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<blockquote data-quote="gorice" data-source="post: 9107887" data-attributes="member: 7032863"><p>And here we are, finally caught up!</p><p></p><p>15: Freight Elevator</p><ul> <li data-xf-list-type="ul">Sliding brass doors hide a dingy lift.</li> <li data-xf-list-type="ul">(?) No power – doors can be pried open, manual crank on the wall slowly lowers or raises the perforated metal platform. Goes ~100’ down, to the green room in the Fortress of Doors (level 5); or 20’ up, to the Factory (level 10).</li> </ul><p></p><p>16: Market of Grotesques</p><ul> <li data-xf-list-type="ul">Bizarre statuettes of camphor, ambergris, dragon ivory, sandalwood. Wolf-headed nymphs, melting cherubs, moth-gargoyles.</li> <li data-xf-list-type="ul">(?) 2d6 statues are worth a few coins each.</li> <li data-xf-list-type="ul">(??) One is a cult icon for someone’s god. Magically potent.</li> </ul><p></p><p>17: Market of flesh</p><ul> <li data-xf-list-type="ul">Gloom, iron wall restraints, stained floor.</li> </ul><p></p><p>18: Market of Pharmaca</p><ul> <li data-xf-list-type="ul">Rows of little drawers with every kind of herb, drug, and incense.</li> <li data-xf-list-type="ul">(??) Searching can reveal a specific thing if you know what to look for. Otherwise, roll:<ul> <li data-xf-list-type="ul">1 = health potion</li> <li data-xf-list-type="ul">2 = exotic contact venom – blue powder in a tiny clay pot, 2d6 doses</li> <li data-xf-list-type="ul">3 = crumbled deep lotus, narcotic and anaesthetic, 2d6 doses</li> <li data-xf-list-type="ul">4 = rare incense, worth 5 coins</li> <li data-xf-list-type="ul">5 = dehydrated star larva. Add water and apply to wound (or anywhere on the body) and it will crawl in and take up residence as mutant, symbiotic organ.</li> <li data-xf-list-type="ul">6 = powdered demon, 1d6 doses. Imbibe to fall into a trance and astrally project.</li> </ul></li> </ul><p></p><p>19: Vigilator Alcoves</p><ul> <li data-xf-list-type="ul">3 alcoves with brass hooks and spouts.</li> <li data-xf-list-type="ul">(!) 50% chance of a vigilator in one of them; otherwise, check each tick to see if it returns.</li> </ul><p></p><p>20: Teahouse</p><ul> <li data-xf-list-type="ul">A charming and spacious teahouse. Upper story has a balcony with a nice view of the courtyard of bones.</li> <li data-xf-list-type="ul">(?) Hardwood furniture in disrepair; 20 ticks of fuel. 10 slots of fine porcelain cups, pots, & plates worth 3 coins per slot, each, but good luck transporting them.</li> </ul><p></p><p>21: Teahouse Kitchens</p><ul> <li data-xf-list-type="ul">Pots, pans, range</li> <li data-xf-list-type="ul">(!?) There’s an ooze in a casserole dish in the oven.</li> </ul></blockquote><p></p>
[QUOTE="gorice, post: 9107887, member: 7032863"] And here we are, finally caught up! 15: Freight Elevator [LIST] [*]Sliding brass doors hide a dingy lift. [*](?) No power – doors can be pried open, manual crank on the wall slowly lowers or raises the perforated metal platform. Goes ~100’ down, to the green room in the Fortress of Doors (level 5); or 20’ up, to the Factory (level 10). [/LIST] 16: Market of Grotesques [LIST] [*]Bizarre statuettes of camphor, ambergris, dragon ivory, sandalwood. Wolf-headed nymphs, melting cherubs, moth-gargoyles. [*](?) 2d6 statues are worth a few coins each. [*](??) One is a cult icon for someone’s god. Magically potent. [/LIST] 17: Market of flesh [LIST] [*]Gloom, iron wall restraints, stained floor. [/LIST] 18: Market of Pharmaca [LIST] [*]Rows of little drawers with every kind of herb, drug, and incense. [*](??) Searching can reveal a specific thing if you know what to look for. Otherwise, roll: [LIST] [*]1 = health potion [*]2 = exotic contact venom – blue powder in a tiny clay pot, 2d6 doses [*]3 = crumbled deep lotus, narcotic and anaesthetic, 2d6 doses [*]4 = rare incense, worth 5 coins [*]5 = dehydrated star larva. Add water and apply to wound (or anywhere on the body) and it will crawl in and take up residence as mutant, symbiotic organ. [*]6 = powdered demon, 1d6 doses. Imbibe to fall into a trance and astrally project. [/LIST] [/LIST] 19: Vigilator Alcoves [LIST] [*]3 alcoves with brass hooks and spouts. [*](!) 50% chance of a vigilator in one of them; otherwise, check each tick to see if it returns. [/LIST] 20: Teahouse [LIST] [*]A charming and spacious teahouse. Upper story has a balcony with a nice view of the courtyard of bones. [*](?) Hardwood furniture in disrepair; 20 ticks of fuel. 10 slots of fine porcelain cups, pots, & plates worth 3 coins per slot, each, but good luck transporting them. [/LIST] 21: Teahouse Kitchens [LIST] [*]Pots, pans, range [*](!?) There’s an ooze in a casserole dish in the oven. [/LIST] [/QUOTE]
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