WotC Dungeons & Dragons Adventurer Is A New UK Magazine To Teach D&D

As reported on the Mastering Dungeons podcast, Dungeons & Dragons Adventurer is a weekly magazine from D&D publisher Wizards of the Coast and UK magazine publisher Hachette Partworks, designed as a magazine run to teach you D&D and serve as an adventure kit. Dungeons & Dragons Adventurer is a brand new partwork that teaches you how to play the world’s most popular tabletop roleplaying game...
As reported on the Mastering Dungeons podcast, Dungeons & Dragons Adventurer is a weekly magazine from D&D publisher Wizards of the Coast and UK magazine publisher Hachette Partworks, designed as a magazine run to teach you D&D and serve as an adventure kit.

Dungeons & Dragons Adventurer is a brand new partwork that teaches you how to play the world’s most popular tabletop roleplaying game, with an exclusive adventure, easy step-by-step instructions and all the background information you need to start creating your own characters and becoming a D&D expert. Collect the specially designed dice given throughout the collection and join us on a wild ride through the D&D journey of a lifetime!


Each of the first four issues also comes with a free dice set, along with bigger goodies every few deliveries, inclusing dice towers, binders, keyrings, even a DM screen. A premium subscripiton throws in miniatures, too. It's kind of a combination of loot box and magazine.

There are currently 80 weekly issues planned. The first issue is £1.99, with subsequent issues costing more at £4.99 for issue #2, and then $7.99 onwards (and the premium subscription versions more at £9.49 per week). As they're weekly, that comes to about £32 per month, or £38 for premium.

The magazine is available in UK stores or via subscription.


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A premium subscription that includes miniatures.

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Here is what you'll have after subscribing for the first 20 issues:
I am now half-way through my 80-issue subscription, so here's a running count of everything you get with issues #1-40
  • 962 pages of magazine content
  • a 16-page and two 12-page Spell Booklets
  • an 8-page Introduction to Combat booklet
  • 72 pages of character sheets
  • three magazine binders
  • a four-panel DM Screen
  • a map of Faerûn
  • a poster map of Phandalin
  • a double-sided terrain map
  • a double-sided tactical map of the Underdark
  • four sheets of plastic character and monster figurines
  • fifteen inspiration tokens
  • a dice tray
  • a dice jail
  • nine dice tins
  • four dice bags
  • 30 sets of dice
  • a large d20
  • a large d10
  • a large d8
  • two coins (if you are a "premium" subscriber)
I note that we're still on track to hit a total of sixty sets of dice with the full run, or maybe 61 once a full set of those oversized dice has shown up.
 



I am now half-way through my 80-issue subscription, so here's a running count of everything you get with issues #1-40
  • 962 pages of magazine content
  • a 16-page and two 12-page Spell Booklets
  • an 8-page Introduction to Combat booklet
  • 72 pages of character sheets
  • three magazine binders
  • a four-panel DM Screen
  • a map of Faerûn
  • a poster map of Phandalin
  • a double-sided terrain map
  • a double-sided tactical map of the Underdark
  • four sheets of plastic character and monster figurines
  • fifteen inspiration tokens
  • a dice tray
  • a dice jail
  • nine dice tins
  • four dice bags
  • 30 sets of dice
  • a large d20
  • a large d10
  • a large d8
  • two coins (if you are a "premium" subscriber)
I note that we're still on track to hit a total of sixty sets of dice with the full run, or maybe 61 once a full set of those oversized dice has shown up.
60 sets of dice is wild. Clearly cheap to stuff in.
 

I note that we're still on track to hit a total of sixty sets of dice with the full run, or maybe 61 once a full set of those oversized dice has shown up.
I was wrong. The final total was a mere fifty-four sets of dice (including that giant set).

Here's the full list of what you get with an 80-issue subscription:
  • 1922 pages of magazine content
  • one 16-page and two 12-page Spell Booklets
  • two 12-page Magic Items Catalogue booklets
  • an 8-page Introduction to Combat booklet
  • a 12-page Shopping Catalogue booklet
  • 108 pages of character sheets
  • four magazine binders (three of these were optional)
  • a four-panel DM Screen
  • a map of Faerûn
  • two poster maps of Phandalin and Neverwinter
  • four double-sided terrain maps
  • a double-sided tactical map of the Underdark
  • fourteen erasable dungeons maps/player handouts
  • three notebooks and three mechanical pencils
  • four sheets of plastic character and monster figurines
  • a sheet of plastic monster figurines
  • two token sheets, each with fifteen tokens
  • fifteen inspiration tokens
  • a dice tray
  • a dice jail
  • nineteen dice tins
  • eight dice bags
  • fifty-three sets of dice
  • a set of seven large dice (d20, d12, d10 , d10 (percentile), d8, d6, d4)
  • five coins and a coin display case (if you are a "premium" subscriber)
  • a giant metal d100 in a wooden box (optional additional purchase)
Also, here's the full contents of the completed magazine. It's an... interesting presentation of the D&D rules!

