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<blockquote data-quote="TheAlkaizer" data-source="post: 8312431" data-attributes="member: 7024893"><p>I don't know the man. But as a CEO, it's also his job to say these things. This is an industry built on hype before you having anything to show. And this is a studio that massively ramped up in the last two years.</p><p></p><p>Yes, I'm not casting too much judgment. I just heard there was a lot of interventions from WotC; was it warranted because the project was really not doing well? Or were the interventions themselves part of the problem? Can't say.</p><p></p><p></p><p>It's not an excuse. It's something that I heard happened and didn't help. The full story is obviously much more complex than this. Most people severely underestimate how video games are insanely hard to create. No matter the reason of a project failing, it almost never comes from malicious intent or lack of passion. Almost all failures are sad tragedies, people work on these projects for many years.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8312431, member: 7024893"] I don't know the man. But as a CEO, it's also his job to say these things. This is an industry built on hype before you having anything to show. And this is a studio that massively ramped up in the last two years. Yes, I'm not casting too much judgment. I just heard there was a lot of interventions from WotC; was it warranted because the project was really not doing well? Or were the interventions themselves part of the problem? Can't say. It's not an excuse. It's something that I heard happened and didn't help. The full story is obviously much more complex than this. Most people severely underestimate how video games are insanely hard to create. No matter the reason of a project failing, it almost never comes from malicious intent or lack of passion. Almost all failures are sad tragedies, people work on these projects for many years. [/QUOTE]
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