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Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.
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<blockquote data-quote="Aldarc" data-source="post: 8734500" data-attributes="member: 5142"><p>This is false. "Readability" does NOT typically mean or refer to the enjoyment of reading something. In general parlance (or "natural language," if you will), "readability" refers to the ease of understanding written material, whether that is due to presentation, layout, diction and vocabulary, or phrasing and grammar, etc. The enjoyment that comes from the process of reading said material is different.</p><p></p><p>Readability = Ease of Understanding =! Enjoyment of Reading</p><p></p><p>If you personally didn't find 4e enjoyable to read, then that's fine, but that's not an issue of readability.</p><p></p><p></p><p>Note that "readability" doesn't mean what you think it does, which is important since your argument hinges on this point.</p><p></p><p></p><p></p><p>Robert Schwalb is working on his more generic fantasy roleplaying game based on his <em>Shadow of the Demon Lord</em> game. When working on the write-ups for spells and other entries, he asked playtesters for feedback on two different formats. One version looked more like 3e/5e with spell effects and such buried in flavor text. The other version was like 4e. Most playtesters reported preferring the latter more 4e-like version, though they didn't recognize it as such. Schwalb admitted that he feared presenting it the latter way due to people's visceral reactions to anything remotely 4e like. However, this 4e style formatting is what the playtesters wanted because it was hands down <em>far easier to parse</em>.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8734500, member: 5142"] This is false. "Readability" does NOT typically mean or refer to the enjoyment of reading something. In general parlance (or "natural language," if you will), "readability" refers to the ease of understanding written material, whether that is due to presentation, layout, diction and vocabulary, or phrasing and grammar, etc. The enjoyment that comes from the process of reading said material is different. Readability = Ease of Understanding =! Enjoyment of Reading If you personally didn't find 4e enjoyable to read, then that's fine, but that's not an issue of readability. Note that "readability" doesn't mean what you think it does, which is important since your argument hinges on this point. Robert Schwalb is working on his more generic fantasy roleplaying game based on his [I]Shadow of the Demon Lord[/I] game. When working on the write-ups for spells and other entries, he asked playtesters for feedback on two different formats. One version looked more like 3e/5e with spell effects and such buried in flavor text. The other version was like 4e. Most playtesters reported preferring the latter more 4e-like version, though they didn't recognize it as such. Schwalb admitted that he feared presenting it the latter way due to people's visceral reactions to anything remotely 4e like. However, this 4e style formatting is what the playtesters wanted because it was hands down [I]far easier to parse[/I]. [/QUOTE]
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Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.
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