1. Let's Play!
2. The World of D&D
3. Structure of Play
4. Advantage, Disadvantage & Inspiration
5A. Resting and Hit Die
5B. Temporary and Maximum Hit Points
5C. Sleep and Resting Variants
6A. Conditions: Part 1
6B. Conditions: Part 2
7. The Three Pillars
8A. The Passage of Time
8B. The Passage of Time: Part 2
9. Darkness & Light
10. Coins & Currency
11. Sizes
12A. Movement: Part 1
12B. Movement: Part 2
12C. Movement Part 3
13. Senses
14. Treasure
15. Food & Drink
16. A Guide to D&D Dice
17A. Environment: Using Items and Objects
17B. Environment: Falling and Suffocating
17C. Environment: Underwater Adventuring
18. Working Together
19. Encumbrance, Lifting & Carrying
20. Telepathy
21. Group Cohesion
22. Mounts & Vehicles
23. Transformation
24. Portals
25. Musical Instruments
26A. Group Patrons Part 1
26B. Group Patrons Part 2: Academies
26C. Group Patrons Part 3: Ancient Beings
26D. Group Patrons Part 4: Aristocrats
26E. Group Patrons Part 5: Criminal Syndicates
26F. Group Patrons Part 6: Guilds
26G. Group Patrons Part 7: Military Forces
26H. Group Patrons Part 8: Religious Orders
26I. Group Patrons Part 9: Sovereigns
27. Poisons
28A. Diplomacy Part 1
28B. Diplomacy Part 2
28C. Diplomacy Part 3
28D. Diplomacy Part 4
29. Metals of the Realms
30. The Sky
31A. Bastions Part 1
31B. Bastions Part 2
31C. Bastions Part 3
1. The Dungeon Master
2A. Puzzles
2B. Puzzles Part 2
2C. Puzzles Part 3
3. Dungeon Adventures
4. Roleplaying NPCs
5A. Managing Monsters: Part 1
5B. Managing Monsters: Part 2
5C. Managing Monsters: Part 3
5D. Managing Monsters Part 4: Lairs
5E. Managing Monsters Part 5: Motivations
5F. Managing Monsters Part 6
5G. Managing Monsters Part 7: Parleying with Monsters
6. Creating an Immersive Environment
7A. Challenge Ratings: Single Encounters
7B. Challenge Ratings: Multiple Monsters
8A. Traps Part 1
8B. Traps Part 2
8C. Traps Part 3
9A. Making Maps Part 1
9B: Making Maps Part 2
9C. Making Maps Part 3: Buildings
9D. Making Maps Part 4: Villages and Towns
10. Dice Decisions
11. Missing & New Players
12. Taverns & Inns
13. Contests, Challenges & Tournaments
14. Weaving Scenes Together
15. Roleplaying Villains
16. Running Mysteries
17. Character Death
18. Bringing Cities to Life
19. Roles in the Party
20. Running Horror Encounters
21. Reading the Room
22. The Endgame
23. Don't Lose the Plot!
24. Sharing Stories
25. Friends & Allies
26A. Chases Part 1
26B. Chases Part 2
26C. Chases Part 3
27. The Sea
28. Side Quests
29. Keeping Fights Fun
30. Moral Quandries
31. D&D for Kids
31B. Junior DMs
32. Spotlight on the Players
33. Plot Points
34A. Random Encounters Part 1
34B. Random Encounters Part 2
34C. Random Encounters Part 3
35. Have the Conversation
36A. Safety Tools Part 1
36B. Safety Tools Part 2
37. Customising NPCs
38. Injuries
39. Diseases
40. DMing for One Player
41. Inviting Critique
42A. Rewards Part 1
42B. Rewards Part 2
43. Playing with Miniatures
44. Explosives
45A. Building a Dungeon Part 1
45B. Building a Dungeon Part 2
45C. Building a Dungeon Part 3
45D. Building a Dungeon Part 4
45E. Building a Dungeon Part 5
45F. Building a Dungeon Part 6
45G. Building a Dungeon Part 7
46. Villains: Methods and Motivations
47. Meeting the Villain
48. Rolling in the Aisles
49A. Madness Part 1
49B. Madness Part 1
50A. Homebrewing Part 1: Campaigns
