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<blockquote data-quote="gorice" data-source="post: 9060521" data-attributes="member: 7032863"><p>As promised, here's the final week of June's level. Next week: biomechanical nightmare zone!</p><p></p><p>22: Tortoise</p><ul> <li data-xf-list-type="ul">An ancient tortoise the size of a carriage. Someone has drawn obscene graffiti on its shell.</li> <li data-xf-list-type="ul">(?) The tortoise would be grateful for a clean shell. The apes make fun of it.</li> </ul><p></p><p>23: Hothouse</p><ul> <li data-xf-list-type="ul">A hothouse of cracked and dirt-streaked glass.</li> <li data-xf-list-type="ul">Within, white pebble paths and an explosion of colourful plants with bizarre fruits.</li> <li data-xf-list-type="ul">(??) d6 fruit finder:<ul> <li data-xf-list-type="ul">1 = striped, ordinary fruit, albeit a bizarre hybrid</li> <li data-xf-list-type="ul">2 = ultramarine, overwhelming perfume</li> <li data-xf-list-type="ul">3 = cyan, venomous spines, but delicious inside</li> <li data-xf-list-type="ul">4 = magenta, soporific poison, dizzying musk</li> <li data-xf-list-type="ul">5 = peuce, attempts to bite back with little toothed mouths</li> <li data-xf-list-type="ul">6 = emerald, woody and inedible, but seeds are actual emeralds worth 5 coins</li> </ul></li> </ul><p></p><p>24: Mushroom Patch</p><ul> <li data-xf-list-type="ul">A generous patch of wrinkly red mushrooms under a burnt-out stand of trees. Strange chemical smell.</li> <li data-xf-list-type="ul">(!) Mushrooms are poisonous and highly, explosively flammable. Even the air nearby is full of explosive gas.</li> </ul><p></p><p>25: Bamboo Thicket</p><ul> <li data-xf-list-type="ul">A maze of bamboo plants the size of trees, whistling in the breeze.</li> </ul><p></p><p>26: Stone Garden</p><ul> <li data-xf-list-type="ul">An overgrown square with great mossy stones.</li> <li data-xf-list-type="ul">(!) The stones are actually ambulatory, with crab-like appendages that they keep hidden when observers are near. This means that they are in different positions each time the PCs pass through.</li> </ul><p></p><p>27: Wind Demon’s Lair</p><ul> <li data-xf-list-type="ul">(!) Lair of an invisible stalker. Haunts the nearby forest and thickets. You can hear (but not feel) its presence, a breeze that hisses through foliage and whistles through bamboo. The stalker has an invisible lash with a grapnel that it uses as a hook and garrotte. The demon delights in tormenting its prey, and wishes for souls and trophies.</li> <li data-xf-list-type="ul">(?) The lair is filled with odd trophies — skulls, costume jewellery, feathers, teeth, charms and baubles. The fistful actually valuable jewellery is worth 5 coins.</li> </ul><p></p><p>28: Ziggurat Stair</p><ul> <li data-xf-list-type="ul">Stairs of stone with marble rails supported by kneeling caryatids. At their end: the great stone doors, snarling basalt lions, open just wide enough to admit a person.</li> <li data-xf-list-type="ul">(!) : By the doors: the Peacock Knight, fiercest of the forest knights.</li> <li data-xf-list-type="ul">(?) The doors lead to the palace courtyard (L4).</li> </ul><p></p><p>29: Pomegranate Door</p><ul> <li data-xf-list-type="ul">Marble stairs lead to cyclopean doors of stone, carved as a pomegranate in relief. Marble statues join hands over the entrance; they are scabbed with moss and vines. Fleshy growths spill from breaks in their hollow bodies.</li> <li data-xf-list-type="ul">(?) The doors are unlocked, if stiff. They lead to the womb of monsters (L3).</li> <li data-xf-list-type="ul">(?) The growths in the statues are shrike demon eggs.</li> </ul><p></p><p>30: Picnic Area</p><ul> <li data-xf-list-type="ul">Rusting iron frames of benches and tables, home to moss and caterpillars.</li> </ul></blockquote><p></p>
[QUOTE="gorice, post: 9060521, member: 7032863"] As promised, here's the final week of June's level. Next week: biomechanical nightmare zone! 22: Tortoise [LIST] [*]An ancient tortoise the size of a carriage. Someone has drawn obscene graffiti on its shell. [*](?) The tortoise would be grateful for a clean shell. The apes make fun of it. [/LIST] 23: Hothouse [LIST] [*]A hothouse of cracked and dirt-streaked glass. [*]Within, white pebble paths and an explosion of colourful plants with bizarre fruits. [*](??) d6 fruit finder: [LIST] [*]1 = striped, ordinary fruit, albeit a bizarre hybrid [*]2 = ultramarine, overwhelming perfume [*]3 = cyan, venomous spines, but delicious inside [*]4 = magenta, soporific poison, dizzying musk [*]5 = peuce, attempts to bite back with little toothed mouths [*]6 = emerald, woody and inedible, but seeds are actual emeralds worth 5 coins [/LIST] [/LIST] 24: Mushroom Patch [LIST] [*]A generous patch of wrinkly red mushrooms under a burnt-out stand of trees. Strange chemical smell. [*](!) Mushrooms are poisonous and highly, explosively flammable. Even the air nearby is full of explosive gas. [/LIST] 25: Bamboo Thicket [LIST] [*]A maze of bamboo plants the size of trees, whistling in the breeze. [/LIST] 26: Stone Garden [LIST] [*]An overgrown square with great mossy stones. [*](!) The stones are actually ambulatory, with crab-like appendages that they keep hidden when observers are near. This means that they are in different positions each time the PCs pass through. [/LIST] 27: Wind Demon’s Lair [LIST] [*](!) Lair of an invisible stalker. Haunts the nearby forest and thickets. You can hear (but not feel) its presence, a breeze that hisses through foliage and whistles through bamboo. The stalker has an invisible lash with a grapnel that it uses as a hook and garrotte. The demon delights in tormenting its prey, and wishes for souls and trophies. [*](?) The lair is filled with odd trophies — skulls, costume jewellery, feathers, teeth, charms and baubles. The fistful actually valuable jewellery is worth 5 coins. [/LIST] 28: Ziggurat Stair [LIST] [*]Stairs of stone with marble rails supported by kneeling caryatids. At their end: the great stone doors, snarling basalt lions, open just wide enough to admit a person. [*](!) : By the doors: the Peacock Knight, fiercest of the forest knights. [*](?) The doors lead to the palace courtyard (L4). [/LIST] 29: Pomegranate Door [LIST] [*]Marble stairs lead to cyclopean doors of stone, carved as a pomegranate in relief. Marble statues join hands over the entrance; they are scabbed with moss and vines. Fleshy growths spill from breaks in their hollow bodies. [*](?) The doors are unlocked, if stiff. They lead to the womb of monsters (L3). [*](?) The growths in the statues are shrike demon eggs. [/LIST] 30: Picnic Area [LIST] [*]Rusting iron frames of benches and tables, home to moss and caterpillars. [/LIST] [/QUOTE]
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