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<blockquote data-quote="Reynard" data-source="post: 8933204" data-attributes="member: 467"><p><u>0X.08: Underrealm Depths</u></p><p></p><p>Form: Extensive networks of caverns and tunnels leader ever deeper into the earth.</p><p></p><p>At First Glance: Beyond the Bastion (0X.05) the caverns and tunnels of the underrealm become ever more complex and unmappable. It seems like one could travel for miles, going ever deeper, and never discover anything with certain meaning.</p><p></p><p>On Closer Inspection: The farther the characters travel, the more certain they are that the dwarven Bastion was there to block the lower depths, not serve as a gateway to it.</p><p></p><p>Secrets: Those cold, dark, lonely caverns are inhospitable and dangerous. Every four hours the characters spend exploring, there is a chance of a deep encounter. The check gets progressively worse for each four hours spent exploring and eventually the worst will happen.</p><p></p><p>Connections: If followed forever, these caverns will eventually lead to the Netherdeeps, a hellish subterranean realm beyond the scope of this adventure.</p><p></p><p><u>0X.09: Sparkling Death</u></p><p></p><p>Form: A vertical tunnel leading down to what appears to be a great cache of gemstones.</p><p></p><p>At First Glance: As the PCs descend this shaft they see that there are gemstones embedded in the walls, and they appear to be more numerous and larger the deeper they go.</p><p></p><p>On Further Inspection: The gemstones are real: emeralds, rubies, diamonds and more. The shaft was dug by what appears to have been dwarven skill, revealing greater and greater wealth the deeper the shaft goes.</p><p></p><p>Secrets: The shaft is not a cache of magical gemstones, but one of the Godecho’s insidious traps. The entire shaft is in fact a hungry <strong>chameleon megaworm</strong>. It has formed its gullet to appear like a rich mining shaft. Once characters have descended 100 feet into the shaft (nearly within reach of the greatest gemstones). It snaps its maw shut and begins to grind and digest those trapped within. The megaworm is hundreds of feet long: no weapon the characters possess will prevail against it.</p><p></p><p>Treasure: If the character remove a gemstone and then flee, it reverts to a grotesque hunk of flesh. Nonetheless, chameleon worm flesh is valuable for spell research and as a magical reagent.</p><p></p><p>Connections: There is no outlet from the shaft/worm.</p><p>-----</p><p>Whew, I was starting to get the shakes without having included a mimic yet.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8933204, member: 467"] [U]0X.08: Underrealm Depths[/U] Form: Extensive networks of caverns and tunnels leader ever deeper into the earth. At First Glance: Beyond the Bastion (0X.05) the caverns and tunnels of the underrealm become ever more complex and unmappable. It seems like one could travel for miles, going ever deeper, and never discover anything with certain meaning. On Closer Inspection: The farther the characters travel, the more certain they are that the dwarven Bastion was there to block the lower depths, not serve as a gateway to it. Secrets: Those cold, dark, lonely caverns are inhospitable and dangerous. Every four hours the characters spend exploring, there is a chance of a deep encounter. The check gets progressively worse for each four hours spent exploring and eventually the worst will happen. Connections: If followed forever, these caverns will eventually lead to the Netherdeeps, a hellish subterranean realm beyond the scope of this adventure. [U]0X.09: Sparkling Death[/U] Form: A vertical tunnel leading down to what appears to be a great cache of gemstones. At First Glance: As the PCs descend this shaft they see that there are gemstones embedded in the walls, and they appear to be more numerous and larger the deeper they go. On Further Inspection: The gemstones are real: emeralds, rubies, diamonds and more. The shaft was dug by what appears to have been dwarven skill, revealing greater and greater wealth the deeper the shaft goes. Secrets: The shaft is not a cache of magical gemstones, but one of the Godecho’s insidious traps. The entire shaft is in fact a hungry [B]chameleon megaworm[/B]. It has formed its gullet to appear like a rich mining shaft. Once characters have descended 100 feet into the shaft (nearly within reach of the greatest gemstones). It snaps its maw shut and begins to grind and digest those trapped within. The megaworm is hundreds of feet long: no weapon the characters possess will prevail against it. Treasure: If the character remove a gemstone and then flee, it reverts to a grotesque hunk of flesh. Nonetheless, chameleon worm flesh is valuable for spell research and as a magical reagent. Connections: There is no outlet from the shaft/worm. ----- Whew, I was starting to get the shakes without having included a mimic yet. [/QUOTE]
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