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Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]
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<blockquote data-quote="Rhun" data-source="post: 4924808" data-attributes="member: 29098"><p>Hey Mal, here is my PC. Since I am new to the PF rules, can you look him over and let me know if I missed anything? Also, I spent 2 or 3 gold pieces over average...hope that isn't a big deal.</p><p></p><p></p><p><span style="font-size: 12px"><strong>ANUNDR VALKRSSON</strong></span></p><p></p><p>Description</p><p>Anundr certainly stands out in a crowd. At six and a half feet tall, with broad shoulders and a body of iron-corded muscle, the northman towers over most folk. His youth, though, is all too apparent in his features, which most would consider handsome (if not accompanied by his gruff northern manner). He is fair of skin, and wears his blonde hair long, and dresses simply in the leathers and furs common to his homeland.</p><p></p><p><a href="http://img179.imageshack.us/i/anundrvalkrssonbypixx73.jpg/" target="_blank"><img src="http://img179.imageshack.us/img179/6982/anundrvalkrssonbypixx73.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[sblock=Credit]Credit to Pixx73 at DeviantArt[/sblock]</p><p></p><p>Personality & Background</p><p>Born and raised in the isolated northern village of Haafinger (Solitude, in common), Anundr was raised quite simply. His family lived on the fringes of the community; as worshippers of Modi in a town where nearly the entire populace revered Woden, his family were often ridiculed for their beliefs. Thus, they eked out a meager living on the edge of town, growing their own crops, and hunting their own game. While not a pleasant life, it taught Anundr to be strong and self sufficient. Tilling earth and cutting would paid physical dividends, and the ridicule and shunning of the fellow villagers strengthened the young warrior’s determination and will to the point of stubbornness.</p><p></p><p>During Anundr’s eighteenth winter, sickness struck the village, and Anundr’s parents fell victim to its virulence. With nothing left to hold him in the place, Anundr packed his few belongings, and when the spring melt arrived, he left Haafinger.</p><p></p><p>Anundr has little besides his weapons, armor and clothing, coming from such a meager background. In fact, his last coppers were spent on food, drink, and a night’s stay at the inn where he formed a drunken pact with a group of new companions. With his honor being all he has, the northman is dedicating to honoring this pact, and hopes to earn a few coin at the conclusion of the endeavor.</p><p></p><p><strong>Anundr Valkrsson</strong></p><p><strong>Chaotic Good Human Male</strong></p><p>Barbarian 1</p><p></p><p>XPs: </p><p></p><p><strong>Stats</strong></p><p>Str 18 (+4) (10 points, +2 race)</p><p>Dex 14 (+2) (5 points)</p><p>Con 14 (+2) (5 points)</p><p>Int 12 (+1) (2 points)</p><p>Wis 10 (+0) (0 points)</p><p>Cha 08 (-1) (-2 points)</p><p></p><p><strong>General</strong></p><p>HP: 14 (12 [1st level] + 2 [con])</p><p>AC: 15 (10 base, +3 armor, + 2 dex<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">--- Touch AC 12</span></p><p><span style="font-size: 9px">--- Flatfooted 13</span></p><p>Initiative: +4 (+2 dex, +2 trait)</p><p>Move: 40’ (40’ base)</p><p></p><p><strong>Combat</strong></p><p>BAB: +1<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Melee: +5 </span></p><p><span style="font-size: 9px">--- Greatsword +6 (2d6+6/19-20)</span></p><p><span style="font-size: 9px">--- Warhammer +5 (1d8+4 or 1d8+6/x3)</span></p><p><span style="font-size: 9px">Ranged: +3</span></p><p>--- Throwing Axe +3 (1d6+4/x3)</p><p></p><p><strong>Saves:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fort: +4 (2 base, + 2 con)</span></p><p><span style="font-size: 9px">Ref: +2 (0 base, + 2 dex)</span></p><p><span style="font-size: 9px">Wil: +1 (0 base, + 0 wis, +1 trait)</span></p><p></p><p><strong>Skills:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- (7 total: 4 class, +1 human, +1 int, +1 favored class) -</span></p><p><span style="font-size: 9px">Acrobatics +5 (1 rank, +3 trained, +2 dex, -1 ACP)</span></p><p><span style="font-size: 9px">Climb +6 (1 rank, +3 trained, +3 str, -1 ACP)</span></p><p><span style="font-size: 9px">Intimidate +3 (1 rank, +3 trained, -1 cha)</span></p><p><span style="font-size: 9px">Knowledge (Nature) +5 (1 rank, +3 trained, +1 int)</span></p><p><span style="font-size: 9px">Perception +4 (1 rank, +3 trained, +0 wis)</span></p><p><span style="font-size: 9px">Survival +4 (1 rank, +3 trained, +0 wis)</span></p><p><span style="font-size: 9px">Swim +5 (1 rank, +3 trained, +3 str, -2 ACP) </span></p><p></p><p><strong>Languages:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Common</span></p><p><span style="font-size: 9px">- (Northman)</span></p><p><span style="font-size: 9px">- Goblin</span></p><p></p><p><strong>Feats:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Weapon Focus: Greatsword (1st level)</span></p><p><span style="font-size: 9px">- Power Attack</span></p><p></p><p><strong>Traits</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Reactionary</span></p><p><span style="font-size: 9px">- Indomitable Faith</span></p><p></p><p><strong>Class Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Fast Movement</span></p><p><span style="font-size: 9px">- Rage (6 rage points)</span></p><p></p><p><strong>Racial Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- +2 to One Ability</span></p><p><span style="font-size: 9px">- Medium Size</span></p><p><span style="font-size: 9px">- Normal Speed</span></p><p><span style="font-size: 9px">- Bonus Skill Points</span></p><p><span style="font-size: 9px">- Bonus Feat</span></p><p></p><p><strong>Arms, Armor and Equipment:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Studded Leather (25gp, 20lb)</span></p><p><span style="font-size: 9px">- Greatsword (50gp, 8lb)</span></p><p><span style="font-size: 9px">- Throwing Axe (8gp, 2lb)</span></p><p><span style="font-size: 9px">- Warhammer (12gp, 5lb)</span></p><p><span style="font-size: 9px">- Traveler’s Outfit (1gp, 5lb [worn])</span></p><p><span style="font-size: 9px">- Backpack (2gp, 2lb)</span></p><p><span style="font-size: 9px">--- Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">--- Torches, 12 (12cp, 12lb)</span></p><p><span style="font-size: 9px">--- Rope, 50’ hemp (1gp, 10lb)</span></p><p><span style="font-size: 9px">--- Trail rations, 3 days (15sp, 4lb)</span></p><p><span style="font-size: 9px">--- Waterskin (1gp, 4lb)</span></p><p><span style="font-size: 9px">- Beltpouch (1gp, 0.5lb)</span></p><p><span style="font-size: 9px">--- Chalk, 1 piece (1cp, ---)</span></p><p><span style="font-size: 9px">--- Flint & Steel (1gp, ---)</span></p><p><span style="font-size: 9px">--- Flask, (3cp, 1.5lb)</span></p></blockquote><p></p>
[QUOTE="Rhun, post: 4924808, member: 29098"] Hey Mal, here is my PC. Since I am new to the PF rules, can you look him over and let me know if I missed anything? Also, I spent 2 or 3 gold pieces over average...hope that isn't a big deal. [size=3][b]ANUNDR VALKRSSON[/b][/size] Description Anundr certainly stands out in a crowd. At six and a half feet tall, with broad shoulders and a body of iron-corded muscle, the northman towers over most folk. His youth, though, is all too apparent in his features, which most would consider handsome (if not accompanied by his gruff