Henry
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Sebastian Francis said:...You see, after taking some time off, here's what I've decided to do. I'm going to start a 3.0 campaign (I never got into 3.5) using *only* the following books:
1. Player's Handbook
2. Dungeon Master's Guide
3. Monster Manual 1 and 2
4. Arms and Equipment Guide
5. Living Greyhawk Gazetteer
And that's it. D&D Lite. No spells, feats, equipment, prestige classes, base classes, or races are allowed UNLESS THEY ARE FOUND IN THE ABOVE BOOKS.
I've run 'em before using only the PHB, the DMG, and the MM!


Seriously, there's nothing that says there's too much. except us, and not all of us are saying it. Past the first three, there are no other books needed if you don't want, because none of them tie into one another, none are essential to the body of rules, and can be discarded at will. Heck, you don't even need to use the whole set there! If you want to run a game where you drop Sorcerers, Paladins, and all Prestige Classes, and disallow all spells that are alignment-based (kind of a Dark Sun-lite), then it's good to go.
Then you have the players who want it all - they want every rulebook possible and then some. There's plenty of them (I'm probably one of them) and the flow of books is actually TOO slow. Too few books deprives them of their fun, while we can have all the fun we want just by doing what you're doing -- setting the hard limits, and charging forward. Nothing wrong with either one, but I'm not worried that there are too many rulebooks, because the number they release every month is actually pretty low - maybe three or four?