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Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

Malvoisin

First Post
Hey folks,

A conversation in the 'new guy' thread has bloomed into a group of interested players (Rhun, HolyMan, Walking Dad) and myself who want to work on developing a mapless combat system for OGL gaming. The objective is to use the campaign as a playtest for developing ideas that permit strategic combats (still incorporating OGL features like flanking, attacks of opportunity, etc.), but without the use of battle maps.

The current proposal is for me to DM a game using Monte Cook's dungeonaday mega-dungeon as the setting. The system to be used is the Pathfinder RPG rulebook. Character roles are still largely up in the air. HolyMan wants to play a martial character with a reach weapon...everything else still yet to be determined.

I'd like to get at least one more interested person (for a party of four PCs), but I'd take up to three more if there is significant interest. Remember that the objective is two-fold: have fun exploring a really cool dungeon, and collaborate in a relaxed fashion to see whether mapless OGL gaming is really viable. Interested candidates should be easy-going, and flexible enough to adapt to rules changes mid-stream.
 
Last edited:

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HolyMan

Thy wounds are healed!
Character gene rules ??

Anything special or take right out of the PRD?

STATS- roll or point buy
STARTING GP- set or rolled
CLASS/RACE- any restrictions
LVL- starting lvl?
MISC- flaws, traits etc.

just a couple questions

HM
 



Malvoisin

First Post
Character gene rules ??

Anything special or take right out of the PRD?

STATS- roll or point buy
STARTING GP- set or rolled
CLASS/RACE- any restrictions
LVL- starting lvl?
MISC- flaws, traits etc.

just a couple questions

HM

My preferences (all negotiable):

Stats: 15 Point Buy
Starting GP: Average
Class/Race: Anything Core (with the caveat that we want a good class variety for the playtest)
Starting Level: 1st
Misc: 2 Traits, No Flaws
 


HolyMan

Thy wounds are healed!
Darn no flaws guess I'll wait for my Dazzling Display feat lol np

sounds good now i can finish my crunch

HM
 

GlassEye

First Post
I'm also interested. My main problem is deciding what to play... I am curious about clerics, though: will you be using Golarion's pantheon?
 

Walking Dad

First Post
Hi, hope I'm not to late (damn timezones ;)).

As we want to test the special combat maneuvers interacting with no combat map use I will play a monk. Needs to move often, has Acrobatics and gains maneuver feats as bonus feats.

Note: 15 pts can be a problem with MAD characters (Paladin, Monk,...)

Would you allow the goblin, tiefling, and/or tengu race from the Bestiary preview?
 

Rhun

First Post
My preferences (all negotiable):

Stats: 15 Point Buy
Starting GP: Average
Class/Race: Anything Core (with the caveat that we want a good class variety for the playtest)
Starting Level: 1st
Misc: 2 Traits, No Flaws

I think I'd like to give a barbarian a try. I haven't tried playing one in a couple of years. Does that work, Mal?
 

jkason

First Post
I'm liking Pathfinder from what I've been able to play of it. I'd be interested, maybe in an arcane slot? The sorcerer bloodlines seem like fun, if that works as a class to help test what you're looking at?

jason
 

Malvoisin

First Post
I'm also interested. My main problem is deciding what to play... I am curious about clerics, though: will you be using Golarion's pantheon?

GlassEye, welcome! You're the fifth player.

In answer to your question, the dungeonaday project is not set in Golarion, but in Monte Cook's homebrew world. A few deities have been developed so far, and as the project grows, there will likely be more. Here are the three presented so far (that are suitable for PCs to follow):

Belestros: A god of strength, stone, and all things tangible. Belestros' followers are practical and usually live off of some natural resource, such as farmers, herders, or miners. Belestros is Lawful Neutral. His domains are Law, Strength, and Earth. His favored weapon is the mace or cudgel.

Glarias, the Moon Goddess: A minor goddess worshipped in the lands surrounding the Fallen Duchy and revered there in its heyday. Glarias presides over the moon, so while she is not an evil goddess, she uses shadow (and even darkness) as well as light as both tools and raiment. Glarias is Chaotic Good. Her domains are Good, Knowledge, and Luck. Her favored weapon is a mace.

Vune: A goddess of light, purity, and charity. Most, but not all of Vune's clerics are female. Those that are not belong to a sub-sect called the Brothers of Charity and focus on aiding the poor, the sick, and orphans in the name of their goddess. The rest of the clergy is interested in spreading Vune's teachings of helping others before helping oneself. Vune's worship is widespread and extremely popular. Her clerics are often treated as a special, highly respected social class. Vune is Lawful Good. Her domains are Good, Healing, and Sun. Her favored weapon is a mace.

