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Dungeons & Dragons: Honor Among Thieves could change D&D forever
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<blockquote data-quote="Ruin Explorer" data-source="post: 8910587" data-attributes="member: 18"><p>It doesn't help that TTRPGs of movie/comics IPs have, with rare exceptions, been extremely poorly chosen for people who want an experience akin to the movies/comics.</p><p></p><p>WEG D6 Star Wars would have been great as "Andor Simulator", but it was what, nearly 40 years before Andor? Weirdly very influential on later Star Wars stuff, but not through the rules.</p><p>WotC's d20-based SW was just wildly inappropriate for anyone who liked SW. It was just D&D in low-rent cosplay.</p><p>The more recent SW game I haven't played, but the people I know who have thought it was a cool SF game, but not really a Star Wars game.</p><p></p><p>Marvel actually did start out decently with FASERIP, which, for '80s Marvel made sense, but got completely abandoned by TSR, just as comics were starting to get big again. MSHAG arrived after comics got big, and was an innovative design, and before its time, but totally failed to lean into what made late '90s comics big. I love Cortex but the Cortext-based Marvel game that was more recent was waaaaaaaaaaaaaaaay too fancy for a general audience, conceptually, and the most recent Marvel game? It's explicitly <em>not</em> MCU (mistake, imo), and has a wildly overcomplicated and bizarre system.</p><p></p><p>There's been a persistent failure to engage with what people actually want out of games of those settings, I'd suggest. Marvel FASERIP was the only one that really got close, and was very much "of its time".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8910587, member: 18"] It doesn't help that TTRPGs of movie/comics IPs have, with rare exceptions, been extremely poorly chosen for people who want an experience akin to the movies/comics. WEG D6 Star Wars would have been great as "Andor Simulator", but it was what, nearly 40 years before Andor? Weirdly very influential on later Star Wars stuff, but not through the rules. WotC's d20-based SW was just wildly inappropriate for anyone who liked SW. It was just D&D in low-rent cosplay. The more recent SW game I haven't played, but the people I know who have thought it was a cool SF game, but not really a Star Wars game. Marvel actually did start out decently with FASERIP, which, for '80s Marvel made sense, but got completely abandoned by TSR, just as comics were starting to get big again. MSHAG arrived after comics got big, and was an innovative design, and before its time, but totally failed to lean into what made late '90s comics big. I love Cortex but the Cortext-based Marvel game that was more recent was waaaaaaaaaaaaaaaay too fancy for a general audience, conceptually, and the most recent Marvel game? It's explicitly [I]not[/I] MCU (mistake, imo), and has a wildly overcomplicated and bizarre system. There's been a persistent failure to engage with what people actually want out of games of those settings, I'd suggest. Marvel FASERIP was the only one that really got close, and was very much "of its time". [/QUOTE]
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