Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
#Dungeon23
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gorice" data-source="post: 8964678" data-attributes="member: 7032863"><p>One more week. This one was a bit of a drag (will this Winter ever end?), and I had to catch up a bit today.</p><p></p><p><strong>Second Section: Qanat</strong></p><p></p><p>8: Qanat</p><ul> <li data-xf-list-type="ul">A long, broad tunnel with a very slight incline down to the East. The stone floor is a little damp.</li> <li data-xf-list-type="ul">(?) Smell of must and guano from the direction of the qanat station.</li> </ul><p></p><p>9: Qanat Station</p><ul> <li data-xf-list-type="ul">Carved stone handholds descend 20’ from the covered wellhouse to the qanat below. Smell of musk and guano from inside the tunnel.</li> <li data-xf-list-type="ul">(!) Lair of land bats. By night they pace the desert in search of game.</li> <li data-xf-list-type="ul">(?) Dead stone shells of old farmhouses cluster around the wellhouse. We are in the desert outside the city, now.</li> </ul><p></p><p></p><p><strong>Third section: Molerat Hive.</strong></p><p>Air is damp and musky. Oxygen is low; mild hypoxia will eventually set in. Molerats are generally placid, but will take easily subdued intruders to the larder. Tunnels are low enough that humans must crawl or duck, but the rooms are quite large.</p><p></p><p>10: Replete Hall</p><ul> <li data-xf-list-type="ul">A broad hall, lined with something waxy and organic in shades of olive, pink and brown. A row of bulbous, pale, hairless mammalian creatures sleeps against the wall.</li> <li data-xf-list-type="ul">(?) Tapping a repletes face causes it to vomit a little sweet liquid – this serves as both food and water.</li> <li data-xf-list-type="ul">(?) Occasionally, a worker will trot by to deliver food or take nectar.</li> </ul><p></p><p>11: Foraging Tunnels</p><ul> <li data-xf-list-type="ul">Winding, nearly identical tunnels.</li> <li data-xf-list-type="ul">(!) Navigation checks to avoid getting lost. Don’t forget the oxygen track.</li> </ul><p></p><p>12: Midden</p><ul> <li data-xf-list-type="ul">Filled with various gnawed bones, including human ones.</li> </ul><p></p><p>13: Larder</p><ul> <li data-xf-list-type="ul">A captive man sleeps here, apparently insensate. Various vegetable roots are piled around him.</li> <li data-xf-list-type="ul">(?) The man, Skiff, is drugged and suffering from hypoxia. He was captured on the surface after getting lost in the desert and brought down here, along with a friend, who was eaten.</li> </ul><p></p><p>14: Ventilator</p><ul> <li data-xf-list-type="ul">A molerat with enormous webbed hands fans the air listlessly.</li> </ul></blockquote><p></p>
[QUOTE="gorice, post: 8964678, member: 7032863"] One more week. This one was a bit of a drag (will this Winter ever end?), and I had to catch up a bit today. [B]Second Section: Qanat[/B] 8: Qanat [LIST] [*]A long, broad tunnel with a very slight incline down to the East. The stone floor is a little damp. [*](?) Smell of must and guano from the direction of the qanat station. [/LIST] 9: Qanat Station [LIST] [*]Carved stone handholds descend 20’ from the covered wellhouse to the qanat below. Smell of musk and guano from inside the tunnel. [*](!) Lair of land bats. By night they pace the desert in search of game. [*](?) Dead stone shells of old farmhouses cluster around the wellhouse. We are in the desert outside the city, now. [/LIST] [B]Third section: Molerat Hive.[/B] Air is damp and musky. Oxygen is low; mild hypoxia will eventually set in. Molerats are generally placid, but will take easily subdued intruders to the larder. Tunnels are low enough that humans must crawl or duck, but the rooms are quite large. 10: Replete Hall [LIST] [*]A broad hall, lined with something waxy and organic in shades of olive, pink and brown. A row of bulbous, pale, hairless mammalian creatures sleeps against the wall. [*](?) Tapping a repletes face causes it to vomit a little sweet liquid – this serves as both food and water. [*](?) Occasionally, a worker will trot by to deliver food or take nectar. [/LIST] 11: Foraging Tunnels [LIST] [*]Winding, nearly identical tunnels. [*](!) Navigation checks to avoid getting lost. Don’t forget the oxygen track. [/LIST] 12: Midden [LIST] [*]Filled with various gnawed bones, including human ones. [/LIST] 13: Larder [LIST] [*]A captive man sleeps here, apparently insensate. Various vegetable roots are piled around him. [*](?) The man, Skiff, is drugged and suffering from hypoxia. He was captured on the surface after getting lost in the desert and brought down here, along with a friend, who was eaten. [/LIST] 14: Ventilator [LIST] [*]A molerat with enormous webbed hands fans the air listlessly. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
#Dungeon23
Top