Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dungeons & Dragons Rules Cyclopedia
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 6642760" data-attributes="member: 3586"><p>I've researched and posted about this a lot over the years! The history of the game fascinates me as well!</p><p></p><p>Anyway, here's the basic history of the game rules:</p><p></p><p>1974: Original Dungeons & Dragons. Three classes (Fighting Man, Cleric and Magic-User). Relies heavily on rules in Chainmail.</p><p></p><p>1975: Supplement I: Greyhawk is published, which makes some major revisions to the rules. (The original rules actually only use d20s and d6s. It adds in different hit dice and weapon dice, and a lot of other things). A major change is the way it handles ability scores - the original had hardly any bonuses due to them (no bonuses from Strength, for instance), but this expands the range of bonuses significantly. Further supplements (Blackmoor, Eldritch Wizardry) expand the game, but they don't change it as much as Greyhawk does.</p><p></p><p>1977: Basic Dungeons & Dragons, edited by Eric Holmes. It's an introduction to original D&D with a few rules from Greyhawk included. The ability score modifiers follow on original D&D without the Greyhawk adjustments. It covers levels 1-3.</p><p></p><p>1977-9: Advanced Dungeons & Dragons. This is a revision of OD&D with all the supplements included. It uses the Greyhawk ability score modifiers with some adjustments, and has classes that were added in the supplements or in the magazines (The Strategic Review and The Dragon).</p><p></p><p>1981: <a href="http://www.dndclassics.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_id=8220" target="_blank">Basic Dungeons & Dragons</a>, edited by Tom Moldvay. This is a major clean-up of the rules. It is based on the original D&D games but makes a number of changes (for instance, ability score modifiers are +1 for 13-15, +2 for 16-17, and +3 for 18). It is complemented by a <a href="http://www.dndclassics.com/product/110792/DD-Expert-Set-Rulebook-B-X-ed-Basic?affiliate_id=8220" target="_blank">D&D Expert</a> set by David Cook (levels 4-14). This is the version of D&D I learnt off, and it is generally regarded as one of the best expressions of the rules. </p><p></p><p>1983: Basic Dungeons & Dragons, edited by Frank Mentzer. This one is the famous "Red Box". It's basically just the Tom Moldvay rules formatted slightly differently with <a href="http://www.dndclassics.com/product/116578/DD-Basic-Set--Players-Manual-BECMI-ed-Basic?affiliate_id=8220" target="_blank">Player</a> and <a href="http://www.dndclassics.com/product/116619/DD-Basic-Set--DMs-Rulebook-BECMI-ed-Basic?affiliate_id=8220" target="_blank">Dungeon Master</a> books. Although this is the best-selling version of the rules, I don't like it as much as the 1981 version. There are a few rules changes in the Expert book so that higher level play in the Companion (15-25) and Master (26-36) levels could be supported. Eventually an Immortals sets of rules came out to handle post-36th level play.</p><p></p><p>1989: Advanced Dungeons & Dragons 2nd Edition. A major revamp of the main D&D game. Although the mathematical foundation is mostly the same, a lot of how the classes worked changed, and the rules were presented in a much clearer form. Gygax was good at inspirational writing, but rarely at writing clear rules.</p><p></p><p>1991: Basic Dungeons & Dragons Black Box. It's really just the 1983 box rules again in another box, but covering 1st to 5th level. Why was it needed? Because of the next product...</p><p></p><p>1991: <a href="http://www.dndclassics.com/product/17171/DD-Rules-Cyclopedia-Basic?affiliate_id=8220" target="_blank">Dungeons & Dragons Rules Cyclopedia</a>. This is the one you have. Compiling the Mentzer Basic, Expert, Companion and Master sets into one book. It's comprehensive. It's not really for the beginner (that's what the Black Box was for). The Immortal rules were completely rewritten in Wrath of the Immortals, but by this time the Basic line was on the way out. A couple more products and, by 1993, the line ended, with only a couple more products being released.</p><p></p><p>1995: AD&D Player's Options. These three books (Combat & Tactics, Skills & Powers and Spells & Magic) gave a lot of optional ways of running the game. They used (basically) the same mathematical underpinning as 2E, but added a LOT of options for players and DM in how to handle combat, build new classes and use magic. Occasionally referred to as 2.5E, they are also of dubious balance - though I loved them (especially Combat & Tactics) at the time.</p><p></p><p>2000: Dungeons & Dragons 3rd Edition. And we get to the modern (Wizards) era of the game. A huge update of the AD&D rules, with the "advanced" being lost because it no longer made sense. (It's intimidating for new players, for one thing). It's definitely a member of the AD&D line, however.</p><p></p><p>2003: Dungeons & Dragons 3.5 Edition. Lots of small changes make a .5 revision!</p><p></p><p>2008: Dungeons & Dragons 4th Edition. Another massive change in the rules. It wasn't that successful.</p><p></p><p>2010: Dungeons & Dragons Essentials. Not exactly a new edition, but another way of approaching 4E. This take on the classes is pretty good, but it couldn't help the terminal state the game was in.