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<blockquote data-quote="Cadence" data-source="post: 8932168" data-attributes="member: 6701124"><p>Room 84 - The Pit</p><p></p><p>The giant-hag would dispose of her refuse, unwanted food, and sometimes living enemies/playthings by heaving them down the pit in the SW corner of her cave (room #83). The hole is currently covered by a stone slab and a few hundred pounds of loose stone. Uncovering it will reveal the 3' diameter tunnel reaching at least 30' into the ground. Scattered small bones line the side of the pit and the smell from the bottom is ghastly.</p><p></p><p>Parts of the dozens of creatures at the bottom were animated into a Bone Collective by the malevolence she chanted into it. At the time she was growing it she would send it out on missions of exploration, collection, and terror - alone for decades now it has started to fade. Ideally it would like to get enough of itself out quietly that it could move the rocks later if the pit was recovered. One way to do that would be to move some of the treasure at the bottom of the pile to the top when it heard the pit being uncovered. That way any light shining down might make it be sparkly and attractive. Assuming someone tried to climb down the skeletons it would animate to provide a distraction for the bone parts on the sides (and maybe more) to make a run for it. Once at least 30 hp of it escaped, it may or may not decide to attack the party (getting a single victim isn't worth risking partial destruction... getting several on the other hand).</p><p></p><p>The treasure at the bottom includes 150gp worth of different coins, 250 gp of various gems, a pearl of power, a ring of evasion, and a (Cursed) Frost Brand Dagger in a Sheath. The Dagger functions as a Frost Brand until a natural attack roll of 1 occurs when an ally is within range. In that case the dagger attacks the ally with advantage (+5 to hit). If this occurs while it is being used as a melee weapon, the wielder may make an STR check to control it. 20+ indicates the attack fails, 15+ indicates the attack is with disadvantage, and 10+ indicates it is a normal attack (not with advantage).</p><p></p><p>The base Bone Collective can be found in the Kobold Press Tome of Beasts (5e) and also at 5esrd.com. This collective was never raised to full power and has backslid a little. HP 90, +6 to hit, d10 damage dice +4 (26/20/48 damage instead of 31/25/57), the poison DC save is 13 with the Charisma damage being d4 Charisma points, and it is CR 6 (2,300 xp). Its languages are Common and Giant. </p><p></p><p>[ATTACH=full]275081[/ATTACH]</p><p></p><p>The next room created (#62) is in post #535 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8933322" target="_blank">D&D General - #Dungeon23</a>.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8932168, member: 6701124"] Room 84 - The Pit The giant-hag would dispose of her refuse, unwanted food, and sometimes living enemies/playthings by heaving them down the pit in the SW corner of her cave (room #83). The hole is currently covered by a stone slab and a few hundred pounds of loose stone. Uncovering it will reveal the 3' diameter tunnel reaching at least 30' into the ground. Scattered small bones line the side of the pit and the smell from the bottom is ghastly. Parts of the dozens of creatures at the bottom were animated into a Bone Collective by the malevolence she chanted into it. At the time she was growing it she would send it out on missions of exploration, collection, and terror - alone for decades now it has started to fade. Ideally it would like to get enough of itself out quietly that it could move the rocks later if the pit was recovered. One way to do that would be to move some of the treasure at the bottom of the pile to the top when it heard the pit being uncovered. That way any light shining down might make it be sparkly and attractive. Assuming someone tried to climb down the skeletons it would animate to provide a distraction for the bone parts on the sides (and maybe more) to make a run for it. Once at least 30 hp of it escaped, it may or may not decide to attack the party (getting a single victim isn't worth risking partial destruction... getting several on the other hand). The treasure at the bottom includes 150gp worth of different coins, 250 gp of various gems, a pearl of power, a ring of evasion, and a (Cursed) Frost Brand Dagger in a Sheath. The Dagger functions as a Frost Brand until a natural attack roll of 1 occurs when an ally is within range. In that case the dagger attacks the ally with advantage (+5 to hit). If this occurs while it is being used as a melee weapon, the wielder may make an STR check to control it. 20+ indicates the attack fails, 15+ indicates the attack is with disadvantage, and 10+ indicates it is a normal attack (not with advantage). The base Bone Collective can be found in the Kobold Press Tome of Beasts (5e) and also at 5esrd.com. This collective was never raised to full power and has backslid a little. HP 90, +6 to hit, d10 damage dice +4 (26/20/48 damage instead of 31/25/57), the poison DC save is 13 with the Charisma damage being d4 Charisma points, and it is CR 6 (2,300 xp). Its languages are Common and Giant. [ATTACH type="full" alt="1675918880271.png"]275081[/ATTACH] The next room created (#62) is in post #535 [URL="https://www.enworld.org/threads/dungeon23.693859/post-8933322"]D&D General - #Dungeon23[/URL]. [/QUOTE]
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