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Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.
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<blockquote data-quote="Charlaquin" data-source="post: 8735172" data-attributes="member: 6779196"><p>Indeed. I fully expect the PHB races and MM monsters to get updated to the MMotM standard. Features that let you cast spells X times between long rests will be updated to allow you to cast the spell with appropriate-level slots if you have them. Features that let you do a non-spell X times between short or long rests will be updated to be PB times between long rests (apart from Warlock spells; I think that would require more drastic of a change than it sounds like they’re looking to make). The wording of a lot of things will be revised for clarity - see, for example, Dwarven Resilience being re-worded to say you have advantage on saves “to avoid or end the Poisoned condition on yourself” instead of on saves “against poison.” Some things might get re-organized somewhat, such as putting all the stealth rules in one place. A lot of things will probably get sidebars reminding the reader of things like temp HP not stacking. They will probably specify in all cases where you divide something that you round down, instead of leaving it implied by the “always round down unless otherwise stated” rule. I’m betting Tasha’s optional class features will be included directly in the class features, though they might still be marked as optional, and of all my predictions I’m least confident about that one.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8735172, member: 6779196"] Indeed. I fully expect the PHB races and MM monsters to get updated to the MMotM standard. Features that let you cast spells X times between long rests will be updated to allow you to cast the spell with appropriate-level slots if you have them. Features that let you do a non-spell X times between short or long rests will be updated to be PB times between long rests (apart from Warlock spells; I think that would require more drastic of a change than it sounds like they’re looking to make). The wording of a lot of things will be revised for clarity - see, for example, Dwarven Resilience being re-worded to say you have advantage on saves “to avoid or end the Poisoned condition on yourself” instead of on saves “against poison.” Some things might get re-organized somewhat, such as putting all the stealth rules in one place. A lot of things will probably get sidebars reminding the reader of things like temp HP not stacking. They will probably specify in all cases where you divide something that you round down, instead of leaving it implied by the “always round down unless otherwise stated” rule. I’m betting Tasha’s optional class features will be included directly in the class features, though they might still be marked as optional, and of all my predictions I’m least confident about that one. [/QUOTE]
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Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.
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