If none of those tickle your fancy, I would have no problem with working out something else. Really, you could even just 'reskin' a Golarion (or FR or Greyhawk, etc.) deity, and take a desired set of domains, favored weapon, etc. I'm flexible. The world is polytheistic, there are lots of deities out there.
 

Malvoisin

First Post
Hi, hope I'm not to late (damn timezones ;)).
Not at all! :)

As we want to test the special combat maneuvers interacting with no combat map use I will play a monk. Needs to move often, has Acrobatics and gains maneuver feats as bonus feats.

Note: 15 pts can be a problem with MAD characters (Paladin, Monk,...)
I could be persuaded to go for 20 point buy. There, I just was. Let's use 20 points. I think monk is a good choice for this purpose, as you pointed out.

Would you allow the goblin, tiefling, and/or tengu race from the Bestiary preview?

If you want to do a non-traditional race, my first choice of those three options would be the tengu, followed by the tiefling (if non-evil). Not too keen on the goblin though.
 


Malvoisin

First Post
I'm liking Pathfinder from what I've been able to play of it. I'd be interested, maybe in an arcane slot? The sorcerer bloodlines seem like fun, if that works as a class to help test what you're looking at?

jason

Yep, an arcane caster of some stripe will be an important addition to the party. Welcome, jkason!

Okay, that puts us at six players and I want to cut things off there, to keep it manageable. That said, I'd welcome anyone who wants to lurk and offer helpful, behind-the-scenes comments on the playtest. If the need for an alternate should arise, priority would go to anyone who has actively been posting in the discussion.

Let's look over the roster...

Rhun - Barbarian
HolyMan - Reach Fighter
Walking Dad - Monk
Tailspinner - ??
GlassEye - Cleric?
jkason - Sorcerer

What do you guys think, does the party need a rogue? Tailspinner, you up for that?
 

Malvoisin

First Post
Players, here's a handout to introduce the setting a bit, and maybe offer a little inspiration:

Dungeonaday Player's Handout said:
Maybe you first heard the name in a tavern well after closing time, as two old adventurers, well past their prime, spoke of it in hushed tones. Maybe it was from your own mother, who swore she'd send you there when you misbehaved. Perhaps you read the name in an ancient tome of history and lore illuminated by flickering candlelight late at night as the wind howled outside. Wherever you first heard of the place, you have long heard tales of Dragon's Delve.

A vast underground dungeon of labyrinths and catacombs, built perhaps by dwarves or perhaps by wizards--or maybe even dragons--Dragon's Delve is infamous among treasure-hunters and monster-slayers. Filled with deadly danger and ancient treasures, the dungeon offers both risk and reward in equal amounts, each growing more intense the deeper one goes. How much peril is worth risking for how much return? It's all up to those brave enough to try.

The tales of Dragon's Delve teem with contradictions and unbelievable anecdotes of impossible encounters and bizarre monstrosities. And yet, some of it all must be true. Do demonic cultists really use Dragon's Delve as a secret base? Is there truly some kind of ambient magic seeping up through the place? Did wizards of old hoard away powerful artifacts in the dungeon's vaults? Do gateways to remote lands and even other planes of existence really lie somewhere in Dragon's Delve? Does the prince of all dragonkind really hold court in the deepest reaches of the subterranean stronghold? No one knows for certain, but those that could find the answers to even some of these questions, or learn even a few of the dungeon's other secrets, might earn for themselves notoriety and wealth beyond imagining.

If they survive.

Dragon's Delve lies in a remote corner of a long-forsaken wilderness that people once called the Duchy of Chordille. Yet a hundred years ago or so, the folk of the surrounding lands took up arms against Chordille. They razed the keep and slew the duke. It's hard now to find someone who knows the real reason why this happened. A few speak of evil intent on the part of the duke, who had plans for conquest. Others, however, say that the duke's actions were always benevolent, and that the conflict arose from misunderstanding, or perhaps deception on the part of some mysterious third party.

All that is known for certain is that folks call that remote realm the Fallen Duchy. It boasts no ruler and little population. Wilderness reclaimed Chordille, and it is now a land of dangers.

People in Brindenford, a small town just two miles to the north, claim that murderous humanoid creatures prowl those ruins. Goblins? Orcs? Worse? No one seems to know for sure, and eyewitness accounts are few, and always contradictory. They also claim that the place is both haunted and cursed.

So many questions. So many secrets.

If you dare to brave this ancient dungeon, go well equipped. Be ready for anything. Keep your eyes open, and search everywhere. Any passage or door you find could lead to wealth enough for you to retire. Or it could lead to certain doom.

But that's what being an adventurer is all about, right? This isn't an undertaking that you'll finish in one foray or even a dozen. This is the challenge of a lifetime. As someone thrilled at the prospect of exploring the unknown, incredible challenges, and the promise of gold and magic, Dragon's Delve is exactly where you've always wanted to go.
 



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