wingsandsword
Legend
There are words of truth here.Sebastian Francis said:I suppose there's two ways of keeping the game fresh. One can buy countless new books, or one can use one's imagination. I prefer the latter.![]()
You mentioned six books. I could happily run a D&D game with just six books:
Players Handbook
Dungeon Masters Guide
Monster Manual
Maybe the following depending on the setting and genre:
Expanded Psionics Handbook
Epic Level Handbook
Oriental Adventures
Forgotten Realms Campaign Setting
Players Guide to Faerun
I'd be tempted to add the following, but I think I could resist that temptation:
Complete *
Bo?D
I stopped buying new D&D books a while back, the Races and Environments books I couldn't justify to myself, Incarnum and Legacy were things I just couldn't ever really see using in a game.
So yeah, I'd rather run with a smaller, finite library of books and have a more creatively run and played game, than try and keep things spiced up with an endless supply of newer books.
D&D is not like it was back in the "Bad Old Days" though, they are still only releasing one or two books in a month, and they aren't supporting a half-dozen settings (only two), they aren't presuming players always have access to older and out-of-print books. Some books have had Psionic, or Vile/Exalted material, but those have been rare, and it's always been optional, while in 2e many books you could buy would have large sections which outright required some obscure product from years before which was never produced in large quantities.