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<blockquote data-quote="Cadence" data-source="post: 8921274" data-attributes="member: 6701124"><p>60 - Myrsina's "Cottage"</p><p></p><p>This 15'x15' room has a wooden door with a brass vase attached to the middle of it containing three carved wooden roses, a peep-hole that can be covered from the inside, and a small brass knocker. The door is reinforced on the inside and has a stout bar (DC 20 to break open).</p><p></p><p>Myrsina is a beautiful human woman, somewhere in her mid-20s to early 30s with almond colored skin, large inviting eyes, and long black hair. She cooks and keeps house for the Dwarves who live across the way (room 55) and for anyone who would like to board (room 56). She will be loathe to open the door if the dwarves are not around for protection (they are usually back most evenings) and keeps an axe on the lowest pantry shelf for protection.</p><p></p><p>The room itself has a thick, weighted, forest-green curtain separating the more public space from her private space further back, with the entrance through a slit by the pantry shelves. The woodworking Redcap in the south hall has made her some nice furniture and she works to keep the several stools, a small table, some pantry shelves, and a stove in the front clean. Her stove, like Grandma's (in 64) is heated by a magical brick and there is a lantern with Continual Flame hanging above the table. Behind the curtain, her bed is a grotesque mess, the floor is covered with dirty clothes and pieces of food/humanoids, and her chamber pot is probably overflowing. Luckily the smell is suppressed by the Censer of Spring Air she lights whenever a guest knocks. She wishes it was one of Autumn Air with that hint of decay, but what are you going to do.</p><p></p><p>Myrsina is actually a Green Hag and loves for small groups to board or for severely injured larger parties to think they will be safe coming back to rest and recover. On the other hand, a large healthy group has nothing to fear and she will be a perfect hostess and likely even give truthful information about everyone except her children next door (room 59) and the dwarves. If an attack is going poorly, she will invisibly flee, open the door to 59 if possible, and then head to the fountain in 62.</p><p></p><p></p><p>[ATTACH=full]274158[/ATTACH]</p><p></p><p></p><p><strong>Censer of Spring Air</strong> - Wondrous item, uncommon.</p><p>While the incense is burning in this censer, unpleasant odors are removed from the person lighting it and are suppressed in an up to 20'x20' room where they are replaced with the smell of a spring field and orchard. The censer can be used for up to 3 hours each day, recharging again at dawn (minimum of 15 minutes usage counted against it each time it is lit). Anyone trying to track by scent will have disadvantage while it is lit or if the target passed through the area.</p><p></p><p>The next room created (#59) is in post #430 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8921773" target="_blank">D&D General - #Dungeon23</a> .</p></blockquote><p></p>
[QUOTE="Cadence, post: 8921274, member: 6701124"] 60 - Myrsina's "Cottage" This 15'x15' room has a wooden door with a brass vase attached to the middle of it containing three carved wooden roses, a peep-hole that can be covered from the inside, and a small brass knocker. The door is reinforced on the inside and has a stout bar (DC 20 to break open). Myrsina is a beautiful human woman, somewhere in her mid-20s to early 30s with almond colored skin, large inviting eyes, and long black hair. She cooks and keeps house for the Dwarves who live across the way (room 55) and for anyone who would like to board (room 56). She will be loathe to open the door if the dwarves are not around for protection (they are usually back most evenings) and keeps an axe on the lowest pantry shelf for protection. The room itself has a thick, weighted, forest-green curtain separating the more public space from her private space further back, with the entrance through a slit by the pantry shelves. The woodworking Redcap in the south hall has made her some nice furniture and she works to keep the several stools, a small table, some pantry shelves, and a stove in the front clean. Her stove, like Grandma's (in 64) is heated by a magical brick and there is a lantern with Continual Flame hanging above the table. Behind the curtain, her bed is a grotesque mess, the floor is covered with dirty clothes and pieces of food/humanoids, and her chamber pot is probably overflowing. Luckily the smell is suppressed by the Censer of Spring Air she lights whenever a guest knocks. She wishes it was one of Autumn Air with that hint of decay, but what are you going to do. Myrsina is actually a Green Hag and loves for small groups to board or for severely injured larger parties to think they will be safe coming back to rest and recover. On the other hand, a large healthy group has nothing to fear and she will be a perfect hostess and likely even give truthful information about everyone except her children next door (room 59) and the dwarves. If an attack is going poorly, she will invisibly flee, open the door to 59 if possible, and then head to the fountain in 62. [ATTACH type="full" alt="1675045621678.png"]274158[/ATTACH] [B]Censer of Spring Air[/B] - Wondrous item, uncommon. While the incense is burning in this censer, unpleasant odors are removed from the person lighting it and are suppressed in an up to 20'x20' room where they are replaced with the smell of a spring field and orchard. The censer can be used for up to 3 hours each day, recharging again at dawn (minimum of 15 minutes usage counted against it each time it is lit). Anyone trying to track by scent will have disadvantage while it is lit or if the target passed through the area. The next room created (#59) is in post #430 [URL="https://www.enworld.org/threads/dungeon23.693859/post-8921773"]D&D General - #Dungeon23[/URL] . [/QUOTE]
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