Desdichado
Hero
OK, I've started something up that may be of interest to some folks here, at least.
I've always been a fan of Ray Winninger's original series of Dungeoncraft articles in which he developed the "forest world" setting. The methodology he uses is interesting and useful, and the setting itself is kinda fun.
Because I've been impressed with the methodology, I've always wanted to go through the process, and I've decided the time is right. Also, because the articles aren't readily available anymore, and Paizo has no plans to make them so, I decided to explain the methodology as I did it.
Now, I know I'm a poor substitute for Ray in explaining his own methodology, and my setting may be a little off the wall, but at the very least, by reading my articles you can glean the basic methodology, if you want, and hopefully the setting itself comes across as interesting to someone, as it unfolds.
Anyway, link in my sig. Comments welcome.
I've always been a fan of Ray Winninger's original series of Dungeoncraft articles in which he developed the "forest world" setting. The methodology he uses is interesting and useful, and the setting itself is kinda fun.
Because I've been impressed with the methodology, I've always wanted to go through the process, and I've decided the time is right. Also, because the articles aren't readily available anymore, and Paizo has no plans to make them so, I decided to explain the methodology as I did it.
Now, I know I'm a poor substitute for Ray in explaining his own methodology, and my setting may be a little off the wall, but at the very least, by reading my articles you can glean the basic methodology, if you want, and hopefully the setting itself comes across as interesting to someone, as it unfolds.
Anyway, link in my sig. Comments welcome.