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*Dungeons & Dragons
Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.
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<blockquote data-quote="overgeeked" data-source="post: 8732114" data-attributes="member: 86653"><p>There was a great thread over on RPG.net about combat that talked about the differences between games, activities, puzzles, and how the fun of a thing diminishes once it's solved. <a href="https://forum.rpg.net/index.php?threads/maybe-combat-systems-are-completely-pointless-change-my-mind-please.886827/" target="_blank">Here's the link</a>. The longer an edition lasts, the more "solved" it becomes. There are clear winners and losers in regards to: character design choices (at one end intentionally nerfing your stats for character, at the other end pure power gaming), combat (there are optimal strategies in just about every situation), etc. Importantly, some are restricted to edition, but others are not.</p><p></p><p>There's a certain joy to finding neat interactions in the rules, but that diminishes over time as there are fewer to discover. This is limited to edition. With each new edition the hunt begins again. But, as the edition wears on, these are found, talked about, spread around, so the excitement dies down eventually. Only to be renewed with each new edition.</p><p></p><p>There's a certain joy to finding strategies to combat, but that diminishes over time as there are fewer to discover. Over time combat becomes completely solved as there aren't really any new things going on. No matter how much flair you give a fight or what objective you put in or what terrain you use, etc...it all comes down to a few factors that are repeated endlessly. New editions only change one or two inputs slightly. PC abilities and monster stats. But combat is still a long-since solved equation.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8732114, member: 86653"] There was a great thread over on RPG.net about combat that talked about the differences between games, activities, puzzles, and how the fun of a thing diminishes once it's solved. [URL='https://forum.rpg.net/index.php?threads/maybe-combat-systems-are-completely-pointless-change-my-mind-please.886827/']Here's the link[/URL]. The longer an edition lasts, the more "solved" it becomes. There are clear winners and losers in regards to: character design choices (at one end intentionally nerfing your stats for character, at the other end pure power gaming), combat (there are optimal strategies in just about every situation), etc. Importantly, some are restricted to edition, but others are not. There's a certain joy to finding neat interactions in the rules, but that diminishes over time as there are fewer to discover. This is limited to edition. With each new edition the hunt begins again. But, as the edition wears on, these are found, talked about, spread around, so the excitement dies down eventually. Only to be renewed with each new edition. There's a certain joy to finding strategies to combat, but that diminishes over time as there are fewer to discover. Over time combat becomes completely solved as there aren't really any new things going on. No matter how much flair you give a fight or what objective you put in or what terrain you use, etc...it all comes down to a few factors that are repeated endlessly. New editions only change one or two inputs slightly. PC abilities and monster stats. But combat is still a long-since solved equation. [/QUOTE]
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Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.
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