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<blockquote data-quote="gorice" data-source="post: 8943964" data-attributes="member: 7032863"><p>Time for the weekly update!</p><p></p><p>Week 3: South Quarter & Imperial Tomb</p><p><em>Risks and rewards.</em></p><p></p><p>15: Pottery Room</p><ul> <li data-xf-list-type="ul">A square room cluttered with pots and amphorae. A sort of stone ladder with carved hand-holds leads 10’ up to another level.</li> <li data-xf-list-type="ul">(?) The larger urns are open and empty, except for a few copper coins on one; the 6 smaller ones are sealed with wax and bear runes of warning on their lids.</li> <li data-xf-list-type="ul">(!) The sealed pots contain stardust, a potent pharmacological agent that, when inhaled, causes disorientation and sickness (1 failed save) unconsciousness (2 failed saves) or death (3 failed saves).</li> <li data-xf-list-type="ul">(!) Breaking a pot fills the room with golden stardust. When anyone falls into the room from the hall of coins, roll 1d6 for each poison pot in their path (all 6 begin in the path). Each 1 rolled means a poison pot breaks.</li> </ul><p></p><p>16: Skull Tholos</p><ul> <li data-xf-list-type="ul">A beehive room tiled with human skulls. Their eye sockets glitter in the torchlight. A rune is carved into each forehead.</li> <li data-xf-list-type="ul">(!) Blackdamp threat emanates from here.</li> <li data-xf-list-type="ul">(!) A cursed place – magic and machines may malfunction; gems bring bad luck.</li> <li data-xf-list-type="ul">(?) Each eye holds a polished moonstone worth 1 coin, cemented in place. Can be pried out, but it takes time.</li> <li data-xf-list-type="ul">(??) The runes are all curses and accusations of treason.</li> </ul><p></p><p>17: False Tomb</p><ul> <li data-xf-list-type="ul">A beehive tomb with a sarcophagus. The lid is carved in the form of an armoured warrior holding a sword. Their grotesque war mask has staring, coin-sized eyes. A dead end.</li> <li data-xf-list-type="ul">(?) Sarcophagus is solid and cannot open. There is no trap.</li> <li data-xf-list-type="ul">(?) Secret door to the bridge is unlocked by placing coins in the eyes of the sarcophagus.</li> <li data-xf-list-type="ul">(??) The eyes of the lid are exactly the size of two copper coins.</li> <li data-xf-list-type="ul">(??) Also, there is the faintest, door-shaped seam in the west wall, through which a damp draught can be felt.</li> </ul><p></p><p>18: Feast of the Dead</p><ul> <li data-xf-list-type="ul">A broad hall with a high vaulted ceiling. A long marble table is laid out in the centre, piled with gold plate and painted pottery. 4 armoured figures wearing large swords and bronze masks stand with their backs to the walls.</li> <li data-xf-list-type="ul">(!) Figures are skeleton warriors, waiting for intruders to meddle.</li> <li data-xf-list-type="ul">(!) Disturbing the table by increasing or decreasing its weight in any way causes a heavy clunking sound, followed by the partial collapse of the roof. Anyone standing around the table must save vs. damage from falling masonry. A troupe of skeletons falls down after the stones to join the fight.</li> <li data-xf-list-type="ul">(??) Their is a slightly raised stone under each table leg, and some of the stones in the ceiling vault are loose and uneven.</li> </ul><p></p><p>19: Stair</p><ul> <li data-xf-list-type="ul">Broad stone stair, descending to the west quarter. A faint, damp draught rises.</li> </ul><p></p><p>20: General’s Tomb</p><ul> <li data-xf-list-type="ul">A duplicate of the false tomb (#17).</li> <li data-xf-list-type="ul">A portal leads to a bone bridge that spans the sump, connecting to the emperor’s stair.</li> <li data-xf-list-type="ul">(!) The sarcophagus has an armed poison trap, and is not empty; it contains an elite skeleton warrior in full panoply, wearing general’s insignia and holding a battle standard in the shape of a wolf’s head.</li> <li data-xf-list-type="ul">(?) A bronze lever in the wall opens the secret door.</li> </ul><p></p><p>Area: Imperial Tomb</p><p></p><p>21: Emperor’s Stair</p><ul> <li data-xf-list-type="ul">A broad stair made of solid stone slabs, rising in a tightening spiral. Exposed to the great cavern.</li> <li data-xf-list-type="ul">(!) The section that leads down to the sump from the bridge has crumbled away, leading to a 20’ drop. Only a few slippery handholds remain.</li> </ul></blockquote><p></p>
