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'Dungeons & Dragons' fights for its future
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<blockquote data-quote="VannATLC" data-source="post: 4142155" data-attributes="member: 60935"><p>Harry Potter had little pre-existing stigmata to overcome.</p><p></p><p>I used to work in, and eventually managed, a Games Workship store.</p><p></p><p>I established dress codes, language codes, exhibition games, training sessions, music codes, etc.</p><p></p><p>I succeded in increasing the traffic by 15%, because I actively worked on overcoming the tabletop gaming/dnd/nerd stigmata, and encouraging people who many have been interested, but not willing to take the social risk.</p><p></p><p>While I understand what you are saying, and it is relatively valid, I think the overall market for something like DND is very small.</p><p></p><p>IMO, to really enjoy DND, you have to be relatively smart.</p><p>Enjoyment of the game is heavily dependant on finding a group suited to your playstyle, and a consistent DM.</p><p></p><p>The games attracted rules-lawyers. Some ruleslawyers are palatable. Most, in my 20 years of experience with them, are not. 1 person can bring down a gaming group, for many reasons, and if that person is a normal part of the groups social circle, things get messy.</p><p></p><p>Things like WoW help avoid a lot of this, which, as I mentioned earlier, DDI may also be able to.</p><p></p><p>Unfortunately, unlike WoW, DDI has the expectations of DND PnP to deal with.</p></blockquote><p></p>
[QUOTE="VannATLC, post: 4142155, member: 60935"] Harry Potter had little pre-existing stigmata to overcome. I used to work in, and eventually managed, a Games Workship store. I established dress codes, language codes, exhibition games, training sessions, music codes, etc. I succeded in increasing the traffic by 15%, because I actively worked on overcoming the tabletop gaming/dnd/nerd stigmata, and encouraging people who many have been interested, but not willing to take the social risk. While I understand what you are saying, and it is relatively valid, I think the overall market for something like DND is very small. IMO, to really enjoy DND, you have to be relatively smart. Enjoyment of the game is heavily dependant on finding a group suited to your playstyle, and a consistent DM. The games attracted rules-lawyers. Some ruleslawyers are palatable. Most, in my 20 years of experience with them, are not. 1 person can bring down a gaming group, for many reasons, and if that person is a normal part of the groups social circle, things get messy. Things like WoW help avoid a lot of this, which, as I mentioned earlier, DDI may also be able to. Unfortunately, unlike WoW, DDI has the expectations of DND PnP to deal with. [/QUOTE]
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