</p><p></p><p>2014: Dungeons & Dragons 5th Edition. Where we are now! Another massive change to the rules, but drawing much more on older editions. And recent editions.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6642760, member: 3586"] I've researched and posted about this a lot over the years! The history of the game fascinates me as well! Anyway, here's the basic history of the game rules: 1974: Original Dungeons & Dragons. Three classes (Fighting Man, Cleric and Magic-User). Relies heavily on rules in Chainmail. 1975: Supplement I: Greyhawk is published, which makes some major revisions to the rules. (The original rules actually only use d20s and d6s. It adds in different hit dice and weapon dice, and a lot of other things). A major change is the way it handles ability scores - the original had hardly any bonuses due to them (no bonuses from Strength, for instance), but this expands the range of bonuses significantly. Further supplements (Blackmoor, Eldritch Wizardry) expand the game, but they don't change it as much as Greyhawk does. 1977: Basic Dungeons & Dragons, edited by Eric Holmes. It's an introduction to original D&D with a few rules from Greyhawk included. The ability score modifiers follow on original D&D without the Greyhawk adjustments. It covers levels 1-3. 1977-9: Advanced Dungeons & Dragons. This is a revision of OD&D with all the supplements included. It uses the Greyhawk ability score modifiers with some adjustments, and has classes that were added in the supplements or in the magazines (The Strategic Review and The Dragon). 1981: [url=http://www.dndclassics.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_id=8220]Basic Dungeons & Dragons[/url], edited by Tom Moldvay. This is a major clean-up of the rules. It is based on the original D&D games but makes a number of changes (for instance, ability score modifiers are +1 for 13-15, +2 for 16-17, and +3 for 18). It is complemented by a [url=http://www.dndclassics.com/product/110792/DD-Expert-Set-Rulebook-B-X-ed-Basic?affiliate_id=8220]D&D Expert[/url] set by David Cook (levels 4-14). This is the version of D&D I learnt off, and it is generally regarded as one of the best expressions of the rules. 1983: Basic Dungeons & Dragons, edited by Frank Mentzer. This one is the famous "Red Box". It's basically just the Tom Moldvay rules formatted slightly differently with [url=http://www.dndclassics.com/product/116578/DD-Basic-Set--Players-Manual-BECMI-ed-Basic?affiliate_id=8220]Player[/url] and [url=http://www.dndclassics.com/product/116619/DD-Basic-Set--DMs-Rulebook-BECMI-ed-Basic?affiliate_id=8220]Dungeon Master[/url] books. Although this is the best-selling version of the rules, I don't like it as much as the 1981 version. There are a few rules changes in the Expert book so that higher level play in the Companion (15-25) and Master (26-36) levels could be supported. Eventually an Immortals sets of rules came out to handle post-36th level play. 1989: Advanced Dungeons & Dragons 2nd Edition. A major revamp of the main D&D game. Although the mathematical foundation is mostly the same, a lot of how the classes worked changed, and the rules were presented in a much clearer form. Gygax was good at inspirational writing, but rarely at writing clear rules. 1991: Basic Dungeons & Dragons Black Box. It's really just the 1983 box rules again in another box, but covering 1st to 5th level. Why was it needed? Because of the next product... 1991: [url=http://www.dndclassics.com/product/17171/DD-Rules-Cyclopedia-Basic?affiliate_id=8220]Dungeons & Dragons Rules Cyclopedia[/url]. This is the one you have. Compiling the Mentzer Basic, Expert, Companion and Master sets into one book. It's comprehensive. It's not really for the beginner (that's what the Black Box was for). The Immortal rules were completely rewritten in Wrath of the Immortals, but by this time the Basic line was on the way out. A couple more products and, by 1993, the line ended, with only a couple more products being released. 1995: AD&D Player's Options. These three books (Combat & Tactics, Skills & Powers and Spells & Magic) gave a lot of optional ways of running the game. They used (basically) the same mathematical underpinning as 2E, but added a LOT of options for players and DM in how to handle combat, build new classes and use magic. Occasionally referred to as 2.5E, they are also of dubious balance - though I loved them (especially Combat & Tactics) at the time. 2000: Dungeons & Dragons 3rd Edition. And we get to the modern (Wizards) era of the game. A huge update of the AD&D rules, with the "advanced" being lost because it no longer made sense. (It's intimidating for new players, for one thing). It's definitely a member of the AD&D line, however. 2003: Dungeons & Dragons 3.5 Edition. Lots of small changes make a .5 revision! 2008: Dungeons & Dragons 4th Edition. Another massive change in the rules. It wasn't that successful. 2010: Dungeons & Dragons Essentials. Not exactly a new edition, but another way of approaching 4E. This take on the classes is pretty good, but it couldn't help the terminal state the game was in. 2014: Dungeons & Dragons 5th Edition. Where we are now! Another massive change to the rules, but drawing much more on older editions. And recent editions. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dungeons & Dragons Rules Cyclopedia
Top