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<blockquote data-quote="M_Natas" data-source="post: 9100478" data-attributes="member: 7025918"><p>After a longer break, I'm back. Between work and my toddler going to bed later and later I was just to exhausted to continue. But here it goes:</p><p></p><p> Day 177 to 186. This time a small Thieves' Hideout in my spelljammer town of Plankstadt. I will continue Dungeon23, but more slowly from now in:</p><p>[ATTACH=full]292826[/ATTACH]</p><p>Under the docks in the harbor of Plankstadt, when you cross the gravity plane and get to the bottom, you can climb further "down" (or back up) to get to the hiding place of the small thieves' guild of Plankstadt.</p><p>[ATTACH=full]292827[/ATTACH]</p><p>-----------------</p><p>And the following is just something extra I wanted to share from the campaign where I'm a player in (and I don'tknow where else tomput it): An Inquisition Cage.</p><p></p><p>My DM allowed me to build this homebrew Item.</p><p>You need to be able to cast speak with dead and a healing spell to build this cage. It also costs like a 100 Gold.</p><p>While building it you connect the head of a recently killed creature in it. After initial activation, it works like the spell Speak with death but with an additional 1d4 Questions. Like, you get 5 + 1d4 charges and can use one charge to ask a question like with Speak with Death.</p><p>To recharge, you have to feed the severed head your blood. When you recharge it the first time, you loose 1 HP and get 1 Charge. Each additional recharge costs 1 HP more. So if you feed it the second d time it costs 2 HP, the third time 3 HP and so on.</p><p>My character used it on a slain Lieutenant of a crime syndicat to get more information like where she has assets they can steal and stuff.</p><p></p><p>[ATTACH]292828[/ATTACH]</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9100478, member: 7025918"] After a longer break, I'm back. Between work and my toddler going to bed later and later I was just to exhausted to continue. But here it goes: Day 177 to 186. This time a small Thieves' Hideout in my spelljammer town of Plankstadt. I will continue Dungeon23, but more slowly from now in: [ATTACH type="full"]292826[/ATTACH] Under the docks in the harbor of Plankstadt, when you cross the gravity plane and get to the bottom, you can climb further "down" (or back up) to get to the hiding place of the small thieves' guild of Plankstadt. [ATTACH type="full"]292827[/ATTACH] ----------------- And the following is just something extra I wanted to share from the campaign where I'm a player in (and I don'tknow where else tomput it): An Inquisition Cage. My DM allowed me to build this homebrew Item. You need to be able to cast speak with dead and a healing spell to build this cage. It also costs like a 100 Gold. While building it you connect the head of a recently killed creature in it. After initial activation, it works like the spell Speak with death but with an additional 1d4 Questions. Like, you get 5 + 1d4 charges and can use one charge to ask a question like with Speak with Death. To recharge, you have to feed the severed head your blood. When you recharge it the first time, you loose 1 HP and get 1 Charge. Each additional recharge costs 1 HP more. So if you feed it the second d time it costs 2 HP, the third time 3 HP and so on. My character used it on a slain Lieutenant of a crime syndicat to get more information like where she has assets they can steal and stuff. [ATTACH]292828[/ATTACH] [/QUOTE]
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