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<blockquote data-quote="gorice" data-source="post: 8923004" data-attributes="member: 7032863"><p>Just caught up with the end of the month this morning, with so I can start next month properly. The blocker was some IRL disruptions which made it very difficult to get anything done, but now that things have settled down, I don't see any obstacles to doing one room every day.</p><p></p><p>I was surprised by how quickly doing a room became part of my routine (jotting something down with my morning coffee).</p><p></p><p>Because (a) I'm a perfectionist and (b) I've written plenty of dungeons before and know my own process, I decided at the outset that each room was going to be merely a rough draft, with no concrete map (because I always move things around at the last minute) and a clear intention of going over the project at the end of the year and rewriting/reorganising it. This has made it <em>much</em> easier to write: I'm writing whatever pops into my head, not stressing about how everything fits together.</p><p></p><p>One thing I've found is that the week-long 'themes' I've been doing (is that actually a strict criterion of the challenge? I can't remember) don't quite fit my conception of a dungeon region or sublevel -- I'm finding that my rooms seem to naturally cluster together in groups of 4-6. I think I might have to start sub-diving some themes into regions.</p><p></p><p>For next month, I also want to give a brief writeup (and maybe a diagramme) of each theme and region to explain the idea behind it. I generally already have an idea, but future Gorice (and any readers) might appreciate the clarity.</p></blockquote><p></p>
[QUOTE="gorice, post: 8923004, member: 7032863"] Just caught up with the end of the month this morning, with so I can start next month properly. The blocker was some IRL disruptions which made it very difficult to get anything done, but now that things have settled down, I don't see any obstacles to doing one room every day. I was surprised by how quickly doing a room became part of my routine (jotting something down with my morning coffee). Because (a) I'm a perfectionist and (b) I've written plenty of dungeons before and know my own process, I decided at the outset that each room was going to be merely a rough draft, with no concrete map (because I always move things around at the last minute) and a clear intention of going over the project at the end of the year and rewriting/reorganising it. This has made it [I]much[/I] easier to write: I'm writing whatever pops into my head, not stressing about how everything fits together. One thing I've found is that the week-long 'themes' I've been doing (is that actually a strict criterion of the challenge? I can't remember) don't quite fit my conception of a dungeon region or sublevel -- I'm finding that my rooms seem to naturally cluster together in groups of 4-6. I think I might have to start sub-diving some themes into regions. For next month, I also want to give a brief writeup (and maybe a diagramme) of each theme and region to explain the idea behind it. I generally already have an idea, but future Gorice (and any readers) might appreciate the clarity. [/QUOTE]
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