50B. Homebrewing Part 2: Encounters
50C. Homebrewing Part 3: Monsters
50D. Homebrewing Part 4: Spells
50E. Homebrewing Part 5: Species, Background & Subclass
50F. Homebrewing Part 6: Magic Items
51A. Treasure Tables Part 1
51B. Treasure Tables Part 2
52. Heists
53. Creating Drama
54. Proficiency Variants
55A. Wilderness Part 1
55B. Wilderness Part 2
55C. Wilderness Part 3
56A. Settlements Part 1
56B. Settlements Part 2
57. Framing Events
58. Flavours of Fantasy
59. Shared Campaigns
60. Ending a Campaign
1. Spellcasting Explained
2. Concentration
3A. Casting Times and Spell Range
3B. Spell Area of Effect: Part 2
3C. Spell Areas of Effect Part 3
4. Magic Items
4B. Buying Magic Items
4C. Selling Magic Items
4D. Sentient Magic Items
4E. Artefacts Part 1
4F. Artefacts Part 2
4G. Artefacts Part 3
4H. Artefacts Part 4
5A. Curses: Part 1
5B. Cursed Items
6. Potions
7. Spectacular Magic!
8. Runes
9. Familiars
10. Magic Tattoos
11A. Magical Phenomena Part 1
11B. Magical Phenomena Part 2
11C. Magical Phenomena Part 3: Enchanted Springs
11D: Magical Phenomena Part 4: Eldritch Storms
12A. Supernatural Regions Part 1
12B. Supernatural Regions Part 2
12C. Supernatural Regions Part 3
12D. Supernatural Regions Part 4
12E. Supernatural Regions Part 5
12F. Supernatural Regions Part 6
12G. Supernatural Regions Part 7A
12H. Supernatural Regions Part 7B
13A. Deck of Many Things Part 1
13B. Deck of Many Things Part 2
14. Personalising Spells
15A. Wand of Wonder
15B. Wand of Wonder
16. Clouds and Fogs
17A. Eye and Hand of Vecna Part 1
17B. Eye and Hand of Vecna Part 2
18A. Figurines of Power Part 1
18B. Figurines of Power Part 2
1. Damage Resistance, Vulnerability and Immunity
2. Actions & Bonus Actions in Combat
2B. Improvising Actions
3A. Weapons: Part 1
3B. Weapons: Part 2
4. Armor
5. Mounted Combat
6. Grappling & Shoving
7. Surprise
8. Battlefield Control
9. Underwater Combat
10. Mob Rules
11. Seiges
12. War!
13. Initiative Variants
1. Introduction to Playing Characters
2. Ability Scores
3. Species
4. Character Class
5A. Equipment
5B. Equipment: Part 2
6A. Introduction to Skills
6B. Skills Explained
7. Levelling Up
8. Alignment
9. Tools
10. Languages
11. Become a Better Roleplayer: Part 1
12. Age
13A. Downtime Activities
13B: Downtime Activities Part 2
14. Creating a Backstory
15. Lifestyles
16A. Trinkets Part 1
16B. Trinkets Part 2
17. Factions
18. Master of Disguise
19A. Sidekicks Part 1
19B. Sidekicks Part 2
20. Golden Goals
21. Leaning Into Character Flaws
22A. Introduction to Feats
22B. General Feats Part 1
22C. General Feats Part 2
22D. General Feats Part 3
22E. General Feats Part 4
22F. General Feats Part 5
22G. General Feats Part 6
22H. General Feats Part 7
23A. Combat Feats 1
23B. Combat Feats 2
23C. Combat Feats 3
23D. Combat Feats Part 4
23E. Combat Feats Part 5
23F. Combat Feats Part 6
24A. Spellcasting Feats 1
24B. Spellcasting Feats Part 2
24C. Spellcasting Feats Part 3
24D. Spellcasting Feats Part 4
24E. Spellcasting Feats Part 5
25A. Personal Histories Part 1
25B. Personal Histories Part 2
25C. Personal Histories Part 3
25D. Personal Histories Part 4
25E. Personal Histories Part 5
25F. Personal Histories Part 6
25G. Personal Histories Part 7
25H. Personal Histories Part 8
26A. Multiclassing Part 1
26B. Multiclassing Part 2
27. Changing Subclass
28A. Beyond 5th Level Part 1
