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Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.
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<blockquote data-quote="Aldarc" data-source="post: 8734581" data-attributes="member: 5142"><p>"Readability" is about "ease of understanding" of texts, which is closely tied to the "clarity" of said texts.</p><p></p><p>Edit: This conversation would be a lot easier if people could admit that the word "readability" was misused rather than doubling down on the error so that we didn't have to keep returning to what "readability" means. It's not as if there is some great word deficit that requires misuing the word "readability" for the sake of trash-talking 4e.</p><p></p><p></p><p>I'm skeptical that any of your assertions here would hold up to even the bare minimum of scrutiny nor do I suspect that they are rooted in facts of the texts in any way. But in the interest of an open mind, perhaps you would be willing to compare 4e with 5e concretely on some particular point regarding how 5e tells you how to have fun but 4e does not.</p><p></p><p>Edit: FYI, here is a bit from the 4e DMG (p. 7) explicitly about fun.</p><p></p><p></p><p>Now to me that sounds like 4e is against OneTrueWay when it comes to "fun" and that it's resistant to tell people how to have fun because (a) it's table-dependent, and (b) they are resistant against prescribing a "right way" to have fun or play D&D.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8734581, member: 5142"] "Readability" is about "ease of understanding" of texts, which is closely tied to the "clarity" of said texts. Edit: This conversation would be a lot easier if people could admit that the word "readability" was misused rather than doubling down on the error so that we didn't have to keep returning to what "readability" means. It's not as if there is some great word deficit that requires misuing the word "readability" for the sake of trash-talking 4e. I'm skeptical that any of your assertions here would hold up to even the bare minimum of scrutiny nor do I suspect that they are rooted in facts of the texts in any way. But in the interest of an open mind, perhaps you would be willing to compare 4e with 5e concretely on some particular point regarding how 5e tells you how to have fun but 4e does not. Edit: FYI, here is a bit from the 4e DMG (p. 7) explicitly about fun. Now to me that sounds like 4e is against OneTrueWay when it comes to "fun" and that it's resistant to tell people how to have fun because (a) it's table-dependent, and (b) they are resistant against prescribing a "right way" to have fun or play D&D. [/QUOTE]
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Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.
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