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<blockquote data-quote="Cadence" data-source="post: 8924366" data-attributes="member: 6701124"><p>Room 57 - The Hall of Doubt</p><p></p><p>The door to this 15'x15' room has a spear carved into the center of it with a raven on each side. The carving is of good amateur quality.</p><p></p><p>The door is unlocked, but none of the nearby residents would dare enter Berghildr the Valkyrja's abode. Sucked into the vault during one of the its appearances (see room to be named), she is blocked from leaving the vault or contacting the outside by the wards that Kiven Valpus maintains. The ensuing decades of separation from Valhalla, Odin, and her sisters has slowly sapped her divine vitality and she tries not to think about encroaching mortality or where death in this place might send her. She still palpably radiates invincibility, but it is tinged with despair.</p><p></p><p>Her room has a comfortable bed with a chamber pot beneath it, a large circular rug, her personal supply of a week's food, and a large sledge with greased skis leaning up against the wall (if she is not out using it). On the first day of each week she ventures to the front gate and gathers several sledge-fulls of food and supplies that she distributes to the rooms in the upper portions and heaves down to the lower ones. It isn’t serving in Valhalla, but what else cuts the boredom? Sometimes she can't stand her routine (or cowardice?) and answers a challenge when she is dumping a delivery to the lower levels, or bathes in the great pool (room # coming) daring anything to interrupt her ablutions. Otherwise, she meditates or practices in her room, or sometimes in the infinite tunnel (room 58).</p><p></p><p>It could be possible to convince her to aid the party, but she would not be the one to bring it up and would need to believe that lifting the Archon's ban was imminent (so, if the party is going after Khesh Morag's final piece). She can feel the pull of the thing across from Grandma's but knows it is only one of several and so not for her to challenge yet. The idea of Grandma gives her a (rare) smile. She knows what Myrsina and everyone on Shirazz’s floor is but doesn't particularly care. She believes she could defeat the thing in the picture, but it is trapped here too... and what would that solve?</p><p></p><p>[ATTACH=full]274419[/ATTACH]</p><p></p><p></p><p>Berghildr (CR 11, Medium Celestial) is as a Valkyrja, but 2 less in each of Str, Dex, and Con, and 4 less in Chr. This lowers her HP to 187; the corresponding saves by 1 or 2, the damage and to-hit on long sword and spear by 1; and the save on blinding light by 2. Her Righteous smite to-hit and damage are reduced by 2. She has lost Divine Awareness, her Martial Advantage bonus is reduced to 11 (2d10), she can longer raise dead, and the rejuvenate is only 36hp (8d8). Her legendary actions are spellcasting and parry . The base Valkyrja stats can be found in Izegrim Creations's "Twilight Fables". See <a href="https://www.enworld.org/threads/twilight-fables-now-publicly-available.691823/" target="_blank">D&D 5E - Twilight Fables Now Publicly Available!</a> or contact [USER=15700]@Sacrosanct[/USER] to get a copy.</p><p></p><p>With thanks to <a href="https://www.nordicnames.de/" target="_blank">Nordic Names</a> for naming help.</p><p></p><p>The next room created (#56) is in post #486 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8925968" target="_blank">D&D General - #Dungeon23</a> .</p></blockquote><p></p>
[QUOTE="Cadence, post: 8924366, member: 6701124"] Room 57 - The Hall of Doubt The door to this 15'x15' room has a spear carved into the center of it with a raven on each side. The carving is of good amateur quality. The door is unlocked, but none of the nearby residents would dare enter Berghildr the Valkyrja's abode. Sucked into the vault during one of the its appearances (see room to be named), she is blocked from leaving the vault or contacting the outside by the wards that Kiven Valpus maintains. The ensuing decades of separation from Valhalla, Odin, and her sisters has slowly sapped her divine vitality and she tries not to think about encroaching mortality or where death in this place might send her. She still palpably radiates invincibility, but it is tinged with despair. Her room has a comfortable bed with a chamber pot beneath it, a large circular rug, her personal supply of a week's food, and a large sledge with greased skis leaning up against the wall (if she is not out using it). On the first day of each week she ventures to the front gate and gathers several sledge-fulls of food and supplies that she distributes to the rooms in the upper portions and heaves down to the lower ones. It isn’t serving in Valhalla, but what else cuts the boredom? Sometimes she can't stand her routine (or cowardice?) and answers a challenge when she is dumping a delivery to the lower levels, or bathes in the great pool (room # coming) daring anything to interrupt her ablutions. Otherwise, she meditates or practices in her room, or sometimes in the infinite tunnel (room 58). It could be possible to convince her to aid the party, but she would not be the one to bring it up and would need to believe that lifting the Archon's ban was imminent (so, if the party is going after Khesh Morag's final piece). She can feel the pull of the thing across from Grandma's but knows it is only one of several and so not for her to challenge yet. The idea of Grandma gives her a (rare) smile. She knows what Myrsina and everyone on Shirazz’s floor is but doesn't particularly care. She believes she could defeat the thing in the picture, but it is trapped here too... and what would that solve? [ATTACH type="full" alt="1675278561572.png"]274419[/ATTACH] Berghildr (CR 11, Medium Celestial) is as a Valkyrja, but 2 less in each of Str, Dex, and Con, and 4 less in Chr. This lowers her HP to 187; the corresponding saves by 1 or 2, the damage and to-hit on long sword and spear by 1; and the save on blinding light by 2. Her Righteous smite to-hit and damage are reduced by 2. She has lost Divine Awareness, her Martial Advantage bonus is reduced to 11 (2d10), she can longer raise dead, and the rejuvenate is only 36hp (8d8). Her legendary actions are spellcasting and parry . The base Valkyrja stats can be found in Izegrim Creations's "Twilight Fables". See [URL='https://www.enworld.org/threads/twilight-fables-now-publicly-available.691823/']D&D 5E - Twilight Fables Now Publicly Available![/URL] or contact [USER=15700]@Sacrosanct[/USER] to get a copy. With thanks to [URL='https://www.nordicnames.de/']Nordic Names[/URL] for naming help. The next room created (#56) is in post #486 [URL='https://www.enworld.org/threads/dungeon23.693859/post-8925968']D&D General - #Dungeon23[/URL] . [/QUOTE]
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