[QUOTE="gorice, post: 8943964, member: 7032863"] Time for the weekly update! Week 3: South Quarter & Imperial Tomb [I]Risks and rewards.[/I] 15: Pottery Room [LIST] [*]A square room cluttered with pots and amphorae. A sort of stone ladder with carved hand-holds leads 10’ up to another level. [*](?) The larger urns are open and empty, except for a few copper coins on one; the 6 smaller ones are sealed with wax and bear runes of warning on their lids. [*](!) The sealed pots contain stardust, a potent pharmacological agent that, when inhaled, causes disorientation and sickness (1 failed save) unconsciousness (2 failed saves) or death (3 failed saves). [*](!) Breaking a pot fills the room with golden stardust. When anyone falls into the room from the hall of coins, roll 1d6 for each poison pot in their path (all 6 begin in the path). Each 1 rolled means a poison pot breaks. [/LIST] 16: Skull Tholos [LIST] [*]A beehive room tiled with human skulls. Their eye sockets glitter in the torchlight. A rune is carved into each forehead. [*](!) Blackdamp threat emanates from here. [*](!) A cursed place – magic and machines may malfunction; gems bring bad luck. [*](?) Each eye holds a polished moonstone worth 1 coin, cemented in place. Can be pried out, but it takes time. [*](??) The runes are all curses and accusations of treason. [/LIST] 17: False Tomb [LIST] [*]A beehive tomb with a sarcophagus. The lid is carved in the form of an armoured warrior holding a sword. Their grotesque war mask has staring, coin-sized eyes. A dead end. [*](?) Sarcophagus is solid and cannot open. There is no trap. [*](?) Secret door to the bridge is unlocked by placing coins in the eyes of the sarcophagus. [*](??) The eyes of the lid are exactly the size of two copper coins. [*](??) Also, there is the faintest, door-shaped seam in the west wall, through which a damp draught can be felt. [/LIST] 18: Feast of the Dead [LIST] [*]A broad hall with a high vaulted ceiling. A long marble table is laid out in the centre, piled with gold plate and painted pottery. 4 armoured figures wearing large swords and bronze masks stand with their backs to the walls. [*](!) Figures are skeleton warriors, waiting for intruders to meddle. [*](!) Disturbing the table by increasing or decreasing its weight in any way causes a heavy clunking sound, followed by the partial collapse of the roof. Anyone standing around the table must save vs. damage from falling masonry. A troupe of skeletons falls down after the stones to join the fight. [*](??) Their is a slightly raised stone under each table leg, and some of the stones in the ceiling vault are loose and uneven. [/LIST] 19: Stair [LIST] [*]Broad stone stair, descending to the west quarter. A faint, damp draught rises. [/LIST] 20: General’s Tomb [LIST] [*]A duplicate of the false tomb (#17). [*]A portal leads to a bone bridge that spans the sump, connecting to the emperor’s stair. [*](!) The sarcophagus has an armed poison trap, and is not empty; it contains an elite skeleton warrior in full panoply, wearing general’s insignia and holding a battle standard in the shape of a wolf’s head. [*](?) A bronze lever in the wall opens the secret door. [/LIST] Area: Imperial Tomb 21: Emperor’s Stair [LIST] [*]A broad stair made of solid stone slabs, rising in a tightening spiral. Exposed to the great cavern. [*](!) The section that leads down to the sump from the bridge has crumbled away, leading to a 20’ drop. Only a few slippery handholds remain. [/LIST] [/QUOTE]
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