28B. Beyond 5th Level Part 2
1. Human
2. Elves
3. Halflings
4. Dwarves
5. Orcs
6. Gnomes
7. Dragonborn
8. Genasi
9. Tieflings
10. Tabaxi
11. Aarakocra
12. Tortles
13. Githyanki
14. Aasimar
15. Goliath
16. Fey Species
17A. Other Species Part 1
17B. Other Species Part 2
1A. Rogue
1B. Rogue Features: 1st Level
1C. Rogue Features: 2nd Level
1D. Rogue Features: 3rd Level Part 1
1E. Rogue Features: 3rd Level Part 2
1F. Rogue Features: 4th Level
1G. Rogue Features: 5th Level
2A. Wizard
2B. Wizard Features: 1st Level
2C. Wizard Features: 2nd Level
2D. Wizard Features: 3rd Level
2E. Wizard Features: 4th Level
2F. Wizard Arcane Traditions: Order of Scribes
2G. Wizard Arcane Traditions: Schools of Divination, Enchantment and Evocation
2H. Wizard Arcane Traditions: Schools of Illusion, Necromancy and Transmutation
2I. Wizard Arcane Traditions: Schools of Conjuration and War Magic
2J. Wizard Arcane Traditions: Bladesinging
2K. Wizard Features: 5th Level
3A. Cleric
3B. Cleric Features: 1st Level
3C. Cleric Features: 2nd Level
3D. Cleric: Life Domain
3E. Cleric: Tempest Domain
3F. Cleric: Nature Domain
3G. Cleric: Trickery Domain
3H. Cleric: Knowledge Domain
3I. Cleric: War Domain
3J. Cleric Features: 3rd Level
3K. Cleric: Forge Domain
3L. Cleric: Twilight Domain
3M. Cleric Features: 4th Level
3N. Cleric: Other Domains
3O. Cleric Features: 5th Level
3P. Cleric: Death Domain
4A. Fighter
4B. Fighter Features: 1st Level
4C. Fighter Features: 2nd Level
4D: Fighter Features: 3rd Level Part 1
4E: Fighter Features: 3rd Level Part 2
4F. Fighter Features: 3rd Level Part 3: Battle Master
4G. Fighter Features: 4th Level
4H. Fighter Features: 5th Level
5A. Bard
5B. Bard Features: 1st Level
5C. Bard Features: 2nd Level
5D. Bard Features: 3rd Level
5E. Bardic Colleges: College of Swords
5F. Bardic Colleges: College of Lore
5G. Bardic Colleges: College of Whispers
5H. Bardic Colleges: Other Colleges
5I. Bard Features: 4th Level
5J. Bard Features: 5th Level
6A. Barbarian
6B. Barbarian Features: 1st Level
6C. Barbarian Features: 2nd Level
6D. Barbarian Features: 3rd Level
6E. Barbarian: Path of the Giant
6F. Barbarian: Path of the Beast
6G. Barbarian: Path of the Totem Warrior
6H. Barbarian: Other Paths
6I. Barbarian Features: 4th Level
6J. Barbarian Features: 5th Level
7A. Druid Overview
7B. Druid Features: 1st-Level
7C. Druid Features: 2nd-Level Part 1
7D. Druid Features: 2nd-Level Part 2
7E. Druid Features: 2nd-Level Part 3
7F. Druid: Circle of the Shepherd
7G. Druid: Circle of Wildfire
7H. Druid: Circle of Stars
7I. Druid: Circle of the Moon Part 1
7J. Druid: Circle of the Moon Part 2
7K. Druid: Circle of Dreams
7L. Druid Features: 3rd Level
7M. Druid: Circle of Spores
7N. Druid Features: 4th Level Part 1
7O. Druid Features: 4th Level Part 2
7P. Druid Features: 5th Level Part 1
7Q. Druid Features: 5th Level Part 2
8A. Paladin
8B. Paladin Features: 1st-Level
8C: Paladin Features: 2nd-Level Part 1
8D. Paladin Features: 3rd Level
8E: Paladin: Oath of the Ancients
8F: Paladin: Oath of Vengeance
8G: Paladin: Oath of Redemption
8H. Paladin: Oath of Conquest
8I. Paladin: Oath of Glory
8J. Paladin: Oath of the Watchers
8K. Paladin Features: 4th Level
8L. Paladin: Story Seeds Part 1
8M. Paladin: Story Seeds Part 2
8N. Paladin: Oathbreaker
8O. Paladin Features: 5th Level
9A. Monk
9B. Monk Features: 1st Level
