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<blockquote data-quote="Eyes of Nine" data-source="post: 8986434" data-attributes="member: 99786"><p>Week 14, if my calculations are correct (ends on April 8th).</p><p></p><p>I hadn’t done any work on this the past 2 days, but electrician was here and power was out earlier, so I decided to not only take care of Wed, Thu and today’s but also tomorrow and finish off the week</p><p></p><p>Another branch, this one also connected to my week 12 hex Ymyl Clwdwn. It’s got 2 sub-hexes going up the branch</p><p></p><p>The first hex is Isherloku, an arid mountainous region with mostly shrubby vegetation - I think like the mountains of some parts of California, covered in manzanita bushes. There are 4 towns across Isherloku, populated by Old Ones (magical 7' tall lizard folk) and changelings. The towns are in shallow cave complexes just below the hot surface, and each town’s Old One clan has a magical specialty. The Old Ones look at the changelings as not much more than minions; while the changelings feel like they are taking advantage of the Old Ones. Below the mountains is a giant underground sea, which only recently have some enterprising changelings found. May change the balance of power in the hex. The Old Ones trade with Ymyl and also with the denizens of the next hex up.</p><p></p><p>The upper hex in the branch is Slabani, a hex that is entirely water, except that it has giant mangrove trees throughout. I’ve included the inspiration image. Slabani has two mammalian species, both sentient - harengon and satyrs. They form rough “teams” of hunter gatherers that work together as mated groups for 6 months at a time. Every sem-year there is a big celebration, which is when group members can leave a team and try another team for whatever reason. Probably a lot of drama at that time. All other creatures in this hex are arthropodian in some way. They are mostly spawned from the Blood Queen, a giant ankheg queen parked up at the tip of the hex, breeding and brooding all sorts of insects and crabs and spiders etc. There’s an underground river that no one knows about that leads down to the underground sea in Isherloku. Somehow, the water comes back up here in a cycle…</p><p></p><p>Questions about this week</p><ol> <li data-xf-list-type="ol">Is there rivalry between Old One factions? If yes, is that why there’s no rain? (magical war in the past?)</li> <li data-xf-list-type="ol">What are the changelings up to?</li> <li data-xf-list-type="ol">Is the Blood Queen planning expansion? What if the arthropods start to be more than just beasts driven by instince?</li> <li data-xf-list-type="ol">In case of danger to the whole hex, who of the Slabani will stand up and lead?</li> </ol><p>[ATTACH=full]281353[/ATTACH]</p><p>[ATTACH=full]281354[/ATTACH]</p><p>[ATTACH=full]281355[/ATTACH]</p><p>[ATTACH=full]281356[/ATTACH]</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8986434, member: 99786"] Week 14, if my calculations are correct (ends on April 8th). I hadn’t done any work on this the past 2 days, but electrician was here and power was out earlier, so I decided to not only take care of Wed, Thu and today’s but also tomorrow and finish off the week Another branch, this one also connected to my week 12 hex Ymyl Clwdwn. It’s got 2 sub-hexes going up the branch The first hex is Isherloku, an arid mountainous region with mostly shrubby vegetation - I think like the mountains of some parts of California, covered in manzanita bushes. There are 4 towns across Isherloku, populated by Old Ones (magical 7' tall lizard folk) and changelings. The towns are in shallow cave complexes just below the hot surface, and each town’s Old One clan has a magical specialty. The Old Ones look at the changelings as not much more than minions; while the changelings feel like they are taking advantage of the Old Ones. Below the mountains is a giant underground sea, which only recently have some enterprising changelings found. May change the balance of power in the hex. The Old Ones trade with Ymyl and also with the denizens of the next hex up. The upper hex in the branch is Slabani, a hex that is entirely water, except that it has giant mangrove trees throughout. I’ve included the inspiration image. Slabani has two mammalian species, both sentient - harengon and satyrs. They form rough “teams” of hunter gatherers that work together as mated groups for 6 months at a time. Every sem-year there is a big celebration, which is when group members can leave a team and try another team for whatever reason. Probably a lot of drama at that time. All other creatures in this hex are arthropodian in some way. They are mostly spawned from the Blood Queen, a giant ankheg queen parked up at the tip of the hex, breeding and brooding all sorts of insects and crabs and spiders etc. There’s an underground river that no one knows about that leads down to the underground sea in Isherloku. Somehow, the water comes back up here in a cycle… Questions about this week [LIST=1] [*]Is there rivalry between Old One factions? If yes, is that why there’s no rain? (magical war in the past?) [*]What are the changelings up to? [*]Is the Blood Queen planning expansion? What if the arthropods start to be more than just beasts driven by instince? [*]In case of danger to the whole hex, who of the Slabani will stand up and lead? [/LIST] [ATTACH type="full"]281353[/ATTACH] [ATTACH type="full"]281354[/ATTACH] [ATTACH type="full"]281355[/ATTACH] [ATTACH type="full"]281356[/ATTACH] [/QUOTE]
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