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<blockquote data-quote="Eyes of Nine" data-source="post: 8942147" data-attributes="member: 99786"><p>I had a big picture going in, building a huge tower of ~360sq mile hexes stacked one on top of another. At the end I'm aiming for a bunch of tools for other GMs to create their own tower of similar bent.</p><p></p><p>In my particular tower, my current thinking is I've got phaerimms created the thing and were running it for a long time. I haven't decided if they are still in charge; or if there's the potential for some sort of power grab. Again, I am leaning towards creating some sort of random table to help a GM determine what exactly is going on in their tower - what type of power do the "overseers" have; what is their motivation; their current involvement level; and any other details about the "overseers"</p><p></p><p>There's a network of gates that lead up the tower; but there are also gates that go down the tower, and some hexes are trade hubs between other hexes; and others are desolate wastes.</p><p></p><p>I'm considering creating some sort of faction table for groups that are pro-current power structure; anti; and neutral (just trying to get along in this tough old world)...</p><p></p><p>Part of my creation that I haven't done yet, but maybe I'll start this week (week 8!!) is a set of 2-4 questions about each hex to help guide possible background political or plot currents for when/if any adventurers actually arrived in a hex</p><p></p><p>I'm looking forward to a couple of weeks from now when I'll start rolling to see if there is a "branch" that extends away from the tower in some way - and what that's going to look like...</p><p></p><p>Here are my notes so far on the high-level overview</p><p>[ATTACH=full]276100[/ATTACH]</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8942147, member: 99786"] I had a big picture going in, building a huge tower of ~360sq mile hexes stacked one on top of another. At the end I'm aiming for a bunch of tools for other GMs to create their own tower of similar bent. In my particular tower, my current thinking is I've got phaerimms created the thing and were running it for a long time. I haven't decided if they are still in charge; or if there's the potential for some sort of power grab. Again, I am leaning towards creating some sort of random table to help a GM determine what exactly is going on in their tower - what type of power do the "overseers" have; what is their motivation; their current involvement level; and any other details about the "overseers" There's a network of gates that lead up the tower; but there are also gates that go down the tower, and some hexes are trade hubs between other hexes; and others are desolate wastes. I'm considering creating some sort of faction table for groups that are pro-current power structure; anti; and neutral (just trying to get along in this tough old world)... Part of my creation that I haven't done yet, but maybe I'll start this week (week 8!!) is a set of 2-4 questions about each hex to help guide possible background political or plot currents for when/if any adventurers actually arrived in a hex I'm looking forward to a couple of weeks from now when I'll start rolling to see if there is a "branch" that extends away from the tower in some way - and what that's going to look like... Here are my notes so far on the high-level overview [ATTACH type="full"]276100[/ATTACH] [/QUOTE]
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