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<blockquote data-quote="Malmuria" data-source="post: 9058619" data-attributes="member: 7030755"><p>I powered through the whole dungeon! Well sort of. I stopped trying to make my notebook perfect, which meant that I stopped drawing maps or trying to make sure I have everything I would even need to run this. So if I want to run it I'll have to copy it over to a digital format and flesh it out quite a bit (everything from treasure to descriptions to room size). Instead the notebook was just for ideas and to get a rough sketch of what the overall map would look like</p><p></p><p>What the map ended up looking like:</p><p>[ATTACH=full]289280[/ATTACH]</p><p></p><p>[ATTACH=full]289281[/ATTACH][ATTACH=full]289282[/ATTACH][ATTACH=full]289283[/ATTACH][ATTACH=full]289284[/ATTACH][ATTACH=full]289285[/ATTACH][ATTACH=full]289286[/ATTACH][ATTACH=full]289287[/ATTACH][ATTACH=full]289288[/ATTACH]</p><p></p><p>33 locations in all. </p><p>PS. shout out to the OSE referee's tome! I know it's just a restatement of b/x but I really love the bullet point format and the ease of use. The short descriptions, plus whatever monster lore I have stashed in my head, were all I needed to come up with some basic notes on creature lairs. I rolled on the tables to get ideas, and it really does your dungeon an old school feel. And a larger than expected # of the monsters are actually included in the OGL! Maybe I'll work on publishing this?</p><p></p><p>Anyway, not really a #dungeon23 megadungeon, but a scaled down version of what I had initially intended. It does make me wonder how many finished megadungeons we'll get at the end of the year. Sean McCoy himself said he was just doing 1 sentence room descriptions. It seems like a lot more work to make that into something playable let alone something publishable. As he predicted, the initial enthusiasm waned as life intervened.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9058619, member: 7030755"] I powered through the whole dungeon! Well sort of. I stopped trying to make my notebook perfect, which meant that I stopped drawing maps or trying to make sure I have everything I would even need to run this. So if I want to run it I'll have to copy it over to a digital format and flesh it out quite a bit (everything from treasure to descriptions to room size). Instead the notebook was just for ideas and to get a rough sketch of what the overall map would look like What the map ended up looking like: [ATTACH type="full" alt="IMG_2326.jpg"]289280[/ATTACH] [ATTACH type="full" width="353px" alt="IMG_2327.jpg"]289281[/ATTACH][ATTACH type="full" width="347px" alt="IMG_2328.jpg"]289282[/ATTACH][ATTACH type="full" width="352px" alt="IMG_2329.jpg"]289283[/ATTACH][ATTACH type="full" width="350px" alt="IMG_2330.jpg"]289284[/ATTACH][ATTACH type="full" width="355px" alt="IMG_2331.jpg"]289285[/ATTACH][ATTACH type="full" width="353px" alt="IMG_2332.jpg"]289286[/ATTACH][ATTACH type="full" width="343px" alt="IMG_2333.jpg"]289287[/ATTACH][ATTACH type="full" width="341px" alt="IMG_2334.jpg"]289288[/ATTACH] 33 locations in all. PS. shout out to the OSE referee's tome! I know it's just a restatement of b/x but I really love the bullet point format and the ease of use. The short descriptions, plus whatever monster lore I have stashed in my head, were all I needed to come up with some basic notes on creature lairs. I rolled on the tables to get ideas, and it really does your dungeon an old school feel. And a larger than expected # of the monsters are actually included in the OGL! Maybe I'll work on publishing this? Anyway, not really a #dungeon23 megadungeon, but a scaled down version of what I had initially intended. It does make me wonder how many finished megadungeons we'll get at the end of the year. Sean McCoy himself said he was just doing 1 sentence room descriptions. It seems like a lot more work to make that into something playable let alone something publishable. As he predicted, the initial enthusiasm waned as life intervened. [/QUOTE]
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