9C. Monk Features: 2nd Level
9D. Monk Features: 3rd Level
9E. Monk: Way of the Open Hand
9F. Monk: Way of the Four Elements
9G. Monk: Way of the Drunken Master
9H. Monk: Way of the Kensei
9I. Monk: Other Monastic Orders
9J. Monk Features: 4th Level
9K. Monk Features: 5th Level
10A. Warlock
10B. Warlock Features: 1st Level Part 1
10C. Warlock Features: 1st Level Part 2
10D. Warlock Features: 2nd Level
10E. Warlock Features: 3rd Level
10F. Warlock Features: 4th Level
10G. Warlock Features: 5th-Level Part 1
10H. Warlock Features: 5th-Level Part 2
11A. Ranger
11B. Ranger Features: 1st Level
11C. Ranger Features: 2nd Level
11D. Ranger Features: 3rd Level
11E. Ranger Features: 4th Level
11F. Ranger: Beast Master Part 1
11G. Ranger: Beast Master Part 2
11H. Ranger: Drakewarden
11I. Ranger: Hunter & Swarmkeeper
11J. Ranger: Fey Wanderer and Gloomstalker
11K. Ranger: Horizon Walker
11L. Ranger Features: 5th-Level
12A. Sorcerer
12B. Sorcerer Features: 1st Level
12C. Sorcerer Features: 2nd Level
12D. Sorcerer Features: 3rd Level
12E. Sorcerer Features: 4th Level
12F. Sorcerous Origins: Wild Magic Part 1
12G. Sorcerous Origins: Wild Magic Part 2
12H. Sorcerous Origins: Wild Magic Part 3
12I. Sorcerous Origins: Wild Magic Part 4
12J. Sorcerous Origins: Aberrant Mind
12K. Sorcerous Origins: Clockwork Soul & Draconic Bloodline
12L. Sorcerous Origins: Divine Soul & Shadow Magic
12M. Sorcerer Features: 5th-Level
13A. Artificer
13B. Artificer Features: 1st Level Part 1
13C. Artificer Features: 1st Level Part 2
13D. Artificer Features: 2nd Level Part 1
13E. Artificer Features: 2nd Level Part 2
13F. Artificer Features: 2nd Level Part 3
13G. Artificer Features: 3rd Level
13H. Artificer Features: 4th Level
13I. Artificer Features: 5th Level Part 1
13J. Artificer Features: 5th Level Part 2
13K. Artificer Specialist: Armourer
13L. Artificer Specialist: Alchemist
13M. Artificer Specialist: Artillerist
1. Outlander
2. Sage
3. Chartalan
4. Acolyte
5. Folk Hero
6. Soldier
7. Hermit
8. Criminal/Spy
9. Urchin
10. Noble
11. Sailor
12. Entertainer
13. Faction Agent
14. Mercenary Veteran
15. Guild Artisan
16. Haunted One
17. Knight
18. Feylost
19. Witchlight Hand
20. Rune Carver
1. Phandalin
2. The Forgotten Realms
3A. The Sword Coast: Part 1
3B. The Sword Coast: Part 2
4. Neverwinter Wood
5. Neverwinter
6. The Sword Mountains
7. Yartar
8. The Weave
9. Planes of Existence
10. The Feywild
11. The Sea of Swords
12. Candlekeep
13A. The Underdark Part 1
13B. The Underdark Part 2: Travel in the Underdark
14. The Shadowfell
15. The Ethereal Plane
16. Dragon Lairs
17. The Astral Plane
18. Waterdeep
19. Baldur's Gate
20. Icewind Dale
21. The Nine Hells
22. Stormwreck Isle
23. The Abyss
24. Chult
25. Sigil: The City of Doors
26. Undermountain
27. Domains of Dread
28. Mimic Colonies
1. Vampires
2. Skeletons
3. Goblins
4. Mummies
5. Ghouls
6. Spirits
7. Displacer Beast
8. Devils
9. Aboleths
10. Grells
11. Nupperibos
12. Shapechangers
13. Chuuls
14. Demons versus Devils: The Blood War
15. Sahuagin
16. Redcaps
17. Merfolk
18. Beasts
19. Oozes
20. Dragons
21A. Hags
21B. Hags' Covens
22. Orcus
23. Wights
24. Troglodytes
25. The Fungi of Faerûn
26. Xorn
27. Rust Monsters
28. Minotaurs
29. Drow
30. Gnolls
31. Dinosaurs
32. Duergar
33. Darkmantle & Cloakers
34. Rot Grubs & Other Parasites
35. Shadowfell Monsters
