Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
#Dungeon23
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 8935221" data-attributes="member: 467"><p><u>0X.11: Whisperdale</u></p><p></p><p>Form: A small town surrounding a large temple.</p><p></p><p>Illumination: Bright bioluminescent “street lights” in an otherwise dimly lit cavern.</p><p></p><p>At First Glance: Following the blazed trail out of the labyrinthine tunnels (0X.06) leads to this large, open cavern. It is dominated by a walled town made of stone and fungal-wood structures. Perhaps four score buildings -- mostly homes and workshops -- surround a multistory temple topped with fluted towers. The walls and gate are guarded by figures in hide armor.</p><p></p><p>On Closer Inspection: Whisperdale is the home of the cult of the Godecho, the Whisperers. People of all races are found within, having been drawn to the Godecho’s service by dreams and whispers in the deep caverns. About half of the 100 or so inhabitants are travelers who were lost in the underrealm. The rest are the descendents of those. Whisperdale is nearly a century old.</p><p></p><p>Secrets: Whisperdale does not welcome travelers. Anyone coming to the gates is arrested and interrogated beneath the temple. True believers drawn to the town will reveal themselves under duress as surely as spies will. However, due to a tenuous peace agreement, traders and messengers sent from Undertown (0X.xx) will be allowed entrance and cold hospitality if they carry official documents identifying themselves as such.</p><p> The leader of Whisperdale is a gaunt creature called <strong>The Rasp Baleful</strong>. Dressed ever in dark robes, nothing can be determined of the Rasp’s species or gender. The main function of the Rasp seems to be to lead the cultists in worship of the Godecho and ordering the execution of interlopers and spies (real and imagined).</p><p> There is an even chance whenever the characters visit Whisperdale that the Rasp and their entourage are away in the echo chamber (0X.10), as well as an even chance a Baelishite dwarf trader from Undertown named <strong>Maretha Ardzeth</strong> is in Whisperdale on business.</p><p></p><p>Treasure: There is little to be gained in Whisperdale even if the characters choose to besiege the place. The Whisperers live spartan lives in service to their strange deity. Most of what they trade with Undertown for are necessities and weapons. If Maretha Ardzeth is present, she is usually carrying a few weapons and some provisions.</p><p></p><p>Connections: Beneath the Temple to the Godecho are the Dungeons of the Whisperers (0X.12). The characters may find themselves there unwillingly. Beyond the town itself a stream fed by a spring empties into a submerged tunnel going south (0X.xx).</p></blockquote><p></p>
[QUOTE="Reynard, post: 8935221, member: 467"] [U]0X.11: Whisperdale[/U] Form: A small town surrounding a large temple. Illumination: Bright bioluminescent “street lights” in an otherwise dimly lit cavern. At First Glance: Following the blazed trail out of the labyrinthine tunnels (0X.06) leads to this large, open cavern. It is dominated by a walled town made of stone and fungal-wood structures. Perhaps four score buildings -- mostly homes and workshops -- surround a multistory temple topped with fluted towers. The walls and gate are guarded by figures in hide armor. On Closer Inspection: Whisperdale is the home of the cult of the Godecho, the Whisperers. People of all races are found within, having been drawn to the Godecho’s service by dreams and whispers in the deep caverns. About half of the 100 or so inhabitants are travelers who were lost in the underrealm. The rest are the descendents of those. Whisperdale is nearly a century old. Secrets: Whisperdale does not welcome travelers. Anyone coming to the gates is arrested and interrogated beneath the temple. True believers drawn to the town will reveal themselves under duress as surely as spies will. However, due to a tenuous peace agreement, traders and messengers sent from Undertown (0X.xx) will be allowed entrance and cold hospitality if they carry official documents identifying themselves as such. The leader of Whisperdale is a gaunt creature called [B]The Rasp Baleful[/B]. Dressed ever in dark robes, nothing can be determined of the Rasp’s species or gender. The main function of the Rasp seems to be to lead the cultists in worship of the Godecho and ordering the execution of interlopers and spies (real and imagined). There is an even chance whenever the characters visit Whisperdale that the Rasp and their entourage are away in the echo chamber (0X.10), as well as an even chance a Baelishite dwarf trader from Undertown named [B]Maretha Ardzeth[/B] is in Whisperdale on business. Treasure: There is little to be gained in Whisperdale even if the characters choose to besiege the place. The Whisperers live spartan lives in service to their strange deity. Most of what they trade with Undertown for are necessities and weapons. If Maretha Ardzeth is present, she is usually carrying a few weapons and some provisions. Connections: Beneath the Temple to the Godecho are the Dungeons of the Whisperers (0X.12). The characters may find themselves there unwillingly. Beyond the town itself a stream fed by a spring empties into a submerged tunnel going south (0X.xx). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
#Dungeon23
Top