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<blockquote data-quote="gorice" data-source="post: 9212178" data-attributes="member: 7032863"><p>OK, finally done with November!</p><p></p><p>15: Thermopanoplia</p><ul> <li data-xf-list-type="ul">1d6 armoured, insulated heat suits.</li> <li data-xf-list-type="ul">(?) Suits are very uncomfortable to wear for prolonged periods.</li> </ul><p></p><p>16: Pistons</p><ul> <li data-xf-list-type="ul">(!) 2 moving piston arms gyrate across the room, threatening to rush anyone who tries to cross (unless the turbine was stopped somehow).</li> </ul><p></p><p>17: Clockwork</p><ul> <li data-xf-list-type="ul">(!) Whirling gears to crush and mangle.</li> <li data-xf-list-type="ul">(?) …Unless the turbine was stopped.</li> </ul><p></p><p>18: Transformers</p><ul> <li data-xf-list-type="ul">Static hum, smell of ozone.</li> <li data-xf-list-type="ul">(!) Poorly insulated electrical components.</li> </ul><p></p><p>19: Vigilator Assembly</p><ul> <li data-xf-list-type="ul">Robot cranes; grinding machinery; automaton limbs; sparking cables.</li> </ul><p></p><p>20: Timepiece: Vigilator’s Door</p><ul> <li data-xf-list-type="ul">Heavy metal door engraved with arcane patterns.</li> <li data-xf-list-type="ul">(?) Unlocked.</li> </ul><p></p><p>21: Timepiece: Heart Antechamber Door</p><ul> <li data-xf-list-type="ul">Heavy metal door engraved with arcane patterns.</li> <li data-xf-list-type="ul">(?) Unlocked.</li> </ul><p></p><p>22: Timepiece: Main Door</p><ul> <li data-xf-list-type="ul">Heavy metal door engraved with arcane patterns.</li> <li data-xf-list-type="ul">(?) Locked and electrified.</li> </ul><p></p><p>23: Timepiece: Clockwork Shrine</p><ul> <li data-xf-list-type="ul">The great timekeeper, a bronze titan with a clock face with lifelike hands. Offerings of jewels, hair and teeth about his feet.</li> <li data-xf-list-type="ul">(?) 3d6 jewels with 100 coins each.</li> <li data-xf-list-type="ul">(?) The clock face not only keeps the time, but determines the time, so long as the machinery keeps running. Each attempt to force the hands has a chance of irreparably breaking the mechanism, however.</li> </ul><p></p><p>24: Fungus Farm</p><ul> <li data-xf-list-type="ul">Bizarre wood fungus growing from a pile of roots and branches from desert shrubs.</li> <li data-xf-list-type="ul">(?) Fungus is inedible without cooking, and is tainted by the poisoned water.</li> </ul><p></p><p>25: Bee Wizard</p><ul> <li data-xf-list-type="ul">Giant bee with an opalescent, crimson carapace etched with bizarre runes.<ul> <li data-xf-list-type="ul">Mien: clicks and clacks and frustrated gestures. Communicates via a brass box speech translator.</li> <li data-xf-list-type="ul">Wants: a cure for their people’s illness.</li> <li data-xf-list-type="ul">Needs: a safe home for their band. They came here as refugees.</li> <li data-xf-list-type="ul">Fears: the disease and the robots.</li> <li data-xf-list-type="ul">Knows: their people are infected by some disease that makes them erratic and sometimes dangerous. Something dangerous lives within the blocked-off area.</li> </ul></li> </ul><p></p><p>26: Mud Well</p><ul> <li data-xf-list-type="ul">Overflow from the waste pipes is captured here. Bees use it as their source of water.</li> <li data-xf-list-type="ul">(??!) Water appears clean, but eventually causes ego death and direct experience of the dragon’s dead mind.</li> </ul><p></p><p>27: Bee Lair</p><ul> <li data-xf-list-type="ul">Peaceful giant bees with carapaces in various brilliant colours.</li> <li data-xf-list-type="ul">(?) Some seem catatonic. All ignore attempts to communicate.</li> </ul><p></p><p>28: Bee Bully Lair</p><ul> <li data-xf-list-type="ul">(!) The most far-gone bees, erratic and violent.</li> </ul><p></p><p>29: Hive Tunnels</p><ul> <li data-xf-list-type="ul">Winding like a termite mound.</li> </ul><p></p><p>30: Ventilation Shafts</p><ul> <li data-xf-list-type="ul">Tall pits like waterless wells, raised to the sky.</li> </ul></blockquote><p></p>
[QUOTE="gorice, post: 9212178, member: 7032863"] OK, finally done with November! 15: Thermopanoplia [LIST] [*]1d6 armoured, insulated heat suits. [*](?) Suits are very uncomfortable to wear for prolonged periods. [/LIST] 16: Pistons [LIST] [*](!) 2 moving piston arms gyrate across the room, threatening to rush anyone who tries to cross (unless the turbine was stopped somehow). [/LIST] 17: Clockwork [LIST] [*](!) Whirling gears to crush and mangle. [*](?) …Unless the turbine was stopped. [/LIST] 18: Transformers [LIST] [*]Static hum, smell of ozone. [*](!) Poorly insulated electrical components. [/LIST] 19: Vigilator Assembly [LIST] [*]Robot cranes; grinding machinery; automaton limbs; sparking cables. [/LIST] 20: Timepiece: Vigilator’s Door [LIST] [*]Heavy metal door engraved with arcane patterns. [*](?) Unlocked. [/LIST] 21: Timepiece: Heart Antechamber Door [LIST] [*]Heavy metal door engraved with arcane patterns. [*](?) Unlocked. [/LIST] 22: Timepiece: Main Door [LIST] [*]Heavy metal door engraved with arcane patterns. [*](?) Locked and electrified. [/LIST] 23: Timepiece: Clockwork Shrine [LIST] [*]The great timekeeper, a bronze titan with a clock face with lifelike hands. Offerings of jewels, hair and teeth about his feet. [*](?) 3d6 jewels with 100 coins each. [*](?) The clock face not only keeps the time, but determines the time, so long as the machinery keeps running. Each attempt to force the hands has a chance of irreparably breaking the mechanism, however. [/LIST] 24: Fungus Farm [LIST] [*]Bizarre wood fungus growing from a pile of roots and branches from desert shrubs. [*](?) Fungus is inedible without cooking, and is tainted by the poisoned water. [/LIST] 25: Bee Wizard [LIST] [*]Giant bee with an opalescent, crimson carapace etched with bizarre runes. [LIST] [*]Mien: clicks and clacks and frustrated gestures. Communicates via a brass box speech translator. [*]Wants: a cure for their people’s illness. [*]Needs: a safe home for their band. They came here as refugees. [*]Fears: the disease and the robots. [*]Knows: their people are infected by some disease that makes them erratic and sometimes dangerous. Something dangerous lives within the blocked-off area. [/LIST] [/LIST] 26: Mud Well [LIST] [*]Overflow from the waste pipes is captured here. Bees use it as their source of water. [*](??!) Water appears clean, but eventually causes ego death and direct experience of the dragon’s dead mind. [/LIST] 27: Bee Lair [LIST] [*]Peaceful giant bees with carapaces in various brilliant colours. [*](?) Some seem catatonic. All ignore attempts to communicate. [/LIST] 28: Bee Bully Lair [LIST] [*](!) The most far-gone bees, erratic and violent. [/LIST] 29: Hive Tunnels [LIST] [*]Winding like a termite mound. [/LIST] 30: Ventilation Shafts [LIST] [*]Tall pits like waterless wells, raised to the sky. [/LIST] [/QUOTE]
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