[DUNGEONCRAFT] #293 Campaign Rounds

Tonguez

A suffusion of yellow
anyone read and/or used the Campaign Rounds rules discussed in DungeonCraft #293?

It gives a system for 'managing a realm' using D20 rules. I've only just read them and am still processing but wanted to get any other thoughts and comments from you experts:)

Are they effective?
do theywork?
Whats missing?
Any concerns?
 

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I briefly read them, and hoped they would be usable, but they are tied to closely to alignment mappings for my liking. I'm trying to think about which bits would be best for me to keep and use, but I've not thought about it much recently because of real life (tm)

Not a great answer, but at least you know someone is reading!

Cheers
 


widderslainte said:
I still keeping dreaming that WotC will do something with Aria...

What does WOTC own ARIA?

D20 Aria would be wonderful (Aria is mainly what I based my homebrew D20 'Factions' system on)
 

anyone read and/or used the Campaign Rounds rules discussed in DungeonCraft #293?
The Countrycraft article? Yeah, I printed it out and skimmed it.
It gives a system for 'managing a realm' using D20 rules. I've only just read them and am still processing but wanted to get any other thoughts and comments from you experts:)
At first glance, it seems like a decent, abstract system with some good adventure seeds built in. Unlike Plane Sailing, I hardly noticed the alignment issues; you can easily replace them with whatever other measure of "ill will" between nations you like.
 

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