36. The Unseelie Court
37. Hobgoblins
38. Myconids
39. Hook Horrors
40. Beholders
41. Mind Flayers
42. Intellect Devourers and Mindwitnesses
43. Flumphs
44. Orc Raiders
45A. Giants Part 1
45B. Giants Part 2: Hill Giants
45C. Giants Part 3: Undead Giants
45D. Giants Part 4: Giantkin
45E. Giants Part 5: Ogres & Ettins
46. Oblexes
47. Umber Hulks
48. Svirfneblin
49. Golems
50. Owlbears
51. Tarrasque
52. Kruthiks
53. Chitines and Choldriths
54. Star Spawn
55. Purple Worms
56. Kobolds
57. Unicorns
58. Demons
59. Mages and Necromancers
60. Drakes
61. Ankhegs
62. Elementals
63. Merregons & Other Devilish Minions
64. Sorrowsworn
65. Manticores & Sphinxes
66. Bulettes
67. Yugoloths
68. Celestials
69. Trolls
70. Dragon Turtles and Krakens
71. Slaadi
72. Liches
73. Modrons
74. A Menagerie of Monsters
1. The Red Wizards
2. The Zhentarim
3. Kingdom of Many-Arrows
4. The Lords' Alliance
5. The Kingdom of Delzoun
6. The Order of the Gauntlet
7. Pantheon of Gods
8. Emerald Enclave
9. The City Watch
10. Church of Kelemvor
11. Cults
12. Who Rules the Realms?
13. The Harpers
14. Force Grey
15. League of Malevolence & Valour's Call
16. The Companions of the Hall
17. Bregan D'Aerthe
18. Dragon Gods
19. Factions of Sigil
1. King Under The Hill
2. The Forgotten Vault
3. The Tower of Iron Will
4. Daylight Robbery
5. Crypt of the Elf Lord
6. Queen of Scars
7. Graywind's Conundrum
8. Fun at the Faire
9. Deadknock Mine: Part 1
10. Deadknock Mine: Part 2
11. Cat's Cradle
12. Plight of the Roaming Dead
13. Chasing Shadows
14. Haunted Tomb of the Dragon Slayer: Part 1
15. Haunted Tomb of the Dragon Slayer: Part 2
16. A Night to Remember
17. A Day at the Market
18. Infernal Affairs
19. The Sewer Stalkers
20. Drafting the Dead
21. Dancing With Devils Part 1
22. Dancing With Devils Part 2
23. Fool's Gold
24. The Bluelake Menace
25. Carnage at the Carnival
26. Schemes of the Skull
27. Voyage to the Moonshae Isles
28. Dance of Swords
29. Heart of Stone
30. Depths of Kressilacc
31. Temple of Sekolah Part 1
32. Temple of Sekolah Part 2
33. Temple of Sekolah Part 3
34. The Cloven Conundrum
35. The Wailing Web
36. Into the Underdark
37. Xorn and the Portal Puzzlers
38. Tall Tales By Firelight
39. The Iron Tabernacle
40. The King's Favour
41. Lost in the Labyrinth
42. Crystal Chasm
43. Monsters of the Darklake
44. Tomb of the Sun King Part 1
45. Tomb of the Sun King Part 2
46. Tomb of the Sun King Part 3
47. The Darklake Regatta
48. Deals in the Deep
49. A Haunting in the Underdark
50. Testing for a Champion
51. The Frazzled Flumphs
52. Where Loyalties Lie
53. Battle Beneath a Blue Sky
54. Rumble in the Crags
55. For Luthic!
56. The Long Road to Gauntlgrym
57. Panic at Creakshik Mines
58. Return to Gauntlgrym
59. The Quick and the Dead
60. Sealing the Cracks
61. Brother Against Brother
62. Iron Reinforcements
63. A Laughing Matter
64. Pandemonium Part 1
65. Pandemonium Part 2
66. Pandemonium Part 3
67. The King and the Traitor
68. Hold the Line!
69. The Price of Victory
70. Darkness Over Neverwinter
71. Our Lady of Thay
72. Bones of the Past
73. The Lesser Evil
74. Lord of Shadows
75. The Tip of the Spear
76. Gateway to the Plaguestone
77. The Rotten Spire
78. Death to the Undying!
79. Scourge of the Plaguestone
80. Laurels and Ashes
 



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