releasing the usual occupants as indicated above if they are there too).</p><p></p><p>[ATTACH=full]274444[/ATTACH]</p><p></p><p></p><p>The Dullahan (CR 5, Medium Undead) and Helhest (CR 4, Large Undead) are from Izegrim Creations's "Twilight Fables" - except that the Dullahan doesn't have a particular target. See <a href="https://www.enworld.org/threads/twilight-fables-now-publicly-available.691823/" target="_blank">D&D 5E - Twilight Fables Now Publicly Available!</a> or contact [USER=15700]@Sacrosanct[/USER] to get a copy.</p><p></p><p>The next room created (#60) is in post #426 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8921274" target="_blank">D&D General - #Dungeon23</a> .</p></blockquote><p></p>
[QUOTE="Cadence, post: 8920462, member: 6701124"] Room 63 - The South Fey Hallway This 45'x 10' hallway has a high arched ceiling - 15' at the edges and 18' in the middle. The hall has three doors on each side (well, one is a curtain), and a large painting at the south end. The north end likely had a door at one point but it is missing, and the fountain in 53 can be seen and the bubbling can be heard. The solid stone and brick walls for the hall and rooms in this wing have an off white high-quality stucco applied and the doors are a solid unbound oak with brass handles. The stone floor is covered with flagstone, and the floor in the hall shows scattered chippings that might be from horse hooves (a DC 18 check - DC 12 after seeing the painting - would reveal it is only three hooves). The rooms have 10' ceilings and lighting as noted in their individual descriptions. For the hall, there are four lanterns affixed to the walls (between the doors) illuminated by continual flame. Having light on both sides does much to minimize shadows. [LIST] [*]The door to room 64 has a 2'x2' square window (with glass!) cut perfectly for someone about 5'2" tall, with blue curtains visible on the inside. [*]The doorway to room 65 has a curtain of rough cloth covering the entrance. [*]The door to room 66 has a finely printed sign that says "Please Keep Door Closed" (matching the printing used on a note that can be found in 70). [*]The door to room 67 is boring. [*]The door to room 68 has a finely printed sign that says "Broom Closet" in the same script as the sign on 66. [*]The door to room 70 is also boring. [/LIST] There is a 6' wide by 10' tall painting at the south end of the hallway that radiates an excessive amount of Conjuration magic. For 47 and 5/6 of every 48 days the painting shows a large headless man in black armor, wielding a bone whip with one hand and cradling his head in the other, who is riding a three legged horse under two moons (that move slightly each day). In the middle 4 hours of the 48th night the two moons in the picture join together and the Dullahan will ride out on his Helhest and go after anything in the south hall, fountain room (room 53) , or north hall (room 54). If a move is made to attack the picture while it is occupied, an aura of terror erupts in a 30 foot radius and a DC 15 wisdom saving throw before a move may be made to attack, harm, or cover the picture. Those failing the save also suffer from the frightened condition until the save is made. It is, for 47 and 5/6 days of every 48 just a picture and so is easy to destroy if the save is made. If this happens the Dullahan and Helhest will burst forth to battle the offenders for five rounds before being sucked into a black whirlpool to await Kiven Valpus and the wards failing (see room 2) so it can go home. (The Dullahan, Helhest, and anything else undead trapped in the picture with them will be at full strength if they have been in the picture for at least 24 hours before being brought back out). Four hours out of each 48 days that it is empty, the painting is actually a doorway to a 20' cube prison of oppressive darkness, dying grass, stale wind, and two small moons seemingly being projected in. Anyone in there when the time is expiring will notice that the hallway appears to be going into the distance and the wind is slowing. They will have to fight past the returning occupants (assuming they haven't been defeated already) and leave the picture in 1d6+1 rounds, or they will then be frozen in the picture for either 47 and 2/3 days or until someone destroys the picture. (Freeing them for good in the condition they were imprisoned - and releasing the usual occupants as indicated above if they are there too). [ATTACH type="full" alt="1675305649931.png"]274444[/ATTACH] The Dullahan (CR 5, Medium Undead) and Helhest (CR 4, Large Undead) are from Izegrim Creations's "Twilight Fables" - except that the Dullahan doesn't have a particular target. See [URL='https://www.enworld.org/threads/twilight-fables-now-publicly-available.691823/']D&D 5E - Twilight Fables Now Publicly Available![/URL] or contact [USER=15700]@Sacrosanct[/USER] to get a copy. The next room created (#60) is in post #426 [URL='https://www.enworld.org/threads/dungeon23.693859/post-8921274']D&D General - #Dungeon23[/URL] . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
#Dungeon23
Top