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<blockquote data-quote="Cadence" data-source="post: 8926878" data-attributes="member: 6701124"><p>Room 55 - The Three Dwarves</p><p></p><p>This 15'x15' room is usually locked (DC 15 to pick or break open). The three dwarven residents (Gostraen, Hjuldohr, and Thulgrami) are commonly off to the west trying to mine during the day. They breakfast and dinner with Myrsina (usually breakfast with her in #60 and dinner here) and spend the evening playing cards after she leaves, although they sometimes either try to bargain for alcohol or throw rocks in the Tunnel (room #58). They have no suspicions of what Myrsina really is and will protect her to the utmost - even in the face of an otherwise reasonable amount of evidence against her. They will, for example, almost surely believe that a party lured her to them and attacked her, instead of her actually having snuck in to murder the party.</p><p></p><p>The room has three beds - each with a chamber pot and chest with extra clothes and boots underneath and weapons rack at the end, a table with four stools and a pack of cards, and a workbench with tools. An oil lantern hangs on a hook near the table, and a second sits on the workbench. Each dwarf currently has around 50gp worth of coins and gems on them as well.</p><p></p><p>[ATTACH=full]274633[/ATTACH]</p><p></p><p>---</p><p></p><p><em>The description of Three Dwarves below is an adaptation of material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at <a href="https://dnd.wizards.com/resources/systems-reference-document" target="_blank">Systems Reference Document | Dungeons & Dragons</a>. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at <a href="https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank">Creative Commons — Attribution 4.0 International — CC BY 4.0</a> .</em></p><p></p><p></p><p>Each of the Three Dwarves' base stats are:</p><p></p><p>AC 14 (Chain Shirt)</p><p>Hit Points 34 (5d8+12)</p><p>Speed 25 feet</p><p></p><p>Str 14 (+2), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 8 (-1), Chr 9 (-1)</p><p></p><p>Skills: Athletics +1, Intimidation +1, Survival +2</p><p>Damage Resistance: Poison</p><p>Senses: Darkvision 60'</p><p>Languages: Common, Dwarvish, Giant.</p><p>Challenge 1 (200xp)</p><p></p><p>Pack Tactics - The Three Dwarves have advantage on an attack roll against a creature if at least one other of the Three Dwarves is within 5 feet of the creature and that Dwarf is not incapacitated.</p><p></p><p></p><p>Actions</p><p></p><p>Multiattack: Each of the Three Dwarves can make two melee attacks.</p><p></p><p>Warhammer: Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 6 (d8+2) bludgeoning damage or 7 (d10+2) bludgeoning damage if used with tow hands to make a melee attack.</p><p></p><p>Crossbow, heavy: Ranged weapon attack: +3 to hit, range 100/400, one target. Hit 6 (d10+1) piercing damage.</p><p></p><p>Note that:</p><p></p><p>Gostraen has black hair and beard, 18 Con, a +1 Chain Shirt, and a Potion of Healing (Uncommon). (So HP 39, AC 15).</p><p></p><p>Hjuldhor has red hair and beard, 14 Dex, a +1 Crossbow, and a Feather Token. (So AC 15 and an additional +2 to hit and damage with the crossbow).</p><p></p><p>Thulgrami has brown hair and beard, 16 Str, a +1 Warhammer, and a Potion of Climbing. (So an additional +2 to hit and damage with the warhammer).</p><p></p><p>Dwarf names courtesy of <a href="https://www.fantasynamegenerators.com/dwarf-names.php" target="_blank">https://www.fantasynamegenerators.com/dwarf-names.php</a> .</p><p></p><p>---</p><p></p><p>The next room created (#38) is in post #498 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8927656" target="_blank">D&D General - #Dungeon23</a> .</p></blockquote><p></p>
[QUOTE="Cadence, post: 8926878, member: 6701124"] Room 55 - The Three Dwarves This 15'x15' room is usually locked (DC 15 to pick or break open). The three dwarven residents (Gostraen, Hjuldohr, and Thulgrami) are commonly off to the west trying to mine during the day. They breakfast and dinner with Myrsina (usually breakfast with her in #60 and dinner here) and spend the evening playing cards after she leaves, although they sometimes either try to bargain for alcohol or throw rocks in the Tunnel (room #58). They have no suspicions of what Myrsina really is and will protect her to the utmost - even in the face of an otherwise reasonable amount of evidence against her. They will, for example, almost surely believe that a party lured her to them and attacked her, instead of her actually having snuck in to murder the party. The room has three beds - each with a chamber pot and chest with extra clothes and boots underneath and weapons rack at the end, a table with four stools and a pack of cards, and a workbench with tools. An oil lantern hangs on a hook near the table, and a second sits on the workbench. Each dwarf currently has around 50gp worth of coins and gems on them as well. [ATTACH type="full" alt="1675476117793.png"]274633[/ATTACH] --- [I]The description of Three Dwarves below is an adaptation of material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at [URL='https://dnd.wizards.com/resources/systems-reference-document']Systems Reference Document | Dungeons & Dragons[/URL]. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at [URL='https://creativecommons.org/licenses/by/4.0/legalcode']Creative Commons — Attribution 4.0 International — CC BY 4.0[/URL] .[/I] Each of the Three Dwarves' base stats are: AC 14 (Chain Shirt) Hit Points 34 (5d8+12) Speed 25 feet Str 14 (+2), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 8 (-1), Chr 9 (-1) Skills: Athletics +1, Intimidation +1, Survival +2 Damage Resistance: Poison Senses: Darkvision 60' Languages: Common, Dwarvish, Giant. Challenge 1 (200xp) Pack Tactics - The Three Dwarves have advantage on an attack roll against a creature if at least one other of the Three Dwarves is within 5 feet of the creature and that Dwarf is not incapacitated. Actions Multiattack: Each of the Three Dwarves can make two melee attacks. Warhammer: Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 6 (d8+2) bludgeoning damage or 7 (d10+2) bludgeoning damage if used with tow hands to make a melee attack. Crossbow, heavy: Ranged weapon attack: +3 to hit, range 100/400, one target. Hit 6 (d10+1) piercing damage. Note that: Gostraen has black hair and beard, 18 Con, a +1 Chain Shirt, and a Potion of Healing (Uncommon). (So HP 39, AC 15). Hjuldhor has red hair and beard, 14 Dex, a +1 Crossbow, and a Feather Token. (So AC 15 and an additional +2 to hit and damage with the crossbow). Thulgrami has brown hair and beard, 16 Str, a +1 Warhammer, and a Potion of Climbing. (So an additional +2 to hit and damage with the warhammer). Dwarf names courtesy of [URL]https://www.fantasynamegenerators.com/dwarf-names.php[/URL] . --- The next room created (#38) is in post #498 [URL="https://www.enworld.org/threads/dungeon23.693859/post-8927656"]D&D General - #Dungeon23[/URL] . [/QUOTE]
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