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<blockquote data-quote="gorice" data-source="post: 9050488" data-attributes="member: 7032863"><p>Forest Garden, week 3</p><p></p><p>15: Spear Thicket</p><ul> <li data-xf-list-type="ul">A boggy area with waist-high long grass.</li> <li data-xf-list-type="ul">(!) Spears buried deep in the bog, with their rusted heads facing up, at odd angles. Running into these means taking a hit.</li> <li data-xf-list-type="ul">(??) A successful search reveals (roll 1d6)<ul> <li data-xf-list-type="ul">1-3 = A bit of rusted armour.</li> <li data-xf-list-type="ul">4 = A golden torc worth 10 coins (only once)</li> <li data-xf-list-type="ul">5 = Old bones.</li> <li data-xf-list-type="ul">6 = The hilt of the fabled Cloudslicer, gilt, wrapped in dragon skin, studded with enamel skulls, and sporting a ragged bit of rust where it’s giant blade used to be.</li> </ul></li> </ul><p></p><p>16: Village Pond</p><ul> <li data-xf-list-type="ul">(!) Lair of the swan monsters, nesting in the reeds. They love to feast on human flesh.</li> <li data-xf-list-type="ul">A small artificial lake ringed with high rushes.</li> <li data-xf-list-type="ul">(?) The dinghy parked on the bank is leaky but mostly intact.</li> </ul><p></p><p>17: Gaoler’s Grotto</p><ul> <li data-xf-list-type="ul">(!) Lair of an armoured ogre demon. Victims are shut up in the cells within the grotto caves.</li> <li data-xf-list-type="ul">(?) Pile of old human bones under a nearby tree.</li> <li data-xf-list-type="ul">Most cells are empty. One contains Magpie, a sly treasure hunter who got herself captured. Her rope, water, sword, and ornate crystal lantern (20 coins, a treasure she filched from the upper levels) are outside her locked cell.<ul> <li data-xf-list-type="ul">Mapie wants: treasure!</li> <li data-xf-list-type="ul">Needs: her freedom</li> <li data-xf-list-type="ul">Fears: betrayal, the ogre</li> <li data-xf-list-type="ul">Knows: how to sneak in by prying open the sluices. A little about the next level up.</li> </ul></li> <li data-xf-list-type="ul">(?) There is a stone cupboard filled with extremely exotic, but long-rusted and disused, instruments of torture.</li> </ul><p></p><p>18: Imperial Boulevard</p><ul> <li data-xf-list-type="ul">Broad path of marble flagstones flecked with moss and lichen. Overshadowed and hemmed in by tall trees with broad gnarly boughs.</li> </ul><p></p><p>19: Blue Apes</p><ul> <li data-xf-list-type="ul">(!) A small colony of blue apes, living in the nearby trees. The apes speak common.<ul> <li data-xf-list-type="ul">Wants: mischief, insignia of rank</li> <li data-xf-list-type="ul">Needs: they have all they need</li> <li data-xf-list-type="ul">Fears: swan monsters, wyvern</li> <li data-xf-list-type="ul">Knows: a little about the denizens of the garden, but nothing beyond</li> </ul></li> </ul><p></p><p>20: Roadblock</p><ul> <li data-xf-list-type="ul">A pile of 3 upended carriages, now tangle of verdigris and rotten harwood. They block the road (but could be climbed over).</li> <li data-xf-list-type="ul">(!) The wyvern monitors this area for prey.</li> <li data-xf-list-type="ul">(??) The carriages were self-propelled and might contain useful salvage.</li> </ul><p></p><p>21: Lift</p><ul> <li data-xf-list-type="ul">Elevator cage down to the green room in the fortress.</li> <li data-xf-list-type="ul">(?) Brass control rods still function.</li> </ul></blockquote><p></p>
[QUOTE="gorice, post: 9050488, member: 7032863"] Forest Garden, week 3 15: Spear Thicket [LIST] [*]A boggy area with waist-high long grass. [*](!) Spears buried deep in the bog, with their rusted heads facing up, at odd angles. Running into these means taking a hit. [*](??) A successful search reveals (roll 1d6) [LIST] [*]1-3 = A bit of rusted armour. [*]4 = A golden torc worth 10 coins (only once) [*]5 = Old bones. [*]6 = The hilt of the fabled Cloudslicer, gilt, wrapped in dragon skin, studded with enamel skulls, and sporting a ragged bit of rust where it’s giant blade used to be. [/LIST] [/LIST] 16: Village Pond [LIST] [*](!) Lair of the swan monsters, nesting in the reeds. They love to feast on human flesh. [*]A small artificial lake ringed with high rushes. [*](?) The dinghy parked on the bank is leaky but mostly intact. [/LIST] 17: Gaoler’s Grotto [LIST] [*](!) Lair of an armoured ogre demon. Victims are shut up in the cells within the grotto caves. [*](?) Pile of old human bones under a nearby tree. [*]Most cells are empty. One contains Magpie, a sly treasure hunter who got herself captured. Her rope, water, sword, and ornate crystal lantern (20 coins, a treasure she filched from the upper levels) are outside her locked cell. [LIST] [*]Mapie wants: treasure! [*]Needs: her freedom [*]Fears: betrayal, the ogre [*]Knows: how to sneak in by prying open the sluices. A little about the next level up. [/LIST] [*](?) There is a stone cupboard filled with extremely exotic, but long-rusted and disused, instruments of torture. [/LIST] 18: Imperial Boulevard [LIST] [*]Broad path of marble flagstones flecked with moss and lichen. Overshadowed and hemmed in by tall trees with broad gnarly boughs. [/LIST] 19: Blue Apes [LIST] [*](!) A small colony of blue apes, living in the nearby trees. The apes speak common. [LIST] [*]Wants: mischief, insignia of rank [*]Needs: they have all they need [*]Fears: swan monsters, wyvern [*]Knows: a little about the denizens of the garden, but nothing beyond [/LIST] [/LIST] 20: Roadblock [LIST] [*]A pile of 3 upended carriages, now tangle of verdigris and rotten harwood. They block the road (but could be climbed over). [*](!) The wyvern monitors this area for prey. [*](??) The carriages were self-propelled and might contain useful salvage. [/LIST] 21: Lift [LIST] [*]Elevator cage down to the green room in the fortress. [*](?) Brass control rods still function. [/LIST] [/QUOTE]
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