northern manner). He is fair of skin, and wears his blonde hair long, and dresses simply in the leathers and furs common to his homeland. [URL=http://img179.imageshack.us/i/anundrvalkrssonbypixx73.jpg/][IMG]http://img179.imageshack.us/img179/6982/anundrvalkrssonbypixx73.jpg[/IMG][/URL] [sblock=Credit]Credit to Pixx73 at DeviantArt[/sblock] Personality & Background Born and raised in the isolated northern village of Haafinger (Solitude, in common), Anundr was raised quite simply. His family lived on the fringes of the community; as worshippers of Modi in a town where nearly the entire populace revered Woden, his family were often ridiculed for their beliefs. Thus, they eked out a meager living on the edge of town, growing their own crops, and hunting their own game. While not a pleasant life, it taught Anundr to be strong and self sufficient. Tilling earth and cutting would paid physical dividends, and the ridicule and shunning of the fellow villagers strengthened the young warrior’s determination and will to the point of stubbornness. During Anundr’s eighteenth winter, sickness struck the village, and Anundr’s parents fell victim to its virulence. With nothing left to hold him in the place, Anundr packed his few belongings, and when the spring melt arrived, he left Haafinger. Anundr has little besides his weapons, armor and clothing, coming from such a meager background. In fact, his last coppers were spent on food, drink, and a night’s stay at the inn where he formed a drunken pact with a group of new companions. With his honor being all he has, the northman is dedicating to honoring this pact, and hopes to earn a few coin at the conclusion of the endeavor. [b]Anundr Valkrsson[/b] [b]Chaotic Good Human Male[/b] Barbarian 1 XPs: [b]Stats[/b] Str 18 (+4) (10 points, +2 race) Dex 14 (+2) (5 points) Con 14 (+2) (5 points) Int 12 (+1) (2 points) Wis 10 (+0) (0 points) Cha 08 (-1) (-2 points) [b]General[/b] HP: 14 (12 [1st level] + 2 [con]) AC: 15 (10 base, +3 armor, + 2 dex[size=1] --- Touch AC 12 --- Flatfooted 13[/size] Initiative: +4 (+2 dex, +2 trait) Move: 40’ (40’ base) [b]Combat[/b] BAB: +1[size=1] Melee: +5 --- Greatsword +6 (2d6+6/19-20) --- Warhammer +5 (1d8+4 or 1d8+6/x3) Ranged: +3[/size] --- Throwing Axe +3 (1d6+4/x3) [b]Saves:[/b][size=1] Fort: +4 (2 base, + 2 con) Ref: +2 (0 base, + 2 dex) Wil: +1 (0 base, + 0 wis, +1 trait)[/size] [b]Skills:[/b][size=1] - (7 total: 4 class, +1 human, +1 int, +1 favored class) - Acrobatics +5 (1 rank, +3 trained, +2 dex, -1 ACP) Climb +6 (1 rank, +3 trained, +3 str, -1 ACP) Intimidate +3 (1 rank, +3 trained, -1 cha) Knowledge (Nature) +5 (1 rank, +3 trained, +1 int) Perception +4 (1 rank, +3 trained, +0 wis) Survival +4 (1 rank, +3 trained, +0 wis) Swim +5 (1 rank, +3 trained, +3 str, -2 ACP) [/size] [b]Languages:[/b][size=1] - Common - (Northman) - Goblin[/size] [b]Feats:[/b][size=1] - Weapon Focus: Greatsword (1st level) - Power Attack[/size] [b]Traits[/b][size=1] - Reactionary - Indomitable Faith[/size] [b]Class Features:[/b][size=1] - Fast Movement - Rage (6 rage points)[/size] [b]Racial Features:[/b][size=1] - +2 to One Ability - Medium Size - Normal Speed - Bonus Skill Points - Bonus Feat[/size] [b]Arms, Armor and Equipment:[/b][size=1] - Studded Leather (25gp, 20lb) - Greatsword (50gp, 8lb) - Throwing Axe (8gp, 2lb) - Warhammer (12gp, 5lb) - Traveler’s Outfit (1gp, 5lb [worn]) - Backpack (2gp, 2lb) --- Bedroll (1sp, 5lb) --- Torches, 12 (12cp, 12lb) --- Rope, 50’ hemp (1gp, 10lb) --- Trail rations, 3 days (15sp, 4lb) --- Waterskin (1gp, 4lb) - Beltpouch (1gp, 0.5lb) --- Chalk, 1 piece (1cp, ---) --- Flint & Steel (1gp, ---) --- Flask, (3cp, 1.5lb)[/size] [/QUOTE]
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