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DUNGEONFOG | Create RPG Maps and GameMaster Notes
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<blockquote data-quote="DungeonFog" data-source="post: 7078825" data-attributes="member: 6875872"><p>Thanks BrockBallingdark for spreading the word - you are awesome!</p><p></p><p>Here's a quick update on the campaign: </p><p>- We've reached our first three stretch goals, so there's going to be about 400props and 80 textures in 4 different game settings.</p><p>- We're close to hitting the soundscape stretch goal (yay!)</p><p>- We've teamed up with BITGEM 3D for awesome hand drawn textures</p><p>- We've teamed up with Pegasus Spiele for some cool map contests</p><p>- We've teamed up with Incompetech for awseome ingame music </p><p></p><p>Tomorrow we're going to release our playtest video on Youtube and Kickstarter, so you can see how DUNGEONFOG works in a game session.</p><p></p><p>Have a great day and keep the dice rolling!</p><p>Till</p></blockquote><p></p>
[QUOTE="DungeonFog, post: 7078825, member: 6875872"] Thanks BrockBallingdark for spreading the word - you are awesome! Here's a quick update on the campaign: - We've reached our first three stretch goals, so there's going to be about 400props and 80 textures in 4 different game settings. - We're close to hitting the soundscape stretch goal (yay!) - We've teamed up with BITGEM 3D for awesome hand drawn textures - We've teamed up with Pegasus Spiele for some cool map contests - We've teamed up with Incompetech for awseome ingame music Tomorrow we're going to release our playtest video on Youtube and Kickstarter, so you can see how DUNGEONFOG works in a game session. Have a great day and keep the dice rolling! Till [/QUOTE]
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