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<blockquote data-quote="Cadence" data-source="post: 8954367" data-attributes="member: 6701124"><p>Room 37 - The Pool</p><p></p><p>The door to this 20'x40' room is unlocked and has two sets of clothes and a pair of shoes hanging on the outside of the door. The room has a pool of water in the middle (30'x 8' and 3.5' deep). It is filled with a large number of Koi ranging up to 6' long and several large Catfish up to 5' long. None of them are particularly dangerous. The room is humid and definitely smells a bit fishy. It is lit by 5 continual flame lanterns hanging from the walls that are manually mostly shuttered at night. A set of chairs sits looking in on the pool on the west side, and another set sits at a small table and checkers like game. There is a small tent with a cot and chamber pot sits that at the far end. The floor in the room is tiled and gently sloped towards the pool. The bottom of the wall around the room is protected from water damage by tiles.</p><p></p><p>This is the home of Marcuilis the fisherman. A human in his late 30s, Marcuilis has taken care of the fish since he was a pre-teen - he feeds them with scraps from Common Room (#49) and occasionally brings in some new water to add to the pool from The Well (#26). Every few weeks he will catch one and bring it to the kitchens to clean, and then spends his spare time carving bones when know one is there to briefly play with him or talk at him. He knows that the other residents don't particularly like the smell and so keeps his change of clothes on the door hook outside the room. It isn't clear if Marcuilis is mostly uncommunicative by choice or necessity. He is good at fishing, playing the checkers game, and carving a variety of intricate bone figures.</p><p></p><p>Of course this isn't the original Marcuilis - he was killed, fed to the fishes, and replaced by one of the Changeling vat mates. The three still on mission rotate between Seethe, Vex, and Marcuilis. His stats are as per Seethe and Vess (#36) except he wears no armor (AC 12) and has a spear as a weapon (+4 to hit; 4 (d6+1) damage). He will act unskilled in combat unless no one else is around and a kill seems assured.</p><p></p><p>Unknown to the trio, one of the tiles in the northwest corner of the room can lift up and connects to the 6" diameter rat tunnel that leads to #25 and ____.</p><p></p><p>[ATTACH=full]277152[/ATTACH]</p><p></p><p>The next room created (#47) is in post #673 <a href="https://www.enworld.org/threads/dungeon23.693859/post-8955191" target="_blank">D&D General - #Dungeon23</a> .</p></blockquote><p></p>
[QUOTE="Cadence, post: 8954367, member: 6701124"] Room 37 - The Pool The door to this 20'x40' room is unlocked and has two sets of clothes and a pair of shoes hanging on the outside of the door. The room has a pool of water in the middle (30'x 8' and 3.5' deep). It is filled with a large number of Koi ranging up to 6' long and several large Catfish up to 5' long. None of them are particularly dangerous. The room is humid and definitely smells a bit fishy. It is lit by 5 continual flame lanterns hanging from the walls that are manually mostly shuttered at night. A set of chairs sits looking in on the pool on the west side, and another set sits at a small table and checkers like game. There is a small tent with a cot and chamber pot sits that at the far end. The floor in the room is tiled and gently sloped towards the pool. The bottom of the wall around the room is protected from water damage by tiles. This is the home of Marcuilis the fisherman. A human in his late 30s, Marcuilis has taken care of the fish since he was a pre-teen - he feeds them with scraps from Common Room (#49) and occasionally brings in some new water to add to the pool from The Well (#26). Every few weeks he will catch one and bring it to the kitchens to clean, and then spends his spare time carving bones when know one is there to briefly play with him or talk at him. He knows that the other residents don't particularly like the smell and so keeps his change of clothes on the door hook outside the room. It isn't clear if Marcuilis is mostly uncommunicative by choice or necessity. He is good at fishing, playing the checkers game, and carving a variety of intricate bone figures. Of course this isn't the original Marcuilis - he was killed, fed to the fishes, and replaced by one of the Changeling vat mates. The three still on mission rotate between Seethe, Vex, and Marcuilis. His stats are as per Seethe and Vess (#36) except he wears no armor (AC 12) and has a spear as a weapon (+4 to hit; 4 (d6+1) damage). He will act unskilled in combat unless no one else is around and a kill seems assured. Unknown to the trio, one of the tiles in the northwest corner of the room can lift up and connects to the 6" diameter rat tunnel that leads to #25 and ____. [ATTACH type="full" alt="1677819008791.png"]277152[/ATTACH] The next room created (#47) is in post #673 [URL="https://www.enworld.org/threads/dungeon23.693859/post-8955191"]D&D General - #Dungeon23[/URL] . [/QUOTE]
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