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Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]
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<blockquote data-quote="GlassEye" data-source="post: 4923848" data-attributes="member: 40413"><p>Malvoisin, I was wondering if I could use the trait <em>Child of Infamy</em> from the Council of Thieves Player's Guide. The text of the trait is below but I would also want to make two minor changes to the trait if allowed. First, I don't want the extra gold pieces; it just doesn't fit my idea of a mendicant priest. And second, instead of Perform (Act) I would like the skill to be Perform (Sing).</p><p></p><p>The idea is that my PC, Iradias, was raised in a rather infamous school that produced and trained castrati. Because of an illness he suffered damage to his vocal cords (destroying his 'career') but also marking his face with the symbol of Glasias and setting him on the path of divine service. (I've selected <em>Birthmark</em> as his other trait.)</p><p></p><p>[sblock=Child of Infamy]Child of Infamy: Your family has long been in show business. Perhaps it was your parents, or an older sibling, or an uncle or aunt—whatever the case, one of your close relatives is, or was, a well-known and well-loved actor or actress. That this relation died in some compromising and embarrassing way has done little to alter your family’s name and fame—if anything, the unfortunate death has increased it. When folk learn your last name, they are quick to assume you live a wild life like your ill-fated relative,</p><p>and whether you bask in this notoriety or do your best to hide your heritage, the years of association with the acting scene have had their effect. You’ve certainly inherited your relative’s talents, and are a larger-than-life figure, a melodramatic attention-hound, or a sly manipulator of emotions. You gain a +1 trait bonus on Perform (act) skill checks, and the skill is always considered a class skill for you. Furthermore, you’ve inherited some of your relative’s funds, and begin play with a nest egg of 300 gp that you can spend however you wish.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 4923848, member: 40413"] Malvoisin, I was wondering if I could use the trait [i]Child of Infamy[/i] from the Council of Thieves Player's Guide. The text of the trait is below but I would also want to make two minor changes to the trait if allowed. First, I don't want the extra gold pieces; it just doesn't fit my idea of a mendicant priest. And second, instead of Perform (Act) I would like the skill to be Perform (Sing). The idea is that my PC, Iradias, was raised in a rather infamous school that produced and trained castrati. Because of an illness he suffered damage to his vocal cords (destroying his 'career') but also marking his face with the symbol of Glasias and setting him on the path of divine service. (I've selected [i]Birthmark[/i] as his other trait.) [sblock=Child of Infamy]Child of Infamy: Your family has long been in show business. Perhaps it was your parents, or an older sibling, or an uncle or aunt—whatever the case, one of your close relatives is, or was, a well-known and well-loved actor or actress. That this relation died in some compromising and embarrassing way has done little to alter your family’s name and fame—if anything, the unfortunate death has increased it. When folk learn your last name, they are quick to assume you live a wild life like your ill-fated relative, and whether you bask in this notoriety or do your best to hide your heritage, the years of association with the acting scene have had their effect. You’ve certainly inherited your relative’s talents, and are a larger-than-life figure, a melodramatic attention-hound, or a sly manipulator of emotions. You gain a +1 trait bonus on Perform (act) skill checks, and the skill is always considered a class skill for you. Furthermore, you’ve inherited some of your relative’s funds, and begin play with a nest egg of 300 gp that you can spend however you wish.[/sblock] [